Commit Graph

1829 Commits

Author SHA1 Message Date
dalkon 59e90e8f1e Item phases 2013-11-13 00:18:15 +01:00
Eduardo Bart fc0297d6db Fix compile errors in ubuntu 2013-11-12 20:07:46 -02:00
Eduardo Bart 1060c6f78c Compilation for MSVC2013, thanks @dalkon
OTclient now compiles in "Microsoft Visual Studio 2013 Express for Windows Desktop"
All the needed libraries you can download at https://www.dropbox.com/s/2yfb1c763io8efy/otclient-msvc13-libs.zip
NOTE: You have to change VC++ Directories to the properly directories
NOTE: Latested MSVC 2013 or greated is required
2013-11-12 16:32:39 -02:00
dalkon c9597d6682 Visual Studio 2013 Compatibility 2013-11-12 16:32:39 -02:00
Ahmed Samy 2b015d49d7 don't set bits twice 2013-11-12 20:06:59 +02:00
Ahmed Samy f04b4a0b42 small fix 2013-11-12 20:02:24 +02:00
Ahmed Samy ff5c22d4c0 Tiny fix
Saving newly made houses by the map editor is not even supported, so this
is not a bug
2013-11-12 17:15:09 +02:00
Eduardo Bart 0938e22eb9 Fixes in stdext::format 2013-11-11 23:07:25 -02:00
Eduardo Bart 1868b235cb Implement creature marks 2013-11-11 01:45:18 -02:00
Eduardo Bart 9a30050340 Fix typo 2013-11-10 23:40:29 -02:00
Eduardo Bart 9d689f0c43 Add missing changes for protocol > 1000 2013-11-10 23:31:59 -02:00
Eduardo Bart 2b34c0ea0a Fix #337
The sound buffer was not being fully preloaded because it's size was incorrect
2013-11-10 20:35:00 -02:00
Eduardo Bart d32f71c2b9 Partial support for protocol 1020 and minimize lag
I am able to login in global Tibia however there are game protocol errors
* there is a new opcode 167, which I dont know what it is
* there are changes in opcode 147 which handles text messages that I don't know too

Connection writing was optimized, playing "lag" should improve by 10ms,
and improve much more in systems with low fps
2013-11-10 20:10:04 -02:00
BrunoDCC 7d7bd00a63 minor fix :3 2013-11-09 22:48:29 -02:00
BrunoDCC c81a623c43 Fixes for creatures name
fixes on save houses (Now open most generate some error)
First 10.22 commit (open dat to edit)
Add server id for new versions
2013-11-09 20:04:48 -02:00
Sam 6f9436dd60 UISprite widget added
Display single sprites
2013-10-30 21:35:29 +01:00
Eduardo Bart 38dec168ee Fix boost::asio misuse that would cause lag
io_service::reset was not called before io_service::poll, meaning that new events would be really polled in the next Connection::poll call, this could lead to network lag in computers with low framerate (ie: a user with 10 fps would have 100ms lag just because of that)
2013-10-22 21:42:35 -02:00
Joao Pasqualini Costa b3717ceb93 Fix - Writeable / Readable items 2013-10-21 22:25:12 -02:00
Joao Pasqualini Costa 084ee45650 A little mistake 2013-10-20 20:33:44 -02:00
Joao Pasqualini Costa 7290ec3334 Some work on container pagination
Bind lua functions for containers
Update onAddItem now it have the pagination slot
Note: getSize as i see is equal to getItemsCount, but not sure thats why
I've added !
2013-10-20 20:21:20 -02:00
Joao Pasqualini Costa 971d90a596 Fix protocol error #362
TODO:
Handle the helpers in LUA, it could be added into Battle Window i think,
if someone know where should this be comment here !
2013-10-20 18:31:20 -02:00
Sam 8230bf2af4 Merge branch 'master' of https://github.com/edubart/otclient 2013-10-20 17:15:30 +02:00
Sam 241b54262a Updated lua consts 2013-10-20 17:15:24 +02:00
Ahmed Samy 63ce68b449 mapio: make sure we read the house tile flag 2013-10-12 11:38:30 +02:00
BrunoDCC de3160c90d Save houses and spawns fix 2013-10-11 02:35:31 -03:00
Sam 778559c7b9 Protocol 10.10 fixed containers 2013-10-09 17:58:58 +02:00
Sam 3aac0ac0ec Reverting mapio.cpp change
Should not have been commited.
2013-10-07 21:38:55 +02:00
Sam 4adfafc67e Fix for Client 8.5 2013-10-07 21:32:13 +02:00
Sam 1b27a095a9 Hotkeys for Fluid Containers
Hotkeys now save subType for fluid containers instead of always trying
to use item with subType 0.
2013-10-05 18:08:49 +02:00
Sam 5843b78e87 Support for client version 7.6
Tell me if there are parts which I should change.

- Not everything is tested yet, feel free to report bugs in 7.6
- the data send in between login opcode and account data might not be
correct, but I could not find any documents showing the right protocol
yet
- Hotkeys working
2013-10-04 04:09:54 +02:00
Ahmed Samy 7cf645e715 Woops, fix operator less than 2013-09-02 19:12:12 +00:00
Ahmed Samy 537508021e Make g_map.findItemsById return a map instead of a vector 2013-09-02 17:53:32 +00:00
Ahmed Samy e741a62ce9 g_map.findItemsByid 2013-08-31 01:18:17 +00:00
Ahmed Samy 56d6ef6642 Introduce 4 new functions:
- g_map.beginGhostMode(float opacity)
- g_map.endGhostMode()
- UIMap::movePixels(int x, int y)
- MapView::move(int x, int y)
2013-08-30 01:54:36 +00:00
Ahmed Samy 3db8f54aa9 Introduce 2 new functions to g_things
- g_things.findItemTypesByName
- g_things.findItemTypesByString
2013-08-29 17:53:21 +00:00
Ahmed Samy 9234030c1b Zone colors: add more tile flags to be checked for 2013-08-27 15:49:48 +00:00
Ahmed Samy 520baa28ea Move "getNPC" that was introduced in commit
00729bbc2e
from Spawn to CreatureType

I didn't have a closer look at how his code was structured, what he
basically did
is that he set all creatures in a spawn as NPC's even if it's a monster
which is
so erroneous.

