Ahmed Samy
9154c0a678
mapio: fix load on new maps
2013-12-06 23:08:08 +02:00
Ahmed Samy
772ec208c0
don't throw error on fail
2013-12-05 22:23:46 +02:00
Sam
99500c9c91
Protocol 8.40-.42 fixes, closes #272
2013-12-04 16:02:51 +01:00
Ahmed Samy
b9b9a32b83
Spawns: add function to find a spawn to place a creature on
2013-12-04 14:30:26 +02:00
conde2
ba091c9f5b
Indentation
2013-12-01 01:30:48 -02:00
conde2
3288711d16
Mistake
2013-12-01 01:25:34 -02:00
conde2
8b0509a5c3
Try to fix compilation
2013-12-01 01:19:29 -02:00
conde2
d7612e9304
Little mistake
2013-12-01 01:12:06 -02:00
conde2
4dcb30110f
Use of clamp
2013-12-01 00:48:36 -02:00
conde2
7ff73d1064
Fix indentation
2013-11-30 23:34:21 -02:00
conde2
ca2fe9cf45
Fix compilation under MSVC
...
Use template for std::min and std::max
2013-11-30 23:08:43 -02:00
Sam
ec012cb137
Fix 7.6 protocol issue / Typo
2013-11-19 01:09:31 +01:00
Sam
69ae324676
Tiny setPVPMode fix
2013-11-19 00:55:42 +01:00
Sam
4d656f8bd1
New pvp modes to combat controls
2013-11-19 00:50:00 +01:00
Sam
c98439ae65
onOutfitChange fix
2013-11-18 23:18:48 +01:00
Sam
4f9f04206d
Added enter / escape button to minimap flag window
2013-11-18 20:57:50 +01:00
Sam
fc54a6e418
Full modal dialog functionality
2013-11-18 18:58:15 +01:00
Ahmed Samy
25d3019d1a
force use of template version of std::min/max
2013-11-14 00:02:47 +02:00
Ahmed Samy
1711d8bdaf
Revert "replace all std::min/std::max with just min/max"
...
This reverts commit 28d967ccce
.
2013-11-13 23:53:54 +02:00
Ahmed Samy
28d967ccce
replace all std::min/std::max with just min/max
...
This errors out in MSVC since the inclusion of winsock2.h, CL uses the
macro not the template version.
2013-11-13 23:48:10 +02:00
BrunoDCC
4bfe9b640e
Fix houses and monsters
2013-11-13 18:48:37 -02:00
Eduardo Bart
28786a3570
Update make_snapshop.sh
2013-11-13 14:33:29 -02:00
Eduardo Bart
b07a77f705
Changes to compile for Win64
2013-11-13 13:55:34 -02:00
Eduardo Bart
dd829395e3
Merge pull request #376 from dalkon/master
...
Item phases & Fix party "bug" & Additions
2013-11-12 15:56:54 -08:00
dalkon
18fa54181a
Format fix
2013-11-13 00:50:46 +01:00
dalkon
5b8ff29fa3
Fix party "bug" & Additions
2013-11-13 00:48:41 +01:00
dalkon
59e90e8f1e
Item phases
2013-11-13 00:18:15 +01:00
Eduardo Bart
fc0297d6db
Fix compile errors in ubuntu
2013-11-12 20:07:46 -02:00
Eduardo Bart
1060c6f78c
Compilation for MSVC2013, thanks @dalkon
...
OTclient now compiles in "Microsoft Visual Studio 2013 Express for Windows Desktop"
All the needed libraries you can download at https://www.dropbox.com/s/2yfb1c763io8efy/otclient-msvc13-libs.zip
NOTE: You have to change VC++ Directories to the properly directories
NOTE: Latested MSVC 2013 or greated is required
2013-11-12 16:32:39 -02:00
dalkon
c9597d6682
Visual Studio 2013 Compatibility
2013-11-12 16:32:39 -02:00
Ahmed Samy
2b015d49d7
don't set bits twice
2013-11-12 20:06:59 +02:00
Ahmed Samy
f04b4a0b42
small fix
2013-11-12 20:02:24 +02:00
Ahmed Samy
ff5c22d4c0
Tiny fix
...
Saving newly made houses by the map editor is not even supported, so this
is not a bug
2013-11-12 17:15:09 +02:00
Eduardo Bart
0938e22eb9
Fixes in stdext::format
2013-11-11 23:07:25 -02:00
Eduardo Bart
1868b235cb
Implement creature marks
2013-11-11 01:45:18 -02:00
Eduardo Bart
9a30050340
Fix typo
2013-11-10 23:40:29 -02:00
Eduardo Bart
9d689f0c43
Add missing changes for protocol > 1000
2013-11-10 23:31:59 -02:00
Eduardo Bart
2b34c0ea0a
Fix #337
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The sound buffer was not being fully preloaded because it's size was incorrect
2013-11-10 20:35:00 -02:00
Eduardo Bart
d32f71c2b9
Partial support for protocol 1020 and minimize lag
...
I am able to login in global Tibia however there are game protocol errors
* there is a new opcode 167, which I dont know what it is
* there are changes in opcode 147 which handles text messages that I don't know too
Connection writing was optimized, playing "lag" should improve by 10ms,
and improve much more in systems with low fps
2013-11-10 20:10:04 -02:00
BrunoDCC
7d7bd00a63
minor fix :3
2013-11-09 22:48:29 -02:00
BrunoDCC
c81a623c43
Fixes for creatures name
...
fixes on save houses (Now open most generate some error)
First 10.22 commit (open dat to edit)
Add server id for new versions
2013-11-09 20:04:48 -02:00
Sam
6f9436dd60
UISprite widget added
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Display single sprites
2013-10-30 21:35:29 +01:00
Eduardo Bart
38dec168ee
Fix boost::asio misuse that would cause lag
...
io_service::reset was not called before io_service::poll, meaning that new events would be really polled in the next Connection::poll call, this could lead to network lag in computers with low framerate (ie: a user with 10 fps would have 100ms lag just because of that)
2013-10-22 21:42:35 -02:00
Joao Pasqualini Costa
b3717ceb93
Fix - Writeable / Readable items
2013-10-21 22:25:12 -02:00
Joao Pasqualini Costa
084ee45650
A little mistake
2013-10-20 20:33:44 -02:00
Joao Pasqualini Costa
7290ec3334
Some work on container pagination
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Bind lua functions for containers
Update onAddItem now it have the pagination slot
Note: getSize as i see is equal to getItemsCount, but not sure thats why
I've added !
