Eduardo Bart
0bb991e14e
Fix auto chase override
2012-08-18 00:30:40 -03:00
Eduardo Bart
403ed3c10f
Implement C++ connect()
2012-08-17 23:08:00 -03:00
Eduardo Bart
fdea7f3d66
Basic changes to support multiple charsets in the future
2012-08-17 19:45:56 -03:00
Eduardo Bart
affe641a1f
Add remove function to stdext storages
2012-08-17 18:19:51 -03:00
Henrique Santiago
4d2bd54f6b
Fixed #12 #28 #51 issues
2012-08-17 18:37:11 -03:00
Eduardo Bart
a91b7ed6be
Adjustments in attack/follow algorithm
2012-08-17 14:43:30 -03:00
Eduardo Bart
3c26555255
Fix stackpos bug again
2012-08-14 20:14:14 -03:00
Henrique Santiago
e244e1975d
Format name as a feature, do not connect if dont have dat/spr
2012-08-14 20:58:48 -03:00
Henrique Santiago
4e8afab335
Fix rsa change, messagebox and remove lua variable from c++
2012-08-14 17:37:28 -03:00
Eduardo Bart
150059a561
Improve image clip rects calculation
2012-08-14 03:41:12 -03:00
Henrique Santiago
7fb2f6deb5
Add getIp function, remove unused sql function
2012-08-12 01:54:45 -03:00
Henrique Santiago
8753f82fd0
Change cursor on textedit, remove possibility to close EnterGame window
2012-08-10 16:32:21 -03:00
Eduardo Bart
24b60bec2e
support for protocol 961
2012-08-10 01:01:12 -03:00
Eduardo Bart
608b8f8b44
Fix a warning in clang
2012-08-10 00:48:34 -03:00
Henrique Santiago
47f0d7f3a6
Fix to creature name formatting and scrollarea maximum option
2012-08-09 21:36:52 -03:00
Eduardo Bart
10c564f90e
Fix regression in walk paralyze
2012-08-09 00:51:13 -03:00
Henrique Santiago
b5cb4e2c93
Fix battle filter, fix walk issue, try logout when force exit
2012-08-08 16:49:02 -03:00
Henrique Santiago
56817a8678
Changes to battle windows, removed duplicated translations
2012-08-08 16:17:16 -03:00
Henrique Santiago
16a3dd2b7e
Remove ; and little fix to MiniWindow
2012-08-08 11:24:59 -03:00
niczkx
85b52fbdfd
More work on OTBM saving (now it can save binary map w/o spawns and houses) w00t, the 1000th commit
2012-08-08 08:00:16 -06:00
Eduardo Bart
dfff05e6e2
Update otclient version
2012-08-08 00:19:41 -03:00
Henrique Santiago
93fdd2e326
Fix messagebox width, use boost in stdext net
2012-08-07 23:18:36 -03:00
Henrique Santiago
466d8e8820
Use custom upchar and lochar by default due to accents in font files.
2012-08-07 21:12:36 -03:00
Henrique Santiago
4919bdf1bc
Bind net functions
2012-08-07 14:05:55 -03:00
Henrique Santiago
0e67bd97a5
Moved some talk code to lua
2012-08-07 13:33:17 -03:00
niczkx
6feaeff8cc
Fix NPC/Monster rendering for OTBM
2012-08-07 03:12:44 -06:00
Henrique Santiago
a2db210012
Create stdext net, changes to outfit and exit windows.
2012-08-06 22:11:42 -03:00
Eduardo Bart
54f4e2b801
Fix console error
2012-08-06 20:54:56 -03:00
Eduardo Bart
5232501ecf
Optimize dynamic storage
2012-08-06 20:52:55 -03:00
Henrique Santiago
dcde317904
Fix dragable and npcto/from and remove margintop from entergame.
2012-08-06 20:43:25 -03:00
BeniS
bd61a89675
Some fixes with layouts, NPC trade window, and market.
2012-08-07 11:13:33 +12:00
Henrique Santiago
e6bd3907e1
Background label hide function, Skins fix and combobox hide, messagebox changes, show entergame when reload
2012-08-06 16:15:20 -03:00
Henrique Santiago
0f980ec18b
Internal change to entergame, fix image-offset-y mistake, change the way default font is set in skins.
2012-08-05 18:43:45 -03:00
Henrique Santiago
e78edad4c6
Widget text upper case option, change gimp plugin mode to executable
2012-08-05 15:26:08 -03:00
Henrique Santiago
18c882f1a0
Allow list bindings
2012-08-05 10:56:15 -03:00
niczkx
5abf8622e5
rewrite some parts of otbm saving and uncomment it for testing later
2012-08-05 05:26:27 -06:00
Eduardo Bart
a01534e6a2
Add missing thread header
2012-08-04 13:07:21 -03:00
Eduardo Bart
176e97c3ce
More compile fixes now for ubuntu... grr
2012-08-04 13:01:26 -03:00
Eduardo Bart
521adc308b
Fix broken compilation in mingw32
2012-08-04 12:36:23 -03:00
Henrique Santiago
156ab9b879
More SHA encoding functions and add missing copyright
2012-08-04 11:37:55 -03:00
Henrique Santiago
fb7ab21e71
Move RSA class to Crypt
2012-08-04 10:54:35 -03:00
Eduardo Bart
fa15c25951
Implement support for coroutines in C++
2012-08-04 01:46:04 -03:00
Eduardo Bart
6a68569319
Minor changes
2012-08-03 16:35:39 -03:00
Henrique Santiago
4e0642c814
Removed GMP and added OpenSSL. Rsa class might be moved to Crypto later.