Highlights:
- Add branch prediction macros
- Minor code style fixes & some others

Hopefully the branch prediction thing will speed up OTB since it's
awfully slow.
2013-08-27 03:40:18 +02:00
KnopersPL 1f914351bb Update protocolcodes.cpp
Fix for server messages on 850
2013-08-25 12:24:18 +02:00
KnopersPL eb68504dc1 Update protocolgameparse.cpp
Fix the slow animation move effect, some opcodes error and logging in as GM
2013-08-25 12:20:54 +02:00
Ahmed Samy 32647f11bf Introduce 2 new functions to Map
- g_map.colorizeThing
- g_map.removeThingColor
2013-08-24 00:09:56 +02:00
Ahmed Samy 644d4daeea More cleanups 2013-08-23 02:12:36 +02:00
Ahmed Samy b27352c321 Merge branch 'master' of https://github.com/BrunoDCC/otclient
* 'master' of https://github.com/BrunoDCC/otclient:
  Add full npc read (it not cause bug)
  Fixed a npcs save Fixed a spawns and npcs load
2013-08-23 02:03:40 +02:00
BrunoDCC a6be9ae525 Add full npc read (it not cause bug) 2013-08-22 21:00:48 -03:00
Ahmed Samy 5df3ec8cf2 More cleanups
Also, bind map descriptions auxiliar functions
2013-08-23 01:55:15 +02:00
BrunoDCC 00729bbc2e Fixed a npcs save
Fixed a spawns and npcs load
2013-08-22 20:54:09 -03:00
Ahmed Samy 3b2d8a2b5e Fix build 2013-08-22 23:20:44 +02:00
Ahmed Samy d5298c1011 Cleanups 2013-08-22 21:15:17 +02:00
Allan Ference aaad8ab8a0 Fix spawn loading and saving, thanks to @BrunoDCC 2013-08-20 12:14:52 +02:00
Allan Ference efbd9ab693 Attempt to fix spawn loader 2013-08-19 18:57:25 +02:00
Allan Ference 092209c0bb Attempt to fix houses and spawns save 2013-08-19 10:38:22 +02:00
Allan Ference 05f7f6a4cf Introduce Item::getName() 2013-08-18 18:29:20 +02:00
Joao Pasqualini Costa 96bb28e806 Fix Mount frame issue
This will fix mount for all protocols
2013-08-17 22:19:24 -03:00
Allan Ference e7137c2535 Rework NPCs loader with g_resources (Untested) 2013-08-17 23:36:44 +02:00
Allan Ference 5eabf6f518 Optional and configurable zone colors 2013-08-17 23:06:58 +02:00
Allan Ference 5849136526 Introduce g_things.findItemTypeByName 2013-08-17 15:09:10 +02:00
Allan Ference 0451fd6b58 OTBM saver: don't escape version check for waypoints 2013-08-15 11:20:22 +02:00
Allan Ference 9cf878335a Minor changes
Mainly code style
2013-08-14 18:58:53 +02:00
Allan Ference 1ea2b380ca Disregard progressbar 2013-08-09 17:35:56 +02:00
BrunoDCC 4d498ed0d8 Fix OTBM save
Remove if(version > 1) { (it causes bug)
2013-08-07 20:04:21 -03:00
Allan Ference 9aa667da26 MapEditor: more changes for ease of use 2013-08-04 14:21:12 +02:00
Allan Ference e6db43ac3a MapEditor specific: Use colors for tile states 2013-08-04 14:19:10 +02:00
Mark Samman 4a04a18835 Fix login with 9.83-10.10
This only adds protocol compatibility, the features aren't actually
implemented yet
2013-07-28 07:05:46 +02:00
Mark Samman 261642190b Fix compiling on OS X 2013-07-28 04:30:52 +02:00
BeniS 95abf2a1d2 Fix a bug with autowalking & add prompt param for tryLogout.
(We don't want to be prompted when pressing Ctrl + Q or  Ctrl + L).
2013-07-07 05:36:56 +12:00
Sam 987c6d6c91 Mount display issue
fixes #275
Not really needed but enables some cool stuff
2013-07-02 23:16:11 +02:00
Sam b81590f297 Fixed Alt + F4 keycombo on Windows 2013-06-29 16:53:15 +02:00
BeniS e062562888 Added sublime text 2 project file.
* Changed the order of the dofiles params.
2013-05-12 21:16:43 +12:00
BeniS 18d23653c4 Added some control params to dofiles lua method.
* File name contains string.
* Recursive file checking for deep searches.
2013-05-12 17:00:52 +12:00
Sam cc12db0d1f Reverted getTopMultiUseThing() change 2013-04-09 23:54:10 +02:00
Joao Pasqualini Costa 57bb6ff974 Fix #315 by @pacmanis
Credits go to @pacmanis
2013-04-09 18:02:43 -03:00
Eduardo Bart b43a196eac Minor fixes and add auto resize for images 2013-03-15 21:59:22 -03:00
Joao Pasqualini Costa 6ef3508362 Properly Fix #301 2013-03-14 20:57:02 -03:00
Eduardo Bart a71e07f063 Restore walk optimization 2013-03-14 00:16:57 -03:00
Eduardo Bart 4bdd1e79fd Fix compile error for win32 2013-03-13 21:18:17 -03:00
Eduardo Bart e9e4dcd71b Improve walk when lagging 2013-03-13 20:55:20 -03:00
Eduardo Bart 0891e2b30a Add C++ traceback to errors 2013-03-12 01:36:36 -03:00
Eduardo Bart 24664714bd Fix rare but serious bug in Connection
* Implement output pooling for writing data in connection,
this should fix rare cases where sending would fail
2013-03-12 00:18:47 -03:00
Eduardo Bart 64fc4570c9 Try to fix compilation for gcc 4.6 [3] 2013-03-06 15:47:38 -03:00
Eduardo Bart 392acc0b43 Try to fix compilation for gcc 4.6 [2] 2013-03-06 15:40:47 -03:00
Eduardo Bart 69f72b9c86 Try to fix compilation for gcc 4.6 2013-03-06 13:05:46 -03:00
Eduardo Bart 489688e9fb Merge branch 'sql' 2013-03-06 13:00:21 -03:00
Eduardo Bart 61be2103ed Fix linkage 2013-03-06 12:54:27 -03:00
BeniS a7b27ef8dd Forgot to add MySQLResult lua binding 2013-03-05 20:33:27 +13:00