2013-10-20 20:21:20 -02:00
Joao Pasqualini Costa
971d90a596
Fix protocol error #362
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TODO:
Handle the helpers in LUA, it could be added into Battle Window i think,
if someone know where should this be comment here !
2013-10-20 18:31:20 -02:00
Sam
8230bf2af4
Merge branch 'master' of https://github.com/edubart/otclient
2013-10-20 17:15:30 +02:00
Sam
241b54262a
Updated lua consts
2013-10-20 17:15:24 +02:00
Ahmed Samy
63ce68b449
mapio: make sure we read the house tile flag
2013-10-12 11:38:30 +02:00
BrunoDCC
de3160c90d
Save houses and spawns fix
2013-10-11 02:35:31 -03:00
Sam
778559c7b9
Protocol 10.10 fixed containers
2013-10-09 17:58:58 +02:00
Sam
3aac0ac0ec
Reverting mapio.cpp change
...
Should not have been commited.
2013-10-07 21:38:55 +02:00
Sam
4adfafc67e
Fix for Client 8.5
2013-10-07 21:32:13 +02:00
Sam
1b27a095a9
Hotkeys for Fluid Containers
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Hotkeys now save subType for fluid containers instead of always trying
to use item with subType 0.
2013-10-05 18:08:49 +02:00
Sam
5843b78e87
Support for client version 7.6
...
Tell me if there are parts which I should change.
- Not everything is tested yet, feel free to report bugs in 7.6
- the data send in between login opcode and account data might not be
correct, but I could not find any documents showing the right protocol
yet
- Hotkeys working
2013-10-04 04:09:54 +02:00
Ahmed Samy
7cf645e715
Woops, fix operator less than
2013-09-02 19:12:12 +00:00
Ahmed Samy
537508021e
Make g_map.findItemsById return a map instead of a vector
2013-09-02 17:53:32 +00:00
Ahmed Samy
e741a62ce9
g_map.findItemsByid
2013-08-31 01:18:17 +00:00
Ahmed Samy
56d6ef6642
Introduce 4 new functions:
...
- g_map.beginGhostMode(float opacity)
- g_map.endGhostMode()
- UIMap::movePixels(int x, int y)
- MapView::move(int x, int y)
2013-08-30 01:54:36 +00:00
Ahmed Samy
3db8f54aa9
Introduce 2 new functions to g_things
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- g_things.findItemTypesByName
- g_things.findItemTypesByString
2013-08-29 17:53:21 +00:00
Ahmed Samy
9234030c1b
Zone colors: add more tile flags to be checked for
2013-08-27 15:49:48 +00:00
Ahmed Samy
520baa28ea
Move "getNPC" that was introduced in commit
...
00729bbc2e
from Spawn to CreatureType
I didn't have a closer look at how his code was structured, what he
basically did
is that he set all creatures in a spawn as NPC's even if it's a monster
which is
so erroneous.
Highlights:
- Add branch prediction macros
- Minor code style fixes & some others
Hopefully the branch prediction thing will speed up OTB since it's
awfully slow.
2013-08-27 03:40:18 +02:00
KnopersPL
1f914351bb
Update protocolcodes.cpp
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Fix for server messages on 850
2013-08-25 12:24:18 +02:00
KnopersPL
eb68504dc1
Update protocolgameparse.cpp
...
Fix the slow animation move effect, some opcodes error and logging in as GM
2013-08-25 12:20:54 +02:00
Ahmed Samy
32647f11bf
Introduce 2 new functions to Map
...
- g_map.colorizeThing
- g_map.removeThingColor
2013-08-24 00:09:56 +02:00
Ahmed Samy
644d4daeea
More cleanups
2013-08-23 02:12:36 +02:00
Ahmed Samy
b27352c321
Merge branch 'master' of https://github.com/BrunoDCC/otclient
...
* 'master' of https://github.com/BrunoDCC/otclient :
Add full npc read (it not cause bug)
Fixed a npcs save Fixed a spawns and npcs load
2013-08-23 02:03:40 +02:00
BrunoDCC
a6be9ae525
Add full npc read (it not cause bug)
2013-08-22 21:00:48 -03:00
Ahmed Samy
5df3ec8cf2
More cleanups
...
Also, bind map descriptions auxiliar functions
2013-08-23 01:55:15 +02:00
BrunoDCC
00729bbc2e
Fixed a npcs save
...
Fixed a spawns and npcs load
2013-08-22 20:54:09 -03:00
Ahmed Samy
3b2d8a2b5e
Fix build
2013-08-22 23:20:44 +02:00
Ahmed Samy
d5298c1011
Cleanups
2013-08-22 21:15:17 +02:00
Allan Ference
aaad8ab8a0
Fix spawn loading and saving, thanks to @BrunoDCC
2013-08-20 12:14:52 +02:00
Allan Ference
efbd9ab693
Attempt to fix spawn loader
2013-08-19 18:57:25 +02:00
Allan Ference
092209c0bb
Attempt to fix houses and spawns save
2013-08-19 10:38:22 +02:00
Allan Ference
05f7f6a4cf
Introduce Item::getName()
2013-08-18 18:29:20 +02:00
Joao Pasqualini Costa
96bb28e806
Fix Mount frame issue
...