2012-08-03 13:02:01 -03:00
Eduardo Bart
fa27210d7f
Remove lockWalks from game
2012-08-03 12:12:18 -03:00
Henrique Santiago
d939ade06d
Fix compile issue and miniwindows index
2012-08-03 10:26:04 -03:00
niczkx
092876d0e1
more fixes to compiling with gcc 4.6
2012-08-03 15:03:34 -06:00
Eduardo Bart
7d62763c92
Fix compile issue in gcc 4.6
2012-08-03 09:53:28 -03:00
Eduardo Bart
c218f915ba
Fix possible link issue in OS X
2012-08-03 09:53:28 -03:00
Henrique
4954d5fecb
Some mysql stuff
2012-08-03 08:44:42 -03:00
Eduardo Bart
9e917ece88
Fix glitch caused by grounds with speed 1
2012-08-03 04:42:49 -03:00
Eduardo Bart
ec1d5aa260
Minor changes
...
Update hovered widget when moving widget
Remove lockWalk from g_game.follow()
2012-08-03 03:16:14 -03:00
Eduardo Bart
325b711181
Fix some issues in battle
2012-08-03 02:58:48 -03:00
Eduardo Bart
f397e6319c
Reimplement battle using new events, no more scheduleEvents
2012-08-03 02:05:09 -03:00
Eduardo Bart
06388c5673
Fix compability with some servers fly systems
2012-08-03 00:05:29 -03:00
Eduardo Bart
ea2fa55a25
Fix protocol 860 stackpos regression
2012-08-03 00:05:29 -03:00
Eduardo Bart
11387eb08f
Fix floor change stackpos bug?
2012-08-02 11:47:32 -03:00
Eduardo Bart
a64ebc7e7b
Stop walk animation after changing floors
2012-08-02 10:39:08 -03:00
Eduardo Bart
b9dfc7784c
Fixed push of creatures in 9.6
2012-08-02 09:13:01 -03:00
Eduardo Bart
f103f3ee62
Minor fix in packed_vector
2012-08-02 08:43:49 -03:00
Henrique
7116f6dea1
More sql stuff
2012-08-02 08:36:21 -03:00
Eduardo Bart
ee4f155b92
Minor fix in std::packed_any
2012-08-02 06:27:16 -03:00
Eduardo Bart
57785d2001
More walk changes and creature events
...
Improve walking, no more random cancelWalks
Add 3 new creatures events onAppear/onDisappear/onWalk
Add algorithm that calculates walk ping
Fix paralyze animation while walking
2012-08-02 05:17:46 -03:00
Henrique
8a5195430a
Add SQL extension, still in early stage
2012-08-01 22:56:50 -03:00
Eduardo Bart
c9eaa73df5
Improve clicking on walking creatures
2012-08-01 22:47:55 -03:00
Eduardo Bart
daea7cab65
Check walk collisions in client side
2012-08-01 22:34:19 -03:00
Eduardo Bart
773d58da01
Optimize lua object pushing
2012-08-01 22:34:19 -03:00
Henrique
3b345cf868
Add setXteaKey function
2012-08-01 21:25:11 -03:00
BeniS
cadf07974a
Fix to market module reloading, Changed the walk lock period when colliding with a block path object.
2012-08-02 11:04:29 +12:00
Eduardo Bart
103daa63e3
Fix compile issues with clang
2012-08-01 18:06:31 -03:00
Henrique
4f0e00fdfa
Change to RSA decrypt function
2012-08-01 15:34:42 -03:00
Eduardo Bart
3bac3dcbb4
Rework stdext classes
...
Implement new classes:
* stdext::any => ligher replacement for boost::any
* stdext::packed_any => like any but optimized to use less memory
* stdext::shared_object => ligher replacement for std::shared_ptr
* stdext::shared_object_ptr => replacement for boost::intrusive_ptr
* stdext::fast_storage => for storing dynamic data
* stdext::packed_storage => same but with less memory
* stdext::packed_vector => std::vector with less memory
Compiling should be a little faster now because global boost including
is not needed anymore
2012-08-01 09:23:35 -03:00
Eduardo Bart
1dc7dc0cfc
Fix tile skipping in 9.6
2012-07-31 19:29:33 -03:00
Henrique
3c1a5f24e8
Fix to protocolgame
2012-07-31 14:23:52 -03:00
Eduardo Bart
614d1544c0
Fix market reload and a crash when exiting
2012-07-31 11:42:26 -03:00
Eduardo Bart
bca1af8f11
Add warning when trying to use invalid LuaObject class
2012-07-31 09:51:51 -03:00
Eduardo Bart
f4641333f4
Fix a rare drag/drop issue
2012-07-31 06:34:45 -03:00
Eduardo Bart
90312965bc
Avoid spr loading freeze when logging
2012-07-31 01:09:55 -03:00
Eduardo Bart
49a8c750f9
Fix opened channels saving
2012-07-31 00:53:15 -03:00
Eduardo Bart
fbb3c9933a
Fix audio stopping on buffer underruns
2012-07-31 00:12:04 -03:00
Eduardo Bart
c879ed8642
Prevent a protocol warning caused by a server side bug
2012-07-30 22:03:34 -03:00
Eduardo Bart
a1fb373b1b
Revert protocol bug added in lasts commit
2012-07-30 21:08:32 -03:00
Eduardo Bart
3db0ae06a7
Add swedish language
2012-07-30 20:52:31 -03:00
niczkx
e316c0b5cd
Merge both getString functions in binarytree
2012-07-31 02:02:41 -06:00
Henrique
12e6602925
Bind connection and fix protocol recv without xtea
2012-07-30 17:12:38 -03:00
Henrique
c969f5209f
Some changes to server compatibility
2012-07-30 16:40:03 -03:00
niczkx
4c369bc823
fix compiling on gcc 4.6 (too early to use 4.7.1...)