Eduardo Bart 44bf4dcb6e Fix ubuntu compile errors 2013-03-05 02:54:08 -03:00
BeniS 9305053e34 Few issues with compilation and layout 2013-03-05 17:47:43 +13:00
Eduardo Bart 1dd558d57e Revert "Use boost::thread instead of std::thread"
This reverts commit 71b5c5f2e4.
2013-03-05 01:47:23 -03:00
BeniS 15ee7962f1 Some minor clean ups 2013-03-05 17:31:19 +13:00
Eduardo Bart 8c016b143a Fix #294 2013-03-04 23:59:37 -03:00
Eduardo Bart 71b5c5f2e4 Use boost::thread instead of std::thread 2013-03-04 23:06:00 -03:00
Henrique Santiago 5396ea6231 Fix to last commit 2013-03-04 22:46:14 -03:00
Henrique Santiago 9955de573b Avoid infinite loop 2013-03-04 22:44:29 -03:00
Eduardo Bart 0be7bd5360 Implement async dispatcher #221 2013-03-04 18:56:22 -03:00
Eduardo Bart c452e74e0c Implement stdext::shared_ptr
It's an alternative to stdext::shared_object_ptr
with weak pointers support and some other functionallity, however
it's heavier, uses more memory, more allocation and slower,
this class should be used when really needed, prefer
stdext::shared_object_ptr
2013-03-04 13:14:35 -03:00
Eduardo Bart bdbe065c23 Add thread safety for std::shared_object_ptr 2013-03-04 10:47:07 -03:00
BeniS f4263384bc Fix boost issue on Ubuntu and fix MySQL lib issue
* Add framework options for configuration
* libboost_chrono-mt.a dependency issue (with clock_gettime)
* MySQL lib must be added before zlib
2013-03-04 18:03:04 +13:00
BeniS f50c63e9e5 Removed singleton instance & added more lua bindings
* Some tidying up
2013-03-04 04:11:29 +13:00
BeniS 48ac91d173 A few clean ups and also tested, its working fine 2013-03-04 01:27:07 +13:00
BeniS 8db85e4e3a Use stdext::millis not g_clock.millis 2013-03-03 19:43:25 +13:00
BeniS 02d32565e9 Work on sql framework classes 2013-03-03 19:19:22 +13:00
BeniS 3980f859b7 Forgot to remove header includes 2013-03-03 19:17:48 +13:00
Eduardo Bart c392bcca90 Fix win32 alt bug 2013-03-03 00:00:13 -03:00
Eduardo Bart 62921dee9b Fixes in options, hotkeys and viplist 2013-03-02 17:01:52 -03:00
BeniS 3ca85cbe87 Removed Position dependencies inside the framework 2013-03-02 18:33:14 +13:00
Eduardo Bart 32df317163 Fix luajit on Mac OS X 2013-03-01 17:14:18 -03:00
Samuel 884102833e OTB loading fix 2013-03-01 15:30:50 +01:00
Eduardo Bart 8314b84f69 Add live_textures_reload command 2013-03-01 05:46:55 -03:00
Henrique Santiago e85afd4b63 Platform modtime, little changes to entergame 2013-03-01 05:08:40 -03:00
Eduardo Bart dad3026ba0 Optimize terminal buffering 2013-02-28 21:35:35 -03:00
Eduardo Bart 9312d20a0f More terminal improvements 2013-02-28 20:10:36 -03:00
Eduardo Bart b804dd6959 Fixes and new tuned terminal 2013-02-28 18:46:42 -03:00
Eduardo Bart 69e762385e Warn when shared_object_ptr misused 2013-02-28 12:19:42 -03:00
Eduardo Bart e528fcc8f8 Minor fixes and improvements 2013-02-28 02:43:26 -03:00
Henrique Santiago 46aa0c005f Support to miniwindow margin, fix protocollogin connectCallback, pt translation 2013-02-27 23:45:03 -03:00
Henrique Santiago 864ac3fdd9 Pt translations, #286 2013-02-27 15:57:13 -03:00
BeniS 5f26303389 Added latest protocol/client support for cipservers 2013-02-28 04:38:48 +13:00
BeniS 0bf909d52f Fix #283 and more:
* Might have fixed death window issue but not confirmed
* Stop hotkey window from display while offline
* Moved some required features to >= 840 if statement
  (protocol 840/842 arent supported in otclient yet)
2013-02-28 01:01:51 +13:00
Eduardo Bart ef20f59a98 Fix new line in utf8 conversion 2013-02-26 18:31:09 -03:00
Eduardo Bart dc3559a5c0 Fix hotkey bug and compile error on Mac 2013-02-26 17:50:08 -03:00
Eduardo Bart d0576da69d Implement dash walking and zoom out again 2013-02-26 16:37:02 -03:00
Eduardo Bart 04f52d77d2 Walk ping is not supported anymore 2013-02-24 22:39:25 -03:00
Eduardo Bart 06e2b6eca2 Platform fixes and rework ping 2013-02-24 22:16:45 -03:00
Henrique Santiago a8c175452b Pt translations 2013-02-23 20:15:12 -03:00
Eduardo Bart 035ce26728 Fix link error in Mac OS X 2013-02-22 19:42:28 -03:00
Eduardo Bart 04c4943fa8 Remove boost::filesystem dependency 2013-02-22 19:29:58 -03:00
Eduardo Bart 09c937998f Dont use boost locale anymore 2013-02-22 18:49:36 -03:00
Eduardo Bart e4e3d7d053 New platform APIs and new OpenAL cmake 2013-02-22 16:53:49 -03:00
Eduardo Bart 5b573afdfc Change network errors message 2013-02-22 16:53:49 -03:00
Henrique Santiago 90d2032e9e More changes to painter 2013-02-22 03:31:13 -03:00
Henrique Santiago 3eeb5ae890 Painter became PainterOGL, new Painter generic class 2013-02-22 02:55:35 -03:00
Eduardo Bart 9a54bfcc90 Minimap, hotkeys and lot of other changes
* Begin working on a new layout system for UIMinimap and later UIMap,
this new layout system allows to add widgets to the minimap
* Add option to disable motd
* Rework hotkey binding
* Lots of fixes in hotkeys manager