This will fix mount for all protocols
2013-08-17 22:19:24 -03:00
Allan Ference
e7137c2535
Rework NPCs loader with g_resources (Untested)
2013-08-17 23:36:44 +02:00
Allan Ference
5eabf6f518
Optional and configurable zone colors
2013-08-17 23:06:58 +02:00
Allan Ference
5849136526
Introduce g_things.findItemTypeByName
2013-08-17 15:09:10 +02:00
Allan Ference
0451fd6b58
OTBM saver: don't escape version check for waypoints
2013-08-15 11:20:22 +02:00
Allan Ference
9cf878335a
Minor changes
...
Mainly code style
2013-08-14 18:58:53 +02:00
Allan Ference
1ea2b380ca
Disregard progressbar
2013-08-09 17:35:56 +02:00
BrunoDCC
4d498ed0d8
Fix OTBM save
...
Remove if(version > 1) { (it causes bug)
2013-08-07 20:04:21 -03:00
Allan Ference
9aa667da26
MapEditor: more changes for ease of use
2013-08-04 14:21:12 +02:00
Allan Ference
e6db43ac3a
MapEditor specific: Use colors for tile states
2013-08-04 14:19:10 +02:00
Mark Samman
4a04a18835
Fix login with 9.83-10.10
...
This only adds protocol compatibility, the features aren't actually
implemented yet
2013-07-28 07:05:46 +02:00
Mark Samman
261642190b
Fix compiling on OS X
2013-07-28 04:30:52 +02:00
BeniS
95abf2a1d2
Fix a bug with autowalking & add prompt param for tryLogout.
...
(We don't want to be prompted when pressing Ctrl + Q or Ctrl + L).
2013-07-07 05:36:56 +12:00
Sam
987c6d6c91
Mount display issue
...
fixes #275
Not really needed but enables some cool stuff
2013-07-02 23:16:11 +02:00
Sam
b81590f297
Fixed Alt + F4 keycombo on Windows
2013-06-29 16:53:15 +02:00
BeniS
e062562888
Added sublime text 2 project file.
...
* Changed the order of the dofiles params.
2013-05-12 21:16:43 +12:00
BeniS
18d23653c4
Added some control params to dofiles lua method.
...
* File name contains string.
* Recursive file checking for deep searches.
2013-05-12 17:00:52 +12:00
Sam
cc12db0d1f
Reverted getTopMultiUseThing() change
2013-04-09 23:54:10 +02:00
Joao Pasqualini Costa
57bb6ff974
Fix #315 by @pacmanis
...
Credits go to @pacmanis
2013-04-09 18:02:43 -03:00
Eduardo Bart
b43a196eac
Minor fixes and add auto resize for images
2013-03-15 21:59:22 -03:00
Joao Pasqualini Costa
6ef3508362
Properly Fix #301
2013-03-14 20:57:02 -03:00
Eduardo Bart
a71e07f063
Restore walk optimization
2013-03-14 00:16:57 -03:00
Eduardo Bart
4bdd1e79fd
Fix compile error for win32
2013-03-13 21:18:17 -03:00
Eduardo Bart
e9e4dcd71b
Improve walk when lagging
2013-03-13 20:55:20 -03:00
Eduardo Bart
0891e2b30a
Add C++ traceback to errors
2013-03-12 01:36:36 -03:00
Eduardo Bart
24664714bd
Fix rare but serious bug in Connection
...
* Implement output pooling for writing data in connection,
this should fix rare cases where sending would fail
2013-03-12 00:18:47 -03:00
Eduardo Bart
64fc4570c9
Try to fix compilation for gcc 4.6 [3]
2013-03-06 15:47:38 -03:00
Eduardo Bart
392acc0b43
Try to fix compilation for gcc 4.6 [2]
2013-03-06 15:40:47 -03:00
Eduardo Bart
69f72b9c86
Try to fix compilation for gcc 4.6
2013-03-06 13:05:46 -03:00
Eduardo Bart
489688e9fb
Merge branch 'sql'
2013-03-06 13:00:21 -03:00
Eduardo Bart
61be2103ed
Fix linkage
2013-03-06 12:54:27 -03:00
BeniS
a7b27ef8dd
Forgot to add MySQLResult lua binding
2013-03-05 20:33:27 +13:00
Eduardo Bart
44bf4dcb6e
Fix ubuntu compile errors
2013-03-05 02:54:08 -03:00
BeniS
9305053e34
Few issues with compilation and layout
2013-03-05 17:47:43 +13:00
Eduardo Bart
1dd558d57e
Revert "Use boost::thread instead of std::thread"
...
This reverts commit 71b5c5f2e4
.
2013-03-05 01:47:23 -03:00
BeniS
15ee7962f1
Some minor clean ups
2013-03-05 17:31:19 +13:00
Eduardo Bart
8c016b143a
Fix #294
2013-03-04 23:59:37 -03:00
Eduardo Bart
71b5c5f2e4
Use boost::thread instead of std::thread
2013-03-04 23:06:00 -03:00
Henrique Santiago
5396ea6231
Fix to last commit
2013-03-04 22:46:14 -03:00
Henrique Santiago
9955de573b
Avoid infinite loop
2013-03-04 22:44:29 -03:00
Eduardo Bart
0be7bd5360
Implement async dispatcher #221
2013-03-04 18:56:22 -03:00
Eduardo Bart
c452e74e0c
Implement stdext::shared_ptr
...
It's an alternative to stdext::shared_object_ptr
with weak pointers support and some other functionallity, however
it's heavier, uses more memory, more allocation and slower,
this class should be used when really needed, prefer
stdext::shared_object_ptr
2013-03-04 13:14:35 -03:00
Eduardo Bart
bdbe065c23
Add thread safety for std::shared_object_ptr
2013-03-04 10:47:07 -03:00
BeniS
f4263384bc
Fix boost issue on Ubuntu and fix MySQL lib issue
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* Add framework options for configuration
* libboost_chrono-mt.a dependency issue (with clock_gettime)
* MySQL lib must be added before zlib
2013-03-04 18:03:04 +13:00
BeniS
f50c63e9e5
Removed singleton instance & added more lua bindings
...