2012-07-30 18:52:30 -06:00
Mark Samman
39db801f93
Fixed 9.6 otb loading
2012-07-30 18:38:23 +02:00
Eduardo Bart
03b8241bbc
Rename stdext::shared_object_ptr to compile in gcc 4.6
2012-07-30 12:08:21 -03:00
Eduardo Bart
8e437e27c7
Fix walk interval calculation
2012-07-30 11:03:58 -03:00
Eduardo Bart
59b6abfa09
Implement message modes for 9.6
...
Fix possible crash when closing otclient
Fix private messages
Fix messages in 9.6
2012-07-30 09:33:52 -03:00
Eduardo Bart
52f81c53f9
More fixes for 9.6
...
And add ping bindings :D
2012-07-30 07:59:08 -03:00
Eduardo Bart
05436e135a
Fix some bugs
2012-07-30 05:51:03 -03:00
Eduardo Bart
1e2d20d289
Fix typos
2012-07-30 04:18:05 -03:00
Eduardo Bart
487dafb8c0
Fix compile issue in mingw32
2012-07-29 17:18:39 -03:00
Eduardo Bart
e2efbcffbe
Fix crash in clang while casting enums
2012-07-29 09:58:25 -03:00
Eduardo Bart
68ebcb559f
Fixes for compiling with clang
2012-07-29 09:04:47 -03:00
Eduardo Bart
73769c62e4
Just some refactoring
2012-07-29 07:32:54 -03:00
Eduardo Bart
29a4d467af
Optimize map tile storage
...
Tiles are stored in blocks of 32x32 now, improving tile allocation and access speed
2012-07-29 03:23:27 -03:00
Eduardo Bart
e0431021b5
Huge engine change, replace all std::shared_ptrs
...
Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj
using boost::intrusive_ptr
Advantages:
* half memory usage
* faster and lightweight
Disadvantages:
* using weak_ptr is not supported anymore
* compiling seems slower
2012-07-29 00:34:40 -03:00
Eduardo Bart
3ca6494343
Remove unused func
2012-07-28 20:45:16 -03:00
Eduardo Bart
17dd08d983
More compatibility with OS X in CMake
...
Optimize Tile
2012-07-28 16:04:40 -03:00
Eduardo Bart
497902736c
Enable widget debugging
2012-07-28 08:43:48 -03:00
Eduardo Bart
4566472662
Allow to use more than 2GB of memory on win32
2012-07-28 03:24:40 -03:00
Eduardo Bart
d85dd3e20f
Normalize source code
...
Add .gitattributes
Remove trailing whitespaces
2012-07-28 02:07:57 -03:00
niczkx
a240429cb8
Fix possible gcc optimizations to binary reading
2012-07-28 02:54:25 -06:00
niczkx
26e20da938
Fixes to creatures
2012-07-28 02:06:16 -06:00
Eduardo Bart
a88e9f9e0f
Avoid crashs of invalid item ids in otb files
2012-07-27 18:25:41 -03:00
Eduardo Bart
564463fa01
Minimize talk messages spam on screen
2012-07-26 19:56:46 -03:00
Eduardo Bart
d2b85bdba8
More modules fixes
2012-07-26 19:13:47 -03:00
Eduardo Bart
5f1e58c138
Fix sending os type, bind some functions
2012-07-26 13:41:13 -03:00
Eduardo Bart
f5c97c8e8b
Remove protocol config from cmake
2012-07-26 12:58:35 -03:00
Eduardo Bart
9ad9d88e10
Fix npc trade and npc chat
2012-07-26 12:42:15 -03:00
Eduardo Bart
0a49f58e50
Fix crash when InputMessage is too large
2012-07-26 11:03:57 -03:00
Eduardo Bart
619305cc6d
Fix creatures with item outfits
2012-07-26 10:48:35 -03:00
Eduardo Bart
0eb7c166c0
Fix console blue messages
2012-07-26 09:19:30 -03:00
Eduardo Bart
657640c270
Mounts
...
Show creature mounts
Fix outfit window
Fix some 9.6 protocol issues
2012-07-26 09:19:30 -03:00
Eduardo Bart
36c029fc69
Multiprotocol 8.1-9.6 finally working
...
Still have many minor issues, tests are needed
No recompilation needed anymore
9.60 messages is not fully implemented
2012-07-26 06:12:20 -03:00
Eduardo Bart
98c279c10b
Fix a stackpos bug in 9.6
2012-07-26 03:19:22 -03:00
Eduardo Bart
c795eb91ab
More multiprotocol support
2012-07-26 03:10:28 -03:00
Eduardo Bart
c54cd1fdf1
Use new coding style in game modules
...
Lots of refactoring and changes
Remove docs folder
2012-07-24 02:30:08 -03:00
Eduardo Bart
1c3e630237
Improve modules and sandbox system
2012-07-23 21:22:38 -03:00
Eduardo Bart
61d64c7417
Support for OTML inline sequences
2012-07-23 17:51:19 -03:00
BeniS
19dd96fd02
Market item filtering improvements and other some minor improvements
...