* Add fullmap view using Ctrl+Shift+M
* Prevent some crashs in ThingType draw
* Add function to load minimap from PNG files
* Fixes in minimap saving
* Fixes in Tile::isClickable
* Add UIMapAnchorLayout, new layout for maps
* Fix freezes in win32 when pressing alt key
2013-02-21 17:03:05 -03:00
Henrique Santiago f8b078ea91 Little fixes 2013-02-20 21:50:45 -03:00
Henrique 33ce0aa704 A few more changes to dx9 2013-02-20 19:12:52 -03:00
Henrique bb304f9f4e Fixes to npc trade, begin native directx support 2013-02-20 15:41:28 -03:00
Eduardo Bart 67fc77d507 Add sell all button to NPC trade 2013-02-15 16:38:57 -02:00
Henrique Santiago ffcb65f365 Draw minimap background without map 2013-02-13 18:40:15 -02:00
BeniS adc01ab9e3 Proper fix for autowalk lag issue 2013-02-13 18:05:08 +13:00
BeniS 725a16e38e Fix a lag issue with auto walking
* Auto walking on unwalkable objects was still being processed
  by the findPath algorithm. Ed, if this algorithm shouldn't be causing
  lag spikes for the client, perhaps I should find the cause in findPath.
  For now this will fix the issue however.
2013-02-13 15:06:22 +13:00
Henrique Santiago b1bab32618 Fixes to lua 2013-02-10 02:05:02 -02:00
Henrique Santiago dfb0150a7d Fix signalCall, healthinfo tooltips 2013-02-10 01:17:20 -02:00
Henrique Santiago 11cb287a21 Changes to UIProgressBar, simplified healthinfo module 2013-02-09 19:57:37 -02:00
Henrique Santiago 25841e9c77 Merge pull request #267 from ricardoianelli/master
Rework on init/exit log messages.
2013-02-08 21:03:08 -08:00
Ricardo Ianelli cbeab6f9b0 Moving start messages to lua
Moved start log messages to lua, to make easier to enable/disable those
messages.
2013-02-10 02:28:47 -02:00
Eduardo Bart ea0d5f3d81 Fix compile error for OpenGL ES 2013-02-07 03:56:21 -02:00
Henrique Santiago 4f3be92208 Refix last commit 2013-02-07 03:37:57 -02:00
Henrique Santiago 3c3ba9ef4c Fix crash when clientid is invalid 2013-02-07 03:13:08 -02:00
Henrique Santiago 2f7a06e93e Full ground option in otml 2013-02-07 02:19:19 -02:00
Henrique Santiago 7f918a12a2 Old light method restored, it can be changed in lua now 2013-02-06 20:47:17 -02:00
Eduardo Bart 7f6a4bbbe5 Lightning is not additive anymore
Now otclient lightning may look like more tibia lights,
before this too many lights together would increase
brightness a lot, this won't happen anymore in cards
with OpenGL 1.4 or newer
2013-02-06 19:49:40 -02:00
Eduardo Bart 86c462eb4d Fix win32 compile errors 2013-02-06 18:48:23 -02:00
Eduardo Bart 7ece0ed8c7 Buttons for client options 2013-02-06 17:35:59 -02:00
Eduardo Bart cf77df05ca Fix possible leaks in stdext::format 2013-02-05 20:00:28 -02:00
Eduardo Bart dcd6249e8f Link ICU in Mac OS 2013-02-05 19:21:15 -02:00
Eduardo Bart f0ac63eb5c Disable crash handler in Mac OS 2013-02-05 19:10:22 -02:00
Eduardo Bart 637b6ceca2 Trying to get it compiling on Mac OS X 2013-02-05 19:03:18 -02:00
Eduardo Bart 86d06057ca Fixes to compile with libc++ 2013-02-05 18:30:16 -02:00
Eduardo Bart 717832b791 Other minor fixes 2013-02-04 19:40:12 -02:00
Eduardo Bart 0fc56c73cc Fix health colors 2013-02-04 15:50:15 -02:00
BeniS 6cd71ea02e Closes #236 2013-02-02 03:38:17 +13:00
BeniS e7012031eb Fix auto walking bug 2013-02-01 12:46:44 +13:00
Eduardo Bart 36a60419ec Fix some issues when reloading entergame 2013-01-31 14:19:41 -02:00
Henrique Santiago 546007f1df UIImageView, fixes to minimap 2013-01-31 14:20:04 -02:00
Eduardo Bart cb7f855fd8 Fix minimap crash 2013-01-31 13:39:56 -02:00
Eduardo Bart a0b2504f11 More fixes in minimap 2013-01-31 04:15:10 -02:00
Eduardo Bart 89c012e81f Improvements in minimap drawing 2013-01-31 03:38:06 -02:00
Eduardo Bart 654f71e75f Fix autowalk sometimes not being canceled 2013-01-31 00:50:20 -02:00
Eduardo Bart 1bf77c35c6 Fix some minor bugs in widgets events 2013-01-31 00:21:39 -02:00
Henrique Santiago 17d09f41be Rework UIMinimap 2013-01-30 23:44:57 -02:00
Eduardo Bart 5bf03c50d6 Rework hotkeys manager, fix many issues on it 2013-01-30 18:28:54 -02:00
Henrique Santiago 60986eb80f Minimap fix and remove option 2013-01-29 18:36:27 -02:00
Eduardo Bart ff9f82d0c8 Fix other compile errors 2013-01-29 16:56:50 -02:00
Eduardo Bart 80a7ecb3a4 Speed up compilation time for luafunctions
* Other compile fixes for gcc
2013-01-29 15:27:59 -02:00
Eduardo Bart 8d6ccb8d83 Fixes to compile with clang 2013-01-29 14:35:20 -02:00
Eduardo Bart 4751941e4f Improve encrypt/decrypt algorithms 2013-01-29 11:51:15 -02:00
Eduardo Bart 26c6217bc3 Fix change of RSA keys 2013-01-29 10:37:15 -02:00
Eduardo Bart b7eef97239 Add flexibility in login packets
* It's now possible to add custom data in the login packet
* Add utility funciton to generate RSA keys
* Make the protocol able to use RSA keys with 2048 bits or more
2013-01-28 20:52:03 -02:00
Eduardo Bart d6e8e92a45 Some fixes in hotkeys and other improvements