* Some tidying up
2013-03-04 04:11:29 +13:00
BeniS
48ac91d173
A few clean ups and also tested, its working fine
2013-03-04 01:27:07 +13:00
BeniS
8db85e4e3a
Use stdext::millis not g_clock.millis
2013-03-03 19:43:25 +13:00
BeniS
02d32565e9
Work on sql framework classes
2013-03-03 19:19:22 +13:00
BeniS
3980f859b7
Forgot to remove header includes
2013-03-03 19:17:48 +13:00
Eduardo Bart
c392bcca90
Fix win32 alt bug
2013-03-03 00:00:13 -03:00
Eduardo Bart
62921dee9b
Fixes in options, hotkeys and viplist
2013-03-02 17:01:52 -03:00
BeniS
3ca85cbe87
Removed Position dependencies inside the framework
2013-03-02 18:33:14 +13:00
Eduardo Bart
32df317163
Fix luajit on Mac OS X
2013-03-01 17:14:18 -03:00
Samuel
884102833e
OTB loading fix
2013-03-01 15:30:50 +01:00
Eduardo Bart
8314b84f69
Add live_textures_reload command
2013-03-01 05:46:55 -03:00
Henrique Santiago
e85afd4b63
Platform modtime, little changes to entergame
2013-03-01 05:08:40 -03:00
Eduardo Bart
dad3026ba0
Optimize terminal buffering
2013-02-28 21:35:35 -03:00
Eduardo Bart
9312d20a0f
More terminal improvements
2013-02-28 20:10:36 -03:00
Eduardo Bart
b804dd6959
Fixes and new tuned terminal
2013-02-28 18:46:42 -03:00
Eduardo Bart
69e762385e
Warn when shared_object_ptr misused
2013-02-28 12:19:42 -03:00
Eduardo Bart
e528fcc8f8
Minor fixes and improvements
2013-02-28 02:43:26 -03:00
Henrique Santiago
46aa0c005f
Support to miniwindow margin, fix protocollogin connectCallback, pt translation
2013-02-27 23:45:03 -03:00
Henrique Santiago
864ac3fdd9
Pt translations, #286
2013-02-27 15:57:13 -03:00
BeniS
5f26303389
Added latest protocol/client support for cipservers
2013-02-28 04:38:48 +13:00
BeniS
0bf909d52f
Fix #283 and more:
...
* Might have fixed death window issue but not confirmed
* Stop hotkey window from display while offline
* Moved some required features to >= 840 if statement
(protocol 840/842 arent supported in otclient yet)
2013-02-28 01:01:51 +13:00
Eduardo Bart
ef20f59a98
Fix new line in utf8 conversion
2013-02-26 18:31:09 -03:00
Eduardo Bart
dc3559a5c0
Fix hotkey bug and compile error on Mac
2013-02-26 17:50:08 -03:00
Eduardo Bart
d0576da69d
Implement dash walking and zoom out again
2013-02-26 16:37:02 -03:00
Eduardo Bart
04f52d77d2
Walk ping is not supported anymore
2013-02-24 22:39:25 -03:00
Eduardo Bart
06e2b6eca2
Platform fixes and rework ping
2013-02-24 22:16:45 -03:00
Henrique Santiago
a8c175452b
Pt translations
2013-02-23 20:15:12 -03:00
Eduardo Bart
035ce26728
Fix link error in Mac OS X
2013-02-22 19:42:28 -03:00
Eduardo Bart
04c4943fa8
Remove boost::filesystem dependency
2013-02-22 19:29:58 -03:00
Eduardo Bart
09c937998f
Dont use boost locale anymore
2013-02-22 18:49:36 -03:00
Eduardo Bart
e4e3d7d053
New platform APIs and new OpenAL cmake
2013-02-22 16:53:49 -03:00
Eduardo Bart
5b573afdfc
Change network errors message
2013-02-22 16:53:49 -03:00
Henrique Santiago
90d2032e9e
More changes to painter
2013-02-22 03:31:13 -03:00
Henrique Santiago
3eeb5ae890
Painter became PainterOGL, new Painter generic class
2013-02-22 02:55:35 -03:00
Eduardo Bart
9a54bfcc90
Minimap, hotkeys and lot of other changes
...
* Begin working on a new layout system for UIMinimap and later UIMap,
this new layout system allows to add widgets to the minimap
* Add option to disable motd
* Rework hotkey binding
* Lots of fixes in hotkeys manager
* Add fullmap view using Ctrl+Shift+M
* Prevent some crashs in ThingType draw
* Add function to load minimap from PNG files
* Fixes in minimap saving
* Fixes in Tile::isClickable
* Add UIMapAnchorLayout, new layout for maps
* Fix freezes in win32 when pressing alt key
2013-02-21 17:03:05 -03:00
Henrique Santiago
f8b078ea91
Little fixes
2013-02-20 21:50:45 -03:00
Henrique
33ce0aa704
A few more changes to dx9
2013-02-20 19:12:52 -03:00
Henrique
bb304f9f4e
Fixes to npc trade, begin native directx support
2013-02-20 15:41:28 -03:00
Eduardo Bart
67fc77d507
Add sell all button to NPC trade
2013-02-15 16:38:57 -02:00
Henrique Santiago
ffcb65f365
Draw minimap background without map
2013-02-13 18:40:15 -02:00
BeniS
adc01ab9e3
Proper fix for autowalk lag issue
2013-02-13 18:05:08 +13:00
BeniS
725a16e38e
Fix a lag issue with auto walking
...
* Auto walking on unwalkable objects was still being processed
by the findPath algorithm. Ed, if this algorithm shouldn't be causing
lag spikes for the client, perhaps I should find the cause in findPath.
For now this will fix the issue however.