* Can now filter market items by vocation, level, slot type, and depot items.
* Added new bitwise lib for handling flag operations.
* Can now get/set local player vocation/premium (TODO: spell list).
2012-07-24 03:11:53 +12:00
Eduardo Bart
c9dce51458
Update otml and casts
...
Improve casts performance
OTML can now understand value escaped sequences
Use long instead of int for lua integer
2012-07-23 01:33:37 -03:00
Eduardo Bart
253a22db3d
Bind Creature::getDirection
2012-07-22 19:29:21 -03:00
niczkx
3461761739
comment out & remove untested stuff
2012-07-20 21:18:03 +02:00
niczkx
8a49d09b75
stop using pairs instead of index loops, please, it's so much slower
2012-07-20 20:56:08 +02:00
BeniS
483487ab09
More work on Market functionality and UI
...
* Now loads all market items.
* Can filter market items.
* Will load market offers on items.
* Edited some UI images.
2012-07-21 06:20:06 +12:00
Eduardo Bart
49f4c1c94b
Fix market tradeAs/showAs reading
2012-07-20 03:32:17 -03:00
Eduardo Bart
a11d6e501e
More refactoring and some changes
...
* Move protocol safeSend() to send()
* Bind some new functions
* Refactor lots of enums
2012-07-20 02:52:57 -03:00
Eduardo Bart
a6d53532d2
Rename ThingType classes
2012-07-19 22:25:55 -03:00
BeniS
6293a49f8f
More on Market (far from done), Minor Fixes, Edited Outfits Module, Some Cosmetics.
...
* Started building the market UI.
* More work on the market functionality.
* Fixes to the market protocol. (Known issue: if I use safeSend method from Market (like so: MarketProtocol.send~) is thinks it is a bot).
* Fixes to the market offer class.
* Outfit window will no longer display the mount box if you are using protocol < 870.
* Added getFeature to playermount module.
* Added isMarketable and getMarketData to the lua binding.
* Added lua casts for MarketData.
* Fixed typo in the module manager.
* Added new 'light flat panel' for more variation (can change later) will require some graphics for market.
* Added new functions to table lib.
* Fixed some styling issues from previous commits.
2012-07-20 06:54:24 +12:00
niczkx
9dc88de6b0
missed something in last commit
2012-07-19 17:28:40 +02:00
niczkx
f74b013da2
ignore this
2012-07-19 15:55:10 +02:00
Eduardo Bart
f289db3a9e
Module sandboxing system
...
Sandboxing makes module scripts run inside an isolated lua environments,
making more easier and secure to script
Move and rework TextMessage using the new sandbox system
2012-07-19 06:15:23 -03:00
Eduardo Bart
e2921c6407
Optimize map view zoomout performance
2012-07-19 03:36:04 -03:00
niczkx
aef3a5b8db
more work on xml stuff (prolly done for today)
2012-07-18 16:36:46 +02:00
niczkx
5015ced156
update houses/monsters/items xml readers
2012-07-18 13:46:58 +02:00
Eduardo Bart
b0e6b3b8fb
Update item OTBM attributes reader
...
* Fix some lua errors generated by playMusic
* Fix possible crash when starting otcliet without dat loaded
2012-07-18 05:34:17 -03:00
Eduardo Bart
cf9f57736f
More multiprotocol progress
2012-07-18 03:04:57 -03:00
niczkx
c8d1d5ecf2
rewrite xml stuff #2 - will be testing the monsters xml code soon
2012-07-18 02:58:28 -03:00
Eduardo Bart
cb1848d48d
Fix error in start/stop music
2012-07-17 22:22:21 -03:00
Eduardo Bart
eb24d6776e
Multi-protocol
...
Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature
* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
2012-07-17 20:53:19 -03:00
BeniS
6fc11d2fa9
Forgot to make private functions local.
2012-07-18 11:31:32 +12:00
niczkx
28825a3298
lalala
2012-07-18 00:03:46 +02:00
niczkx
02f89dd8be
fixes
2012-07-17 16:12:29 -03:00
BeniS
b7ac6ce6d5
Added Market/MarketProtocol module to begin the construction of the Market! Fixed some Minor Issues, and Some Cosmetics
...
* Added new protocol lib.
* Added missing Game Features to game/const.lua
* Added new Market module that will handle the market/market protocols too.
* Finished Market protocol and begun on the market structure (MarketOffer etc).
* Removed any traces of market protocol in the core (I think).
* Moved minimap images to /images.
* Removed old zoom images for minimap.
* Fixed a bug with randomize outfit.
2012-07-18 02:36:27 +12:00
niczkx
12d30f7355
monsters
2012-07-17 12:00:22 +03:00
Eduardo Bart
c131d29b5f
Fix some issues with the current working directory
2012-07-16 21:30:15 -03:00
Eduardo Bart
bc81c9c8bf
Packages system with .otpkg files
...
When otclient initializes it tries to find all .otpkg files inside the
current search paths (./ ./modules ./addons) and then add them
to the front of current search paths. This way .otpkg can contains
many modules/addons and modifications in a single file that otclient
can recognize.
otpkg files can be compressed files supported by PhysFS, which
are ZIP (.zip) and LZMA (.7z).