* Save last logged character and world instead of character name
* Make focused label always visible in character list and hotkeys
* Other fixes in hotkeys
2013-01-28 16:33:35 -02:00
Eduardo Bart 773837da98 Minor changes in file type handling 2013-01-27 23:23:53 -02:00
Eduardo Bart 4536c68f00 Fix #249 2013-01-27 18:26:48 -02:00
Eduardo Bart 6966221e39 Fixes and improvements in find path 2013-01-27 16:58:44 -02:00
Henrique Santiago 2bd86d0695 Fix minimap zoom, blue name 2013-01-27 14:53:16 -02:00
Eduardo Bart bcb3db4cdc Fix #250 2013-01-27 14:25:44 -02:00
Eduardo Bart e81dd31ae3 New lightweight minimap format, finish #15 2013-01-27 14:06:47 -02:00
Eduardo Bart 9aca1644e6 Implement rule violations, closes #218 2013-01-27 07:54:50 -02:00
Eduardo Bart 4351f3c63f More improvements in walk 2013-01-26 20:12:00 -02:00
Eduardo Bart 4b1db2bcd6 Fix #235 and other changes 2013-01-26 18:40:03 -02:00
Eduardo Bart 4f8f02acad Rework auto focus behavior, closes #222 2013-01-26 17:06:25 -02:00
Eduardo Bart 835adfb4ce Fix a compile error 2013-01-26 15:17:32 -02:00
Eduardo Bart 6594b2d090 Fix #7 2013-01-26 14:54:19 -02:00
Eduardo Bart 07959ddc04 Fix a vulnerability in password encryption
* There was an error in the encryption used to save passwords,
  now it's really harder to decrypt the password from the config file
* Other minor changes
2013-01-26 14:38:48 -02:00
Eduardo Bart 90f1244ab4 Fix #194 2013-01-25 18:28:44 -02:00
Eduardo Bart 32c5f4285b Closes #210
* And minor adjustments
2013-01-25 17:26:51 -02:00
Eduardo Bart a144174c41 Use push/pop mechanism for cursors 2013-01-25 11:47:51 -02:00
Eduardo Bart 3a47c4f2e1 Remake cursors, closes #219 and #237 2013-01-25 11:19:40 -02:00
Eduardo Bart 0a91fff82a Textedit improvements 2013-01-25 11:17:59 -02:00
Eduardo Bart d5b4e0929f Improvements in textedit and hotkey manager
* Set textedit's cursor position to the end of text in some situations
* Send hotkey messages to the current channel instead of default channel
* Allow to overwrite sprites using otml and pngs
2013-01-24 18:36:04 -02:00
Eduardo Bart a8fbd6cdfc Improve game map view modes 2013-01-24 17:15:07 -02:00
Eduardo Bart 5b65088426 Improve tab navigation and scrolling
* Fix with use with over creatures when you are over force use objects
* Fix textedit wrapping
2013-01-24 15:46:02 -02:00
Eduardo Bart 50c2db100e Use boost::chrono instead of std::chrono 2013-01-23 19:31:14 -02:00
Eduardo Bart 311bc220a8 Fix a warning 2013-01-23 16:55:10 -02:00
Eduardo Bart 992acd8873 Fix translations, there were all broken 2013-01-23 15:35:43 -02:00
Eduardo Bart 1674575dc0 Minor fix 2013-01-23 13:47:26 -02:00
Eduardo Bart 3f882d9e6c Disable path find debugging 2013-01-23 13:15:02 -02:00
BeniS a2ddb472f5 Fixed up movement controls again and fixed a typo.
* You can change direction while already moving
(There could be a better way for walking control, but this works fine for now)
2013-01-23 20:31:28 +13:00
BeniS caf86a9fc6 Fixes! Closes #235 and more:
* Hotkeys now save by server & player rather than just player
* Added double clicking to module dialog options
* Fixed a bug in the modal dialog for > pv970 (protocol changed)
* Fixed a login bug for pv970.
WARNING: Will remove all your current hotkeys.
2013-01-23 13:15:46 +13:00
Eduardo Bart 27d5506262 Some fixes in entergame and widget clipping 2013-01-22 19:48:25 -02:00
Eduardo Bart ca4caf7991 Fix text highlighting again 2013-01-22 18:29:18 -02:00
Eduardo Bart fa8971498f Fix old bug #149 2013-01-22 17:28:44 -02:00
Eduardo Bart e900a7679a Improve autowalk 2013-01-22 16:04:36 -02:00
BeniS 01e48fbcc8 More work towards autowalking (needs more work).
* Added tile minimap color override.
* Changed zoom in and out of minimap from inverted control.
2013-01-23 01:02:25 +13:00
Henrique Santiago f470cba09e Fix compile on non window applications 2013-01-21 23:17:40 +00:00
BeniS 5a278ef4ec Few minor fixes.
* Fixed count window.
* Other small things.
2013-01-22 13:40:46 +13:00
Eduardo Bart 71cccac3da Many changes
* IMPORTANT: dat/spr should now be placed in /data/things/
* Rename game_tibiafiles to game_things
* Make battle list algorithm much faster
* Split UITabBar into UITabBar and UIMoveableTabBar
* Fix other minor issues
2013-01-21 19:41:03 -02:00
Eduardo Bart 0729e35b50 Minor fixes 2013-01-21 14:15:36 -02:00
Henrique Santiago 2a2214991c Small changes 2013-01-21 00:40:47 +00:00
Eduardo Bart ae731ddefc Rework minimap rendering 2013-01-20 21:17:56 -02:00
Eduardo Bart 18a37393c5 Limit path finding max complexity 2013-01-20 14:30:53 -02:00
BeniS 8c6d5a0f5c Finalizing auto walk enhancements, closes #63, also other fixes:
* Can now auto walk up to 1000 steps!
* Re-added sexy topmenu buttons :)
* Tooltip for logout/edit will now change
* Changed xxStackpos to xxStackPos
2013-01-21 05:09:14 +13:00
Eduardo Bart c28596292f Text selection in chat