2013-02-13 15:06:22 +13:00
Henrique Santiago
b1bab32618
Fixes to lua
2013-02-10 02:05:02 -02:00
Henrique Santiago
dfb0150a7d
Fix signalCall, healthinfo tooltips
2013-02-10 01:17:20 -02:00
Henrique Santiago
11cb287a21
Changes to UIProgressBar, simplified healthinfo module
2013-02-09 19:57:37 -02:00
Henrique Santiago
25841e9c77
Merge pull request #267 from ricardoianelli/master
...
Rework on init/exit log messages.
2013-02-08 21:03:08 -08:00
Ricardo Ianelli
cbeab6f9b0
Moving start messages to lua
...
Moved start log messages to lua, to make easier to enable/disable those
messages.
2013-02-10 02:28:47 -02:00
Eduardo Bart
ea0d5f3d81
Fix compile error for OpenGL ES
2013-02-07 03:56:21 -02:00
Henrique Santiago
4f3be92208
Refix last commit
2013-02-07 03:37:57 -02:00
Henrique Santiago
3c3ba9ef4c
Fix crash when clientid is invalid
2013-02-07 03:13:08 -02:00
Henrique Santiago
2f7a06e93e
Full ground option in otml
2013-02-07 02:19:19 -02:00
Henrique Santiago
7f918a12a2
Old light method restored, it can be changed in lua now
2013-02-06 20:47:17 -02:00
Eduardo Bart
7f6a4bbbe5
Lightning is not additive anymore
...
Now otclient lightning may look like more tibia lights,
before this too many lights together would increase
brightness a lot, this won't happen anymore in cards
with OpenGL 1.4 or newer
2013-02-06 19:49:40 -02:00
Eduardo Bart
86c462eb4d
Fix win32 compile errors
2013-02-06 18:48:23 -02:00
Eduardo Bart
7ece0ed8c7
Buttons for client options
2013-02-06 17:35:59 -02:00
Eduardo Bart
cf77df05ca
Fix possible leaks in stdext::format
2013-02-05 20:00:28 -02:00
Eduardo Bart
dcd6249e8f
Link ICU in Mac OS
2013-02-05 19:21:15 -02:00
Eduardo Bart
f0ac63eb5c
Disable crash handler in Mac OS
2013-02-05 19:10:22 -02:00
Eduardo Bart
637b6ceca2
Trying to get it compiling on Mac OS X
2013-02-05 19:03:18 -02:00
Eduardo Bart
86d06057ca
Fixes to compile with libc++
2013-02-05 18:30:16 -02:00
Eduardo Bart
717832b791
Other minor fixes
2013-02-04 19:40:12 -02:00
Eduardo Bart
0fc56c73cc
Fix health colors
2013-02-04 15:50:15 -02:00
BeniS
6cd71ea02e
Closes #236
2013-02-02 03:38:17 +13:00
BeniS
e7012031eb
Fix auto walking bug
2013-02-01 12:46:44 +13:00
Eduardo Bart
36a60419ec
Fix some issues when reloading entergame
2013-01-31 14:19:41 -02:00
Henrique Santiago
546007f1df
UIImageView, fixes to minimap
2013-01-31 14:20:04 -02:00
Eduardo Bart
cb7f855fd8
Fix minimap crash
2013-01-31 13:39:56 -02:00
Eduardo Bart
a0b2504f11
More fixes in minimap
2013-01-31 04:15:10 -02:00
Eduardo Bart
89c012e81f
Improvements in minimap drawing
2013-01-31 03:38:06 -02:00
Eduardo Bart
654f71e75f
Fix autowalk sometimes not being canceled
2013-01-31 00:50:20 -02:00
Eduardo Bart
1bf77c35c6
Fix some minor bugs in widgets events
2013-01-31 00:21:39 -02:00
Henrique Santiago
17d09f41be
Rework UIMinimap
2013-01-30 23:44:57 -02:00
Eduardo Bart
5bf03c50d6
Rework hotkeys manager, fix many issues on it
2013-01-30 18:28:54 -02:00
Henrique Santiago
60986eb80f
Minimap fix and remove option
2013-01-29 18:36:27 -02:00
Eduardo Bart
ff9f82d0c8
Fix other compile errors
2013-01-29 16:56:50 -02:00
Eduardo Bart
80a7ecb3a4
Speed up compilation time for luafunctions
...
* Other compile fixes for gcc
2013-01-29 15:27:59 -02:00
Eduardo Bart
8d6ccb8d83
Fixes to compile with clang
2013-01-29 14:35:20 -02:00
Eduardo Bart
4751941e4f
Improve encrypt/decrypt algorithms
2013-01-29 11:51:15 -02:00
Eduardo Bart
26c6217bc3
Fix change of RSA keys
2013-01-29 10:37:15 -02:00
Eduardo Bart
b7eef97239
Add flexibility in login packets
...
* It's now possible to add custom data in the login packet
* Add utility funciton to generate RSA keys
* Make the protocol able to use RSA keys with 2048 bits or more
2013-01-28 20:52:03 -02:00
Eduardo Bart
d6e8e92a45
Some fixes in hotkeys and other improvements
...
* Save last logged character and world instead of character name
* Make focused label always visible in character list and hotkeys
* Other fixes in hotkeys
2013-01-28 16:33:35 -02:00
Eduardo Bart
773837da98
Minor changes in file type handling
2013-01-27 23:23:53 -02:00
Eduardo Bart
4536c68f00
Fix #249
2013-01-27 18:26:48 -02:00
Eduardo Bart
6966221e39
Fixes and improvements in find path
2013-01-27 16:58:44 -02:00
Henrique Santiago
2bd86d0695
Fix minimap zoom, blue name
2013-01-27 14:53:16 -02:00
Eduardo Bart
bcb3db4cdc
Fix #250
2013-01-27 14:25:44 -02:00
Eduardo Bart
e81dd31ae3
New lightweight minimap format, finish #15
2013-01-27 14:06:47 -02:00
Eduardo Bart
9aca1644e6
Implement rule violations, closes #218
2013-01-27 07:54:50 -02:00
Eduardo Bart
4351f3c63f
More improvements in walk
2013-01-26 20:12:00 -02:00
Eduardo Bart
4b1db2bcd6
Fix #235 and other changes
2013-01-26 18:40:03 -02:00
Eduardo Bart
4f8f02acad
Rework auto focus behavior, closes #222
2013-01-26 17:06:25 -02:00
Eduardo Bart
835adfb4ce
Fix a compile error
2013-01-26 15:17:32 -02:00
Eduardo Bart
6594b2d090
Fix #7
2013-01-26 14:54:19 -02:00
Eduardo Bart
07959ddc04
Fix a vulnerability in password encryption
...