2012-07-16 16:35:14 -03:00
BeniS
09425eba31
Fixed crash issue with outfit window with protocols <= 860
2012-07-17 02:39:08 +12:00
BeniS
92e3c2cbd6
Fixes to mounting, outfit randomizing, and added creature getSpeed to the lua binding.
2012-07-16 11:08:27 +12:00
Eduardo Bart
f47a947bf3
Fixes for last commits
2012-07-15 11:29:05 -03:00
Eduardo Bart
7a08fed689
Optimize overall memory usage
...
* Fixes in otbm loader
* Rework BinaryTree
2012-07-15 10:30:39 -03:00
BeniS
03ca792dbd
* Missed in last commit.
2012-07-15 23:58:51 +12:00
BeniS
81e6cf210e
Merge remote-tracking branch 'origin/master'
2012-07-15 23:50:36 +12:00
BeniS
5520501673
Implemented the mount interface, Fixed some interface stuff, Some cosmetics, and Updated the outfits window
...
* Added new arrow buttons.
* Fixed the vertical separator.
* Added new game_playermount module to handle player mounting.
* Moved the battle icons to /images.
* Outfit window accommodates for mounts, loads addons more efficiently and keeps addons set on update, added new Outfit.randomize function that allows you to randomize your outfit colors, and set up a new layout.
2012-07-15 23:49:28 +12:00
niczkx
3db6217b7c
trolol
2012-07-15 20:54:44 +03:00
Eduardo Bart
1b0c527ad6
Fix Thing::getTopThing
2012-07-15 03:17:31 -03:00
Eduardo Bart
98c4240446
Changes for the mapeditor
2012-07-15 03:17:31 -03:00
niczkx
7ffb760368
trolo
2012-07-15 21:12:03 +03:00
Eduardo Bart
ec5106e7ce
Fix skin texture caching
2012-07-14 18:30:00 -03:00
Eduardo Bart
36e5a5a92f
Remove if spaces
2012-07-14 14:29:42 -03:00
Eduardo Bart
70115e391d
Merge fallen changes
2012-07-14 14:22:18 -03:00
niczkx
5e0f18ab5b
missing files
2012-07-14 16:34:24 -07:00
niczkx
992cbf9d1d
mapeditor changes
2012-07-14 16:20:38 -07:00
Eduardo Bart
e3298d561c
Rework application class and framework
...
Make otclient's framework flexible enough to run console apps like
servers, so this mean is possible to build otclient versions without
graphical interface and use it's framework to code servers
2012-07-13 22:23:11 -03:00
Eduardo Bart
29ab28065b
Fix alt tab issue on win32
2012-07-13 00:56:56 -03:00
Eduardo Bart
c0c2411854
Improve minimap
2012-07-12 16:16:23 -03:00
BeniS
8850528091
Updated Top Menu, Health Info, Combat Controls, Console (Channels), Game Toggle Buttons, Minimap Layout, Game Interface Prompts, and Creature Draw Info.
...
* Added new left and right game button panels.
* Relocated main game toggle buttons to the right side of the screen to make it easier to toggle miniwindows.
* Added table.empty(t) function to table lib.
* Renamed module game_healthbar to game_healthinfo.
* Combat controls now save per character (e.g. Fight mode, chase mode, safe fight mode)
* Last channels open now save per character.
* Fixed typo in containers.lua.
* Added logout prompting window message when you logout via the logout button.
* Added exit promting window message when you attempt to exit the client.
* Repositioned some minimap buttons.
* Fixed so when creatures health percent is < 1 it will not draw the creature information.
Known Issues:
* If you move a container widget into the map rect if you move an item onto itself it will allow this to execute still dropping the item on the ground.
* The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server.
2012-07-13 04:45:22 +12:00
Kamil
8f492f7e06
Fixed bug with adding Vip from console or map, who is already on viplist.
2012-07-12 13:21:51 +02:00
Henrique
9523b5cde5
Changes to last commit. Maybe add FW_LUA, FW_SOUND, etc definitions further
2012-07-12 00:55:18 -03:00
Henrique
962e9c7d16
Allow logger usage on console applications
2012-07-12 00:21:26 -03:00
kilouco
aaf3351e87
Fixed so Shift-Tab functionality works properly.
2012-07-10 23:18:33 -03:00
Eduardo Bart
d39ca7de10
Restore periodicalEvent function
...
* and typo fixes
2012-07-10 14:36:18 -03:00
Eduardo Bart
77648a2ffa
Fix compilation using static libs on linux
2012-07-09 20:28:48 -03:00
Eduardo Bart
e7691b873b
Add error code to onError protocol event
2012-07-09 19:45:34 -03:00
Eduardo Bart
a1644cad29
Minor g_app lua binding fix
2012-07-09 13:36:46 -03:00
Eduardo Bart
f215b206b1
Fix issue #25
2012-07-09 10:38:03 -03:00
Eduardo Bart
31612036fb
Fix issue #23
2012-07-09 10:30:41 -03:00
BeniS
902ce06e88
Fixed an issue with the battle list filter.
...
More work on the minimap, interface changes, fixed direction controls, fixed reseting, fixed some draw things (needs some more work to finish).
Fixed a bug in the battle list causing Battle.onFollow(creature) to execute when there was no follow.