* Remove fancy stuff from background
* Improve text windows
* More improvements to textedit
2013-01-20 13:40:40 -02:00
Eduardo Bart 84dfd4f7f3 UITextEdit selection, closes #55 2013-01-20 11:38:02 -02:00
Eduardo Bart 9907e9e5c7 Fix particles and some fun in the background LOL 2013-01-19 18:24:59 -02:00
Eduardo Bart f389c3b3fe Widgets can now rotate :O 2013-01-19 14:44:07 -02:00
Eduardo Bart 2fcaf2cc40 Fix rotate,translate,rotate in ogl painters 2013-01-19 13:44:27 -02:00
Eduardo Bart 0f9cacdde5 Implement missing matrix operations 2013-01-19 12:21:00 -02:00
Henrique Santiago 8e9d137608 Rotate, translate and scale added to ogl2 2013-01-19 02:18:29 +00:00
Eduardo Bart 28b5fc1d5a Refactor modules, closes #223
* All modules are sandboxed now
* All images,sounds,fonts,translations and styles were moved to "data" folder
* Reorganize image files folders
* Remove unmaintained modules: client_particles, client_shaders
* Implement new automatic way to load styles and fonts
* Add hide/show offline option in VipList
* Add invite/exclude to/from private channel in players menus
* Many other minor changes
2013-01-18 20:46:36 -02:00
BeniS 1500c1d2f2 Few minor fixes here and there:
* Fixed miniwindow cancelling (sorry Summ! :D)
* Fixed pathFind to check floor change tiles
* Fixed buying/selling stackable items in pv < 860
* Added force walk to the first step of auto walking for open tibia
2013-01-18 18:27:29 +13:00
Eduardo Bart 7e52c4e449 Make otclient login into cipsoft servers again 2013-01-17 18:24:41 -02:00
Eduardo Bart ada2c9efe9 Fix buy/sell of stackable items on 8.6 2013-01-17 16:10:55 -02:00
BeniS b68df8336a Minor fixes to some previous commits.
* Fixed a bug with storing the protocol version.
* Fixed an issue with text windows cancelling.
* Fixed a typo in the source.
2013-01-18 03:23:01 +13:00
Eduardo Bart cf77c2baf3 Fix text edits wrapping 2013-01-17 09:34:45 -02:00
Eduardo Bart 2fd8d4e580 Fix error in OTML casting from Lua, may fix #198 2013-01-17 08:38:44 -02:00
Eduardo Bart 67c5b31225 Fix ICU linkage on ubuntu 2013-01-16 17:13:10 -02:00
Eduardo Bart 20231c1fc5 Fix ICU linkage on ubuntu 2013-01-16 17:01:02 -02:00
Eduardo Bart 773d093e68 Add missing file 2013-01-16 16:54:20 -02:00
Eduardo Bart 62cd3d04e1 Update sound engine with some sound fixes
* Refactor client module
2013-01-16 16:46:42 -02:00
Eduardo Bart a80e758e32 Improve tabs move in console chat, looks nice now 2013-01-16 15:41:12 -02:00
Eduardo Bart 2e75380218 Reimplement text edit scrolling in C++
* And update some corelib APIs
2013-01-16 14:20:17 -02:00
Eduardo Bart a3fcf2e8e7 Fix error in FindICU cmake 2013-01-16 12:51:03 -02:00
Eduardo Bart d2712fa218 Try to fix travis build 2013-01-16 12:42:06 -02:00
BeniS 913cc801b6 Few minor fixes:
* Fix to tab margins when a tab is closed
* Changed the life bar colors of UICreatureButtons
* Added onDeath to Creatures class
2013-01-13 00:41:27 +13:00
BeniS 914b4bd5f3 Applied #189
* There was a bug in OTML saving hotkeys per player because of the way they are storing children and not a straight value. Perhaps you want to look at it ed.
Note: Your hotkeys will reset in this revision.
2013-01-11 17:03:48 +13:00
Henrique Santiago adba4b0da9 Refix items on UIItem, cancel button to hotkeys 2013-01-10 16:45:35 -02:00
BeniS 00a574fe10 Fixed #178, and some others:
* Fixed a small issue in the ignore module (also please remember to use 2 spaces for tabulation and not tabs)
* Changed the order of count window buttons
* Added new player functions.
2013-01-11 06:25:32 +13:00
Samuel 59594b4ac2 Fix Ignore Module / NPC highlighting
Edu removed the spacer character.
Don't know if it was intentional or not, I will just add it here again.
2013-01-09 23:54:57 +01:00
Eduardo Bart cce2976156 Many enhancements in client API
* Fix issues in item use
* Stack animated texts values
* Add utility functions for changing creature color and jumping
* Add some new extended functionality
* Improve map shader API
2013-01-09 17:29:58 -02:00
Eduardo Bart aeb31f0669 Fix boost locale linkage 2013-01-09 14:57:34 -02:00
Eduardo Bart 0120b7554c Restore support for animated png files
* Rework resource manager
* Add missing files
* Improve some graphics classes
2013-01-08 19:31:41 -02:00
Eduardo Bart fdcad184f9 Fix platform issues regarding charsets
* IMPORTANT: A new dependency is required, boost_locale, comes with boost 1.50.0 or later
* Copying and pasting special characters should now work
* Running otclient from filepaths with special characters should work now too
2013-01-08 18:45:27 -02:00
Eduardo Bart b52c52cd36 Fix possible crashs when using server class 2013-01-08 18:05:24 -02:00
Eduardo Bart 5344a179a4 Many UI improvements and minor fixes 2013-01-08 18:01:47 -02:00
Eduardo Bart a8d3bb97ea Minor changes in sql classes 2013-01-08 17:44:05 -02:00
Eduardo Bart 9d5abb0243 Fix minor issues in item drawing