* There was an error in the encryption used to save passwords,
now it's really harder to decrypt the password from the config file
* Other minor changes
2013-01-26 14:38:48 -02:00
Eduardo Bart
90f1244ab4
Fix #194
2013-01-25 18:28:44 -02:00
Eduardo Bart
32c5f4285b
Closes #210
...
* And minor adjustments
2013-01-25 17:26:51 -02:00
Eduardo Bart
a144174c41
Use push/pop mechanism for cursors
2013-01-25 11:47:51 -02:00
Eduardo Bart
3a47c4f2e1
Remake cursors, closes #219 and #237
2013-01-25 11:19:40 -02:00
Eduardo Bart
0a91fff82a
Textedit improvements
2013-01-25 11:17:59 -02:00
Eduardo Bart
d5b4e0929f
Improvements in textedit and hotkey manager
...
* Set textedit's cursor position to the end of text in some situations
* Send hotkey messages to the current channel instead of default channel
* Allow to overwrite sprites using otml and pngs
2013-01-24 18:36:04 -02:00
Eduardo Bart
a8fbd6cdfc
Improve game map view modes
2013-01-24 17:15:07 -02:00
Eduardo Bart
5b65088426
Improve tab navigation and scrolling
...
* Fix with use with over creatures when you are over force use objects
* Fix textedit wrapping
2013-01-24 15:46:02 -02:00
Eduardo Bart
50c2db100e
Use boost::chrono instead of std::chrono
2013-01-23 19:31:14 -02:00
Eduardo Bart
311bc220a8
Fix a warning
2013-01-23 16:55:10 -02:00
Eduardo Bart
992acd8873
Fix translations, there were all broken
2013-01-23 15:35:43 -02:00
Eduardo Bart
1674575dc0
Minor fix
2013-01-23 13:47:26 -02:00
Eduardo Bart
3f882d9e6c
Disable path find debugging
2013-01-23 13:15:02 -02:00
BeniS
a2ddb472f5
Fixed up movement controls again and fixed a typo.
...
* You can change direction while already moving
(There could be a better way for walking control, but this works fine for now)
2013-01-23 20:31:28 +13:00
BeniS
caf86a9fc6
Fixes! Closes #235 and more:
...
* Hotkeys now save by server & player rather than just player
* Added double clicking to module dialog options
* Fixed a bug in the modal dialog for > pv970 (protocol changed)
* Fixed a login bug for pv970.
WARNING: Will remove all your current hotkeys.
2013-01-23 13:15:46 +13:00
Eduardo Bart
27d5506262
Some fixes in entergame and widget clipping
2013-01-22 19:48:25 -02:00
Eduardo Bart
ca4caf7991
Fix text highlighting again
2013-01-22 18:29:18 -02:00
Eduardo Bart
fa8971498f
Fix old bug #149
2013-01-22 17:28:44 -02:00
Eduardo Bart
e900a7679a
Improve autowalk
2013-01-22 16:04:36 -02:00
BeniS
01e48fbcc8
More work towards autowalking (needs more work).
...
* Added tile minimap color override.
* Changed zoom in and out of minimap from inverted control.
2013-01-23 01:02:25 +13:00
Henrique Santiago
f470cba09e
Fix compile on non window applications
2013-01-21 23:17:40 +00:00
BeniS
5a278ef4ec
Few minor fixes.
...
* Fixed count window.
* Other small things.
2013-01-22 13:40:46 +13:00
Eduardo Bart
71cccac3da
Many changes
...
* IMPORTANT: dat/spr should now be placed in /data/things/
* Rename game_tibiafiles to game_things
* Make battle list algorithm much faster
* Split UITabBar into UITabBar and UIMoveableTabBar
* Fix other minor issues
2013-01-21 19:41:03 -02:00
Eduardo Bart
0729e35b50
Minor fixes
2013-01-21 14:15:36 -02:00
Henrique Santiago
2a2214991c
Small changes
2013-01-21 00:40:47 +00:00
Eduardo Bart
ae731ddefc
Rework minimap rendering
2013-01-20 21:17:56 -02:00
Eduardo Bart
18a37393c5
Limit path finding max complexity
2013-01-20 14:30:53 -02:00
BeniS
8c6d5a0f5c
Finalizing auto walk enhancements, closes #63 , also other fixes:
...
* Can now auto walk up to 1000 steps!
* Re-added sexy topmenu buttons :)
* Tooltip for logout/edit will now change
* Changed xxStackpos to xxStackPos
2013-01-21 05:09:14 +13:00
Eduardo Bart
c28596292f
Text selection in chat
...
* Remove fancy stuff from background
* Improve text windows
* More improvements to textedit
2013-01-20 13:40:40 -02:00
Eduardo Bart
84dfd4f7f3
UITextEdit selection, closes #55
2013-01-20 11:38:02 -02:00
Eduardo Bart
9907e9e5c7
Fix particles and some fun in the background LOL
2013-01-19 18:24:59 -02:00
Eduardo Bart
f389c3b3fe
Widgets can now rotate :O
2013-01-19 14:44:07 -02:00
Eduardo Bart
2fcaf2cc40
Fix rotate,translate,rotate in ogl painters
2013-01-19 13:44:27 -02:00
Eduardo Bart
0f9cacdde5
Implement missing matrix operations
2013-01-19 12:21:00 -02:00
Henrique Santiago
8e9d137608
Rotate, translate and scale added to ogl2
2013-01-19 02:18:29 +00:00
Eduardo Bart
28b5fc1d5a
Refactor modules, closes #223
...