2012-07-09 09:19:02 -03:00
otfallen
c8d9833444
woops, added new type to gitignore aswellas commit changes to init.lua
2012-07-09 08:56:18 +02:00
otfallen
42971b10f8
backing up at OTBM loading, if someone can continue working on it until I'm available again, I would appreciate it much, here is current progress: http://pastebin.com/qEfC9ftv
2012-07-09 08:46:11 +02:00
Eduardo Bart
1e8491cdcd
fix possible compile issue in Os X
2012-07-08 14:05:29 -03:00
Eduardo Bart
4ac3ec8344
Minor fixes for releasing otclient
2012-07-08 13:46:09 -03:00
BeniS
4453242bee
Adjusted chase modes to work correctly, added new option for auto chase override. Fixed NPC speak messages to appear in the correct position.
2012-07-08 02:09:50 +12:00
Henrique Santiago
6a85c31a77
Some particle stuff, far from done
2012-07-06 02:01:13 -03:00
Eduardo Bart
8cc14c2d2d
Save graphics options
2012-07-05 15:49:10 -03:00
Eduardo Bart
6bce0bd680
Imrove lua engine
...
* Allow bound C++ functions to return multiples values to lua with tuples
2012-07-05 09:38:48 -03:00
Henrique Santiago
0b98dca50f
Changes to autowalk position on different floors, move its functions to game interface
2012-07-05 02:40:31 -03:00
Eduardo Bart
2c6b83b476
Fix issue #14 , pre animate autowalks
2012-07-05 01:10:01 -03:00
Eduardo Bart
71bed49f80
Fixed issue #15 that caused lua stack to grow indefinitely
2012-07-04 09:10:05 -03:00
Henrique Santiago
cfd31ef4c0
Change uiitem draw
2012-07-02 17:30:15 -03:00
Eduardo Bart
16d4729f06
Check wrong slot/skill to avoid leaks
2012-06-25 20:48:36 -03:00
Eduardo Bart
472e78d368
Make C++ exception works for lua
...
* Throw exception when open a file fails
2012-06-25 19:42:38 -03:00
Eduardo Bart
98a1b611bf
Refactor for documentation
2012-06-25 19:19:17 -03:00
Eduardo Bart
2c7ae6e521
Now otb reader is properly working
2012-06-24 12:44:33 -03:00
Eduardo Bart
e65a8456e9
Add binary tree class for reading otb
2012-06-24 10:06:02 -03:00
Eduardo Bart
dbf5e8266b
Rename crash file
2012-06-24 10:06:02 -03:00
Eduardo Bart
eec6114b2d
Optimize lua object push
...
* Optimize position hash
* Fix minimap reload
2012-06-24 08:20:39 -03:00
Eduardo Bart
79532cd612
Optimize minimap save/load
2012-06-23 18:30:54 -03:00
Eduardo Bart
fcd6d3cfe9
Minimap fixes
...
* Fix infinite loop while loading minimap
* Fix errors in FileStream class
* Remake OTCM map format
* Fixes in UIMap
2012-06-23 12:03:28 -03:00
Eduardo Bart
4515e360e4
A lot of cmake changes, fix compile on win32
2012-06-22 16:04:03 -03:00
Eduardo Bart
139f389d88
fix infinite loop while saving empty minimap
2012-06-22 14:26:12 -03:00
Eduardo Bart
0c14a8e602
fix minor cmake issue
2012-06-22 13:02:16 -03:00
Eduardo Bart
170236f822
add missings files
2012-06-22 02:28:13 -03:00
Eduardo Bart
d39cf361ab
improve minimap
2012-06-22 02:26:22 -03:00
Eduardo Bart
aed779a2c8
doc and luabinder changes
2012-06-22 00:14:13 -03:00
Eduardo Bart
c5674d10ba
some refactoring
2012-06-21 20:58:18 -03:00
Henrique Santiago
a7c17cec2e
Save miniwindows states
2012-06-21 16:31:36 -03:00
Eduardo Bart
96c363d997
changes for otb compability
2012-06-21 14:54:20 -03:00
Eduardo Bart
f3499efe83
Adjust fallen changes
...
* Restore old map load() used in minimap
* Change tabs to 4 spaces
* Add missing cmake file
2012-06-21 00:05:44 -03:00
otfallen
6b0d922dd9
missing files
2012-06-21 04:39:40 +02:00
otfallen
d139c3738b
map stuff
2012-06-21 04:31:29 +02:00
Eduardo Bart
9d5d400f7a
Fix cmake issue
2012-06-20 04:13:19 -03:00
Henrique
db4ced65eb
Fix skin and locale at first run, adding new locale to combobox, exit function double call, enable sound option
2012-06-20 03:31:52 -03:00
Eduardo Bart
eb457bf9cd
Fix error when exiting in win32
2012-06-20 02:41:00 -03:00
Eduardo Bart
8761220deb
Refactoring and flexibility changes
...
* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
2012-06-19 21:16:52 -03:00
Eduardo Bart
9e72860178
fix compile issue
2012-06-19 11:18:22 -03:00
Henrique Santiago
4bdcae2f8b
improvements to skins
2012-06-19 05:46:49 -03:00
Eduardo Bart
5a048eb7ea
Minor graphics fixes
2012-06-18 20:58:56 -03:00
Eduardo Bart
cb58d2dcfa
Compile fixes for mingw32
2012-06-18 13:05:16 -03:00
Eduardo Bart
dff1564395
Fix bad usage of glDrawArrays that could lead to crash in some specific cases
2012-06-18 11:15:44 -03:00
Eduardo Bart
1c7bbaea89
Fix memory leaks
...