* Add some utilities functions
2013-01-08 17:40:25 -02:00
Eduardo Bart 122577a916 Just rename some files
* Fix a server ping issue
2013-01-08 16:32:05 -02:00
BeniS 8d07f8eaf6 New sexy 'move stackable item' window! 2013-01-09 06:59:03 +13:00
BeniS a1a8d28f5c Auto walker update must be done from C++ not lua due to bot protection.
* Moved the auto walk checker to the source.
* Implemented a temporary fix for findPath method (will now choose other tiles over null tiles).
2013-01-09 04:32:37 +13:00
BeniS 702fce0be8 Fixed #169 Thanks Quintinon and #170! Also some other fixes:
* Fixed calling local in an if statement where it is not required (lol).
* Fixed an issue with the auto walk checker.
2013-01-08 15:55:41 +13:00
BeniS 3ed2eeb104 Oops fixing this from last commit. 2013-01-08 06:17:58 +13:00
BeniS bb139955dc More fixes and edits!
* Fixed a bug with client_exit module button appearing on full reload.
* Fixed the battle window to work properly now (left click: attack, right click: menu).
* Added auto walk checker for more accurate aut walking:
  - It will always find the path now, except in rare occasions gets stuck running back and forward
  - Re-calculates path every 10 steps and also when you hit an object that cancels your step.
  - Right now this is just a temporary method.
  - Cancels the checker when you move or press escape (has to be done client-side).
* Added a new setting to UIComboBox class 'mouse-scroll' to enable/disable mouse wheel scrolling.
* Added support for no ping in cooldowns.
* Added missing PlayerStates (hungry and bleeding).
2013-01-08 06:17:01 +13:00
BeniS fddbafebd3 Fixed #165, Fine tune fixes!
* Fixed an issue with the cooldown timing.
* Fixed issue with 'right click' using items under players.
* Some changes to the minimap control (ctrl + mouse wheel to
  change floors and tweaked the zoom/move speeds).
* Fixed some bugs in the trade module.
* Added new Spells table for spell related functions
  (Also added getSpellByName and getSpellByWords).
* Fixed an issue with follow/attack cancelling (wasn't calling
  onFollowChanged for updates in battle, etc).
2013-01-07 04:04:49 +13:00
BeniS 3fa5993177 Changed scrollbar style, and some other changes:
* Changed the scrollbar style to look a bit nicer.
* Fixed a typo in the EventDispatcher class.
* Added PlayerStates to player.lua.
* Minor tweak to console tab spacing.
* Add unbinding key 'Ctrl+Shift+D' in the options.
2013-01-05 20:57:31 +13:00
BeniS ca46b5033e More progress on cipserver login for pv973 and a few fixes.
* Fixed the "options" module hotkey (changed boost walker to Ctrl+Shift+D).
* Fixed a small issue with UIMiniWindow:setup() function (was setting parent before its pos).
* Pic signature has changed for cipsoft client.
* Fixed 'client type' byte position in the login packet.
* Changed the ping function to execute every 4 seconds rather than 2.
* Changed some protocolgame for pv973 support.
2013-01-04 11:42:02 +13:00
BeniS c47641d7e1 Merge branch 'master' of https://github.com/edubart/otclient 2013-01-03 21:25:00 +13:00
BeniS fc55c6b524 Interface edits, additions, and fixes:
* Added a new module for exiting the client (client_exit).
* Added tab spacing to the UITabBar class.
* Added tab popup menus for things like channel tabs.
* Impelemented channel tab popup menus (still need to be finished).
* Fixed UITabBar tab draging (will now change after dragged half way over the
  next tab, not 2 pixels).
* Fixes to the client_options module.
* Edited some UI settings.
* Changed game_cooldown and game_spelllist menu button icons.
* Fixed some typos.
2013-01-03 21:24:07 +13:00
Henrique Santiago 2aeec22ef8 Fix items draw inside uiitem 2013-01-03 04:24:07 -02:00
BeniS 8cdab5c814 Tested and fixed #155
* Also fixed a typo in the game_tibiafiles module.
2012-12-31 00:32:09 +13:00
BeniS fcdf2286b6 Fix issue #155 (only tested on pv973)
Please let me know if pv870+ works now.
Note:
 * pv = protocol version,
 * cv = client version
For people wondering.
2012-12-30 20:53:24 +13:00
BeniS abf0ee4303 More walk control optimization and fixes:
* Finished off the walking control optimization! (Should be smooth controlling now).
* Fixed issue #151
* Fixed an issue with the character list.
* Fixed a bug in the g_keyboard.isKeySetPressed function.
2012-12-30 19:14:49 +13:00
BeniS 1782de7336 Game control precision edits and many other fixes:
* Updated the walking(mouse/keys) control to be a lot more responsive/smooth!
* Updated creature diagonal steps to animate faster (due to demand).
* Added a warning popup for boost walker option in cipsoft servers.
* Added KeyUp event controls in the g_keyboard class.
* Fixed an issue with the minimap not reconfiguring.
* Fixed a bug with creature lights drawing properly.
* Fixed refreshContainer method.
* Some layout edits.
* Some minor typo fixes.