* All modules are sandboxed now
* All images,sounds,fonts,translations and styles were moved to "data" folder
* Reorganize image files folders
* Remove unmaintained modules: client_particles, client_shaders
* Implement new automatic way to load styles and fonts
* Add hide/show offline option in VipList
* Add invite/exclude to/from private channel in players menus
* Many other minor changes
2013-01-18 20:46:36 -02:00
BeniS
1500c1d2f2
Few minor fixes here and there:
...
* Fixed miniwindow cancelling (sorry Summ! :D)
* Fixed pathFind to check floor change tiles
* Fixed buying/selling stackable items in pv < 860
* Added force walk to the first step of auto walking for open tibia
2013-01-18 18:27:29 +13:00
Eduardo Bart
7e52c4e449
Make otclient login into cipsoft servers again
2013-01-17 18:24:41 -02:00
Eduardo Bart
ada2c9efe9
Fix buy/sell of stackable items on 8.6
2013-01-17 16:10:55 -02:00
BeniS
b68df8336a
Minor fixes to some previous commits.
...
* Fixed a bug with storing the protocol version.
* Fixed an issue with text windows cancelling.
* Fixed a typo in the source.
2013-01-18 03:23:01 +13:00
Eduardo Bart
cf77c2baf3
Fix text edits wrapping
2013-01-17 09:34:45 -02:00
Eduardo Bart
2fd8d4e580
Fix error in OTML casting from Lua, may fix #198
2013-01-17 08:38:44 -02:00
Eduardo Bart
67c5b31225
Fix ICU linkage on ubuntu
2013-01-16 17:13:10 -02:00
Eduardo Bart
20231c1fc5
Fix ICU linkage on ubuntu
2013-01-16 17:01:02 -02:00
Eduardo Bart
773d093e68
Add missing file
2013-01-16 16:54:20 -02:00
Eduardo Bart
62cd3d04e1
Update sound engine with some sound fixes
...
* Refactor client module
2013-01-16 16:46:42 -02:00
Eduardo Bart
a80e758e32
Improve tabs move in console chat, looks nice now
2013-01-16 15:41:12 -02:00
Eduardo Bart
2e75380218
Reimplement text edit scrolling in C++
...
* And update some corelib APIs
2013-01-16 14:20:17 -02:00
Eduardo Bart
a3fcf2e8e7
Fix error in FindICU cmake
2013-01-16 12:51:03 -02:00
Eduardo Bart
d2712fa218
Try to fix travis build
2013-01-16 12:42:06 -02:00
BeniS
913cc801b6
Few minor fixes:
...
* Fix to tab margins when a tab is closed
* Changed the life bar colors of UICreatureButtons
* Added onDeath to Creatures class
2013-01-13 00:41:27 +13:00
BeniS
914b4bd5f3
Applied #189
...
* There was a bug in OTML saving hotkeys per player because of the way they are storing children and not a straight value. Perhaps you want to look at it ed.
Note: Your hotkeys will reset in this revision.
2013-01-11 17:03:48 +13:00
Henrique Santiago
adba4b0da9
Refix items on UIItem, cancel button to hotkeys
2013-01-10 16:45:35 -02:00
BeniS
00a574fe10
Fixed #178 , and some others:
...
* Fixed a small issue in the ignore module (also please remember to use 2 spaces for tabulation and not tabs)
* Changed the order of count window buttons
* Added new player functions.
2013-01-11 06:25:32 +13:00
Samuel
59594b4ac2
Fix Ignore Module / NPC highlighting
...
Edu removed the spacer character.
Don't know if it was intentional or not, I will just add it here again.
2013-01-09 23:54:57 +01:00
Eduardo Bart
cce2976156
Many enhancements in client API
...
* Fix issues in item use
* Stack animated texts values
* Add utility functions for changing creature color and jumping
* Add some new extended functionality
* Improve map shader API
2013-01-09 17:29:58 -02:00
Eduardo Bart
aeb31f0669
Fix boost locale linkage
2013-01-09 14:57:34 -02:00
Eduardo Bart
0120b7554c
Restore support for animated png files
...
* Rework resource manager
* Add missing files
* Improve some graphics classes
2013-01-08 19:31:41 -02:00
Eduardo Bart
fdcad184f9
Fix platform issues regarding charsets
...
* IMPORTANT: A new dependency is required, boost_locale, comes with boost 1.50.0 or later
* Copying and pasting special characters should now work
* Running otclient from filepaths with special characters should work now too
2013-01-08 18:45:27 -02:00
Eduardo Bart
b52c52cd36
Fix possible crashs when using server class
2013-01-08 18:05:24 -02:00
Eduardo Bart
5344a179a4
Many UI improvements and minor fixes
2013-01-08 18:01:47 -02:00
Eduardo Bart
a8d3bb97ea
Minor changes in sql classes
2013-01-08 17:44:05 -02:00
Eduardo Bart
9d5abb0243
Fix minor issues in item drawing
...
* Add some utilities functions
2013-01-08 17:40:25 -02:00
Eduardo Bart
122577a916
Just rename some files
...
* Fix a server ping issue
2013-01-08 16:32:05 -02:00
BeniS
8d07f8eaf6
New sexy 'move stackable item' window!
2013-01-09 06:59:03 +13:00
BeniS
a1a8d28f5c
Auto walker update must be done from C++ not lua due to bot protection.
...
* Moved the auto walk checker to the source.
* Implemented a temporary fix for findPath method (will now choose other tiles over null tiles).
2013-01-09 04:32:37 +13:00
BeniS
702fce0be8
Fixed #169 Thanks Quintinon and #170 ! Also some other fixes:
...
* Fixed calling local in an if statement where it is not required (lol).
* Fixed an issue with the auto walk checker.
2013-01-08 15:55:41 +13:00
BeniS
3ed2eeb104
Oops fixing this from last commit.