* Fix recursive reference memory leak in UIWidget
* Make Event/ScheduledEvent memory-leak safe
* Fix exit crashs by freeing graphics resources before destroying GL context
* Add many asserts to avoid any leak regression
2012-06-18 05:13:52 -03:00
Eduardo Bart
f650b0e5bb
Restore and fix compile warnings
2012-06-17 18:47:05 -03:00
Eduardo Bart
ad04043a88
Lua binder compability changes
...
* A lot of changes in lua binder to compile with clang's libc++
* Add more portability to luabinder
* Remove const keyword from bound lua functions
* Deprecate std::bind usage with luabinder replace its usage with registerSingletonClass/bindSingletonFunction for binding singleton classes
* Fix a bug in lua binder where calling functions with bil object would make the client crash
* More fixes to compile with clang
2012-06-17 12:21:46 -03:00
Eduardo Bart
10b33c6124
Compile with clang and add cotire
...
* Add cotire cmake module to speedup compilation https://github.com/sakra/cotire
* Fix clang error and warnings
* Rename Font to BitmapFont to fix conflict with Xlib.g Font typedef
* Remove legacy PCH support
* Improve Position hash
2012-06-16 20:20:22 -03:00
Eduardo Bart
4813b7eb4b
many changes
...
* Fixes in WIN32 platform
* Remove unused files
* Make StaticText work more like tibia
* Fix WIN32 compilation
* Fix regression in framebuffers that caused battle to disappear
* Shader fixes for DX9
* Add two new shaders: noise and heat
2012-06-15 21:46:36 -03:00
Eduardo Bart
10b60a3871
fix high CPU usage under low framerate limit
2012-06-15 08:46:55 -03:00
Eduardo Bart
cae4d46a7d
implement style priority with # syntax
2012-06-14 21:30:46 -03:00
Eduardo Bart
0a6470eac4
...
2012-06-14 20:51:11 -03:00
Eduardo Bart
fb36ff2da3
fix freezes from server talks spam
2012-06-14 19:27:57 -03:00
Eduardo Bart
83f86eac64
experimental map shaders
2012-06-14 15:26:55 -03:00
Eduardo Bart
318109158a
changes to make development easier in QtCreator
2012-06-12 13:50:43 -03:00
Eduardo Bart
72f569c250
improve walk animation on low end hardware
2012-06-11 16:03:36 -03:00
Eduardo Bart
8cef6463b3
improve miniwindow moving
2012-06-11 11:10:03 -03:00
Eduardo Bart
e91f822f62
fixes in WIN32-EGL
2012-06-10 20:48:53 -03:00
Eduardo Bart
29dadb849e
add EGL to win32
2012-06-10 15:52:08 -03:00
Henrique Santiago
db59c73ed2
changes to progressrect
2012-06-10 04:46:00 -03:00
Henrique Santiago
52333f5d28
progress rect
2012-06-10 03:09:37 -03:00
Eduardo Bart
1a2e97bb5e
show private message on screen
...
* disable GL blending in some situations to speedup on older hardware
* fix wrap size in CachedText
2012-06-09 10:00:08 -03:00
Eduardo Bart
205aefe12f
add missing file
2012-06-08 22:15:58 -03:00
Eduardo Bart
95cf7eb788
graphics optimizations/fixes/features
...
* cache text vertex for StaticText, AnimatedText and Creature names
* improved outfit rendering
* fully compatible with OpenGL 1.1
* enable mipmaping for game sprites again
* Ctrl+W hotkey clean game texts
2012-06-08 21:40:41 -03:00
Eduardo Bart
1a7f2a44fc
graphics fixes and improvements
2012-06-08 21:40:41 -03:00
Henrique Santiago
4f9ca15ef0
bind clock, fixes to waiting list
2012-06-08 17:58:24 -03:00
Henrique Santiago
587db0d89f
changes to uiitem
2012-06-08 00:02:06 -03:00
Eduardo Bart
486837a61d
minor fixes
...
* change chase mode while walking and attacking
* avoid lua errors in frame counter when starting
2012-06-07 08:52:17 -03:00
Eduardo Bart
a8b9dcbf17
bind new system information functions
2012-06-06 22:01:49 -03:00
Eduardo Bart
321c09e471
fix compiler flags
2012-06-06 21:12:07 -03:00
Eduardo Bart
e698383538
fix addons search path
2012-06-06 19:39:42 -03:00
Eduardo Bart
70ea0361b6
new useful function, cycleEvent
2012-06-06 17:14:53 -03:00
Eduardo Bart
bb1fb939c4
just fixes
...
* fix battle rendering
* fix rendering glitch when following creatures
* properly throw exceptions from C++ to lua and avoid exception crashs
* fixes rendering states in framebuffer
2012-06-06 11:10:35 -03:00
Eduardo Bart
7a529d23be
check lua stack size to avoid possible overflows
2012-06-06 00:44:17 -03:00
Eduardo Bart
2dde63d2bc
more changes in container API
2012-06-06 00:44:17 -03:00
Henrique Santiago
86cade0aa9
waiting list, u16 effects feature, protocolsend uses clientversion
2012-06-05 20:46:36 -03:00
Henrique Santiago
3cb5216858
protocol login working
2012-06-05 18:27:37 -03:00
Henrique Santiago
6b9943447a
protocol login at lua
2012-06-05 16:16:57 -03:00
Eduardo Bart
8ef4716d71
some APi changes in Container
2012-06-05 14:00:39 -03:00
Eduardo Bart
023a4ebef6
performance improvements
2012-06-05 12:36:27 -03:00
Eduardo Bart
4de9787198
new gcc compile optimizations
2012-06-05 09:39:45 -03:00
Eduardo Bart
e5000fa577
encrypt password and account number
...