TODO:
* Add walk event stack.
* Test new walking edits extensively.
* Finish pending state feature.
2012-12-30 06:41:14 +13:00
BeniS 034c768994 Compatibility fix to cv981 new speed law.
* Also a minor fix to setting client version.
2012-12-29 02:34:36 +13:00
BeniS 44e428bccb Progress updating to cv981/pv973:
* Implemented the new client AND protocol version methods.
* Implemented the new speed laws added in cv980 (http://www.tibia.com/news/?subtopic=newsarchive&id=2251).
* Added more missing bytea to login packets (client version/type and some unknown bytes).
* Fixed the InputMessage::getDouble method.
* Cleaned up some of the const values.
* Started on the pending state features.

TODO:
* Pending game state feature.
* Ensure version compatibility hasn't been compromised.
2012-12-29 00:05:45 +13:00
BeniS 619285069c Started updating to 9.8+ features, not yet finished (unsafe version).
Need to finish:
* Pending login state
* New creature speed changes
* Vip state displays

Fixed:
* Creature light
* Missing lua constants

If someone can finish this off that would be good,
I will be busy for a while :)
2012-12-27 02:56:06 +13:00
Eduardo Bart ec8d50497b Fix http://otland.net/f494/otclient-error-171679/ 2012-12-08 16:14:10 -02:00
Eduardo Bart 7c48a98b67 Minor fixes
* Fix auto openning channels with id 0 (guild chats)
* Minor fix in print
* Fix use of items behind creatures with classic control
* Fix teleports of 1sqm
2012-12-08 16:08:54 -02:00
Eduardo Bart 5de031fb8b Workaround for issue #146 2012-12-03 21:26:58 -02:00
Eduardo Bart f5b3bfda11 Lights minor fixes 2012-12-03 21:18:39 -02:00
BeniS dc6d2bb078 8bit color shouldn't be higher than 216, by mistake. 2012-12-03 16:47:21 +13:00
BeniS 617e6b302b Fix for creature lights.
* Will now load the dat values for creature lights (ed if you know a more conventional way for this please let me know).
* No need to draw light for the outfit the creature draw will handle it.
Note: not sure if the from8bit method should limit at 256 or not, but tibia dat contains colors 216+.
2012-12-03 13:17:41 +13:00
Eduardo Bart 6d6f600c44 Fix creatures light 2012-12-01 14:04:10 -02:00
Eduardo Bart ce6423320e Add ambient light in graphics options 2012-11-30 14:47:53 -02:00
Eduardo Bart 5fed08b17e Bind functions for minimum ambient light 2012-11-30 14:31:19 -02:00
Eduardo Bart f851bb7777 Minor fixes in lights 2012-11-30 09:03:42 -02:00
Eduardo Bart 6e154f6b2c Lights now are looking really good
* Draw lights beneath holes
* Improve light particle
* Light intensityvaries inversely with the square of the distance
* Local player always have a minimum light in complete darkness
* Creature names are behind lights now
2012-11-29 19:38:39 -02:00
Eduardo Bart d7a45311ed Fix issue #145, #29 and #39 2012-11-29 00:52:10 -02:00
Eduardo Bart 81068f820d Implement lights, thanks @Tarjei400
Now otclient have lights! This code was originally made
by @Tarjei400, I have improved it and merged into otclient
master. Many thanks for tarjei for the contribution.

Warning, this still experimental, fixes may come in the next days.
2012-11-28 23:47:36 -02:00
Samuel eb979ef7cd Modal Dialogs / Support for 9.70
OTC now supports showing and answering modal dialogs.

addDialog(modaldialog, dialogId, cid, callback)

TODO:
-find out what the "popup" value does.. (Maybe someone knows)
2012-11-27 14:48:48 +01:00
Eduardo Bart d4370e7c5d Fix issue #127 2012-10-24 18:51:57 -02:00
Eduardo Bart 8bb115d6d4 Fix issue #134 2012-10-24 18:03:15 -02:00
Eduardo Bart c7890e7a49 Fix issue #124 2012-10-23 18:16:14 -02:00
Eduardo Bart a6424f3022 Fix issue #118 2012-10-23 17:32:04 -02:00
Eduardo Bart 5f72488eba Fix issue #121 2012-10-23 17:09:39 -02:00
Eduardo Bart 6acdb0fd64 Fix issue #132 2012-10-23 16:00:12 -02:00
Samuel 3990ee76e7 Minimap Icons
Now server can call:
doPlayerAddMapMark(cid, pos, icon, description)
and it will be parsed.

TODO:
Adding map icons by rightclick on minimap menu.
Removing icons.

Needs to be tested when switching between different versions.
2012-10-11 17:36:00 +02:00
otfallen f26b359ae5 The smallest change of 2012 2012-10-08 01:04:14 +00:00
Eduardo Bart 5756f20026 Fix orange text bug for protocol >861 2012-10-05 19:18:16 -03:00
Eduardo Bart fa8b77f0c8 Fix issue #109 2012-10-05 16:14:05 -03:00
otfallen ced5c035b9 optimize otb/xml a bit.
m_itemTypes was being resized too much than expected so is allocin
new itemtype each time it was not being found (which is fake).

otb loader is slow, not sure if it's because of the binary reader
or just the file format is stupid
2012-10-05 20:31:05 +00:00
Eduardo Bart 526885f70d Fix issue #14 2012-10-05 15:17:10 -03:00
Samuel 6c2539bbd4 Added support for curly braces in NPC chat
-Added overlay to the default consoleBuffer for highlighting
-Char 127 now is used as spacer (Width 1)
-Supports default font "verdana-11px-antialised"

http://i.imgur.com/8drWH.png
2012-10-05 17:50:54 +02:00
Eduardo Bart 58d3a2ec72 Fix issue #99 2012-10-04 19:58:22 -03:00
Eduardo Bart 7b38e44382 Fix issue #105 2012-10-04 19:44:48 -03:00