2013-01-08 06:17:58 +13:00
BeniS
bb139955dc
More fixes and edits!
...
* Fixed a bug with client_exit module button appearing on full reload.
* Fixed the battle window to work properly now (left click: attack, right click: menu).
* Added auto walk checker for more accurate aut walking:
- It will always find the path now, except in rare occasions gets stuck running back and forward
- Re-calculates path every 10 steps and also when you hit an object that cancels your step.
- Right now this is just a temporary method.
- Cancels the checker when you move or press escape (has to be done client-side).
* Added a new setting to UIComboBox class 'mouse-scroll' to enable/disable mouse wheel scrolling.
* Added support for no ping in cooldowns.
* Added missing PlayerStates (hungry and bleeding).
2013-01-08 06:17:01 +13:00
BeniS
fddbafebd3
Fixed #165 , Fine tune fixes!
...
* Fixed an issue with the cooldown timing.
* Fixed issue with 'right click' using items under players.
* Some changes to the minimap control (ctrl + mouse wheel to
change floors and tweaked the zoom/move speeds).
* Fixed some bugs in the trade module.
* Added new Spells table for spell related functions
(Also added getSpellByName and getSpellByWords).
* Fixed an issue with follow/attack cancelling (wasn't calling
onFollowChanged for updates in battle, etc).
2013-01-07 04:04:49 +13:00
BeniS
3fa5993177
Changed scrollbar style, and some other changes:
...
* Changed the scrollbar style to look a bit nicer.
* Fixed a typo in the EventDispatcher class.
* Added PlayerStates to player.lua.
* Minor tweak to console tab spacing.
* Add unbinding key 'Ctrl+Shift+D' in the options.
2013-01-05 20:57:31 +13:00
BeniS
ca46b5033e
More progress on cipserver login for pv973 and a few fixes.
...
* Fixed the "options" module hotkey (changed boost walker to Ctrl+Shift+D).
* Fixed a small issue with UIMiniWindow:setup() function (was setting parent before its pos).
* Pic signature has changed for cipsoft client.
* Fixed 'client type' byte position in the login packet.
* Changed the ping function to execute every 4 seconds rather than 2.
* Changed some protocolgame for pv973 support.
2013-01-04 11:42:02 +13:00
BeniS
c47641d7e1
Merge branch 'master' of https://github.com/edubart/otclient
2013-01-03 21:25:00 +13:00
BeniS
fc55c6b524
Interface edits, additions, and fixes:
...
* Added a new module for exiting the client (client_exit).
* Added tab spacing to the UITabBar class.
* Added tab popup menus for things like channel tabs.
* Impelemented channel tab popup menus (still need to be finished).
* Fixed UITabBar tab draging (will now change after dragged half way over the
next tab, not 2 pixels).
* Fixes to the client_options module.
* Edited some UI settings.
* Changed game_cooldown and game_spelllist menu button icons.
* Fixed some typos.
2013-01-03 21:24:07 +13:00
Henrique Santiago
2aeec22ef8
Fix items draw inside uiitem
2013-01-03 04:24:07 -02:00
BeniS
8cdab5c814
Tested and fixed #155
...
* Also fixed a typo in the game_tibiafiles module.
2012-12-31 00:32:09 +13:00
BeniS
fcdf2286b6
Fix issue #155 (only tested on pv973)
...
Please let me know if pv870+ works now.
Note:
* pv = protocol version,
* cv = client version
For people wondering.
2012-12-30 20:53:24 +13:00
BeniS
abf0ee4303
More walk control optimization and fixes:
...
* Finished off the walking control optimization! (Should be smooth controlling now).
* Fixed issue #151
* Fixed an issue with the character list.
* Fixed a bug in the g_keyboard.isKeySetPressed function.
2012-12-30 19:14:49 +13:00
BeniS
1782de7336
Game control precision edits and many other fixes:
...
* Updated the walking(mouse/keys) control to be a lot more responsive/smooth!
* Updated creature diagonal steps to animate faster (due to demand).
* Added a warning popup for boost walker option in cipsoft servers.
* Added KeyUp event controls in the g_keyboard class.
* Fixed an issue with the minimap not reconfiguring.
* Fixed a bug with creature lights drawing properly.
* Fixed refreshContainer method.
* Some layout edits.
* Some minor typo fixes.
TODO:
* Add walk event stack.
* Test new walking edits extensively.
* Finish pending state feature.
2012-12-30 06:41:14 +13:00
BeniS
034c768994
Compatibility fix to cv981 new speed law.
...
* Also a minor fix to setting client version.
2012-12-29 02:34:36 +13:00
BeniS
44e428bccb
Progress updating to cv981/pv973:
...
* Implemented the new client AND protocol version methods.
* Implemented the new speed laws added in cv980 (http://www.tibia.com/news/?subtopic=newsarchive&id=2251 ).
* Added more missing bytea to login packets (client version/type and some unknown bytes).
* Fixed the InputMessage::getDouble method.
* Cleaned up some of the const values.
* Started on the pending state features.
TODO:
* Pending game state feature.
* Ensure version compatibility hasn't been compromised.
2012-12-29 00:05:45 +13:00
BeniS
619285069c
Started updating to 9.8+ features, not yet finished (unsafe version).
...
Need to finish:
* Pending login state
* New creature speed changes
* Vip state displays
Fixed:
* Creature light
* Missing lua constants
If someone can finish this off that would be good,
I will be busy for a while :)
2012-12-27 02:56:06 +13:00
Eduardo Bart
ec8d50497b
Fix http://otland.net/f494/otclient-error-171679/
2012-12-08 16:14:10 -02:00
Eduardo Bart
7c48a98b67
Minor fixes
...
* Fix auto openning channels with id 0 (guild chats)
* Minor fix in print
* Fix use of items behind creatures with classic control
* Fix teleports of 1sqm
2012-12-08 16:08:54 -02:00
Eduardo Bart
5de031fb8b
Workaround for issue #146
2012-12-03 21:26:58 -02:00