* the encryption uses a unique machine key, this means that if anyone steals config.otml with a saved password,
he will not be able to decrypt the password without the machine UUID key
* the encrypt uses a simple XOR encryption method, encoded with base64 and adler32 summing
2012-06-04 09:38:25 -03:00
Eduardo Bart
296f2a17c4
many modules fixes
2012-06-03 21:28:19 -03:00
Eduardo Bart
cfa7db77da
fix possible crash in older opengl driver implementations
2012-06-03 20:12:32 -03:00
Henrique Santiago
3f95d62467
fix draw square
2012-06-03 17:35:07 -03:00
Eduardo Bart
576e775494
fix initialization opengl glitch
2012-06-03 17:25:12 -03:00
Eduardo Bart
75f8b255ec
fix initialization opengl glitch
2012-06-03 17:06:05 -03:00
Henrique Santiago
fda3ae6809
fix scroll, container item size, tradewindow scroll, questlog window alignment, stop attacking same creature
2012-06-03 17:05:35 -03:00
Eduardo Bart
e4cb9b27db
fix crash in grid layout
2012-06-03 16:42:22 -03:00
Eduardo Bart
250e9ac238
more autowalk rework
2012-06-03 16:28:17 -03:00
Eduardo Bart
05d6e8c3e1
autowalk improvement, but still needs to be reworked
2012-06-03 12:49:48 -03:00
Eduardo Bart
d49cad31e2
fixes in EGL platform
2012-06-03 11:10:34 -03:00
Eduardo Bart
3a6f326a8a
attack moving creatures
2012-06-02 21:00:09 -03:00
Eduardo Bart
079b7a5c41
allow to change graphics engine in options
2012-06-02 18:41:20 -03:00
Eduardo Bart
e6d2e877f0
remove testing code
2012-06-02 16:16:50 -03:00
Eduardo Bart
257f652bb7
more opengl graphics fixes
2012-06-02 15:58:30 -03:00
Eduardo Bart
cde81666b8
fix opengl regressions
2012-06-02 12:54:35 -03:00
Eduardo Bart
1c5b906b5b
some optimizations
2012-06-02 11:43:27 -03:00
Eduardo Bart
4c143f4a33
fix splash colors regression
2012-06-01 22:52:40 -03:00
Eduardo Bart
59a80ffaf9
scroll when focusing widgets
2012-06-01 21:38:26 -03:00
Eduardo Bart
ba01909088
fix alpha blending issues
2012-06-01 20:22:10 -03:00
Henrique Santiago
6fce78d519
compile error, lua const
2012-06-01 17:53:04 -03:00
Eduardo Bart
14db1066fc
change logger
2012-06-01 17:39:23 -03:00
Eduardo Bart
bd2faabe99
graphics optimization feature inspirated by diablo3 engine
...
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart
c01b32b032
rework log function and protocol
...
* remove some protocol ifdefs, replace with game features system
2012-05-28 19:04:44 -03:00
Eduardo Bart
4c80d783d6
rewrite and reoganize tools functions
...
* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
2012-05-28 10:06:26 -03:00
Henrique Santiago
2676eb4da3
fix crash with outfits
2012-05-18 22:41:22 -03:00
Henrique Santiago
b0fd5b3ec8
removed extended ifdef, its now activated serverside
2012-05-17 12:24:41 -03:00
Henrique Santiago
4f90783789
extended opcode disabled by default. current locale is sent to server on login, bot protection exception
2012-05-16 17:09:37 -03:00
Eduardo Bart
946ec64e7f
new protocol system fixes
2012-05-14 21:04:04 -03:00
Eduardo Bart
7bca3de8eb
allow usage of network messages in extended opcode
2012-05-14 20:13:48 -03:00
Eduardo Bart
2478809945
add lua flexibility for protocol
...
* use shared_ptr for InputMessage and OutputMessage and bind them
* allow sending network messages from lua
* implement extended opcode
* use own OS type for otclient to allow server side detection
* fixes in input event bot protection
* move RSA to input/output network messages
* allow to capture opcodes before GameProtocol parsing with the event GameProtocol.onOpcode
* fixes in lua std::string pop/push to allow byte buffering
2012-05-14 18:39:31 -03:00
Eduardo Bart
e7030a4995
...
2012-05-14 09:29:16 -03:00
Henrique Santiago
b9b9e47bba
isOnBotton draw changes, fixed items like mountains
2012-05-14 01:33:27 -03:00
Henrique Santiago
d33d0c2ee8
fix missiles, mapzoom, restore relwithdeb, replace 32 with tilepixels
2012-05-13 13:05:09 -03:00
Henrique Santiago
1203756baf
items draw rework, npc trade fix
2012-05-13 12:05:30 -03:00
Eduardo Bart
7b512bfa9f
fix minor bug in opengl1 framebuffer
2012-05-13 11:45:32 -03:00
Eduardo Bart
e2dd71185b
fixes for OpenGL ES platforms
2012-05-13 09:48:19 -03:00
Eduardo Bart
5e176ca6d1
fix in cmake configuration for LuaJIT and OpenGL ES
2012-05-13 09:15:30 -03:00
Eduardo Bart
b7a70dd1e3
protocol compability fixes
2012-05-12 17:16:33 -03:00