Eduardo Bart
619305cc6d
Fix creatures with item outfits
2012-07-26 10:48:35 -03:00
Eduardo Bart
0eb7c166c0
Fix console blue messages
2012-07-26 09:19:30 -03:00
Eduardo Bart
657640c270
Mounts
...
Show creature mounts
Fix outfit window
Fix some 9.6 protocol issues
2012-07-26 09:19:30 -03:00
Eduardo Bart
36c029fc69
Multiprotocol 8.1-9.6 finally working
...
Still have many minor issues, tests are needed
No recompilation needed anymore
9.60 messages is not fully implemented
2012-07-26 06:12:20 -03:00
Eduardo Bart
98c279c10b
Fix a stackpos bug in 9.6
2012-07-26 03:19:22 -03:00
Eduardo Bart
c795eb91ab
More multiprotocol support
2012-07-26 03:10:28 -03:00
Eduardo Bart
c54cd1fdf1
Use new coding style in game modules
...
Lots of refactoring and changes
Remove docs folder
2012-07-24 02:30:08 -03:00
Eduardo Bart
1c3e630237
Improve modules and sandbox system
2012-07-23 21:22:38 -03:00
Eduardo Bart
61d64c7417
Support for OTML inline sequences
2012-07-23 17:51:19 -03:00
BeniS
19dd96fd02
Market item filtering improvements and other some minor improvements
...
* Can now filter market items by vocation, level, slot type, and depot items.
* Added new bitwise lib for handling flag operations.
* Can now get/set local player vocation/premium (TODO: spell list).
2012-07-24 03:11:53 +12:00
Eduardo Bart
c9dce51458
Update otml and casts
...
Improve casts performance
OTML can now understand value escaped sequences
Use long instead of int for lua integer
2012-07-23 01:33:37 -03:00
Eduardo Bart
253a22db3d
Bind Creature::getDirection
2012-07-22 19:29:21 -03:00
niczkx
3461761739
comment out & remove untested stuff
2012-07-20 21:18:03 +02:00
niczkx
8a49d09b75
stop using pairs instead of index loops, please, it's so much slower
2012-07-20 20:56:08 +02:00
BeniS
483487ab09
More work on Market functionality and UI
...
* Now loads all market items.
* Can filter market items.
* Will load market offers on items.
* Edited some UI images.
2012-07-21 06:20:06 +12:00
Eduardo Bart
49f4c1c94b
Fix market tradeAs/showAs reading
2012-07-20 03:32:17 -03:00
Eduardo Bart
a11d6e501e
More refactoring and some changes
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* Move protocol safeSend() to send()
* Bind some new functions
* Refactor lots of enums
2012-07-20 02:52:57 -03:00
Eduardo Bart
a6d53532d2
Rename ThingType classes
2012-07-19 22:25:55 -03:00
BeniS
6293a49f8f
More on Market (far from done), Minor Fixes, Edited Outfits Module, Some Cosmetics.
...
* Started building the market UI.
* More work on the market functionality.
* Fixes to the market protocol. (Known issue: if I use safeSend method from Market (like so: MarketProtocol.send~) is thinks it is a bot).
* Fixes to the market offer class.
* Outfit window will no longer display the mount box if you are using protocol < 870.
* Added getFeature to playermount module.
* Added isMarketable and getMarketData to the lua binding.
* Added lua casts for MarketData.
* Fixed typo in the module manager.
* Added new 'light flat panel' for more variation (can change later) will require some graphics for market.
* Added new functions to table lib.
* Fixed some styling issues from previous commits.
2012-07-20 06:54:24 +12:00
niczkx
9dc88de6b0
missed something in last commit
2012-07-19 17:28:40 +02:00
niczkx
f74b013da2
ignore this
2012-07-19 15:55:10 +02:00
Eduardo Bart
f289db3a9e
Module sandboxing system
...
Sandboxing makes module scripts run inside an isolated lua environments,
making more easier and secure to script
Move and rework TextMessage using the new sandbox system
2012-07-19 06:15:23 -03:00
Eduardo Bart
e2921c6407
Optimize map view zoomout performance
2012-07-19 03:36:04 -03:00
niczkx
aef3a5b8db
more work on xml stuff (prolly done for today)
2012-07-18 16:36:46 +02:00
niczkx
5015ced156
update houses/monsters/items xml readers
2012-07-18 13:46:58 +02:00
Eduardo Bart
b0e6b3b8fb
Update item OTBM attributes reader
...
* Fix some lua errors generated by playMusic
* Fix possible crash when starting otcliet without dat loaded
2012-07-18 05:34:17 -03:00
Eduardo Bart
cf9f57736f
More multiprotocol progress
2012-07-18 03:04:57 -03:00
niczkx
c8d1d5ecf2
rewrite xml stuff #2 - will be testing the monsters xml code soon
2012-07-18 02:58:28 -03:00
Eduardo Bart
cb1848d48d
Fix error in start/stop music
2012-07-17 22:22:21 -03:00
Eduardo Bart
eb24d6776e
Multi-protocol
...
Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature
* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
2012-07-17 20:53:19 -03:00
BeniS
6fc11d2fa9
Forgot to make private functions local.
2012-07-18 11:31:32 +12:00
niczkx
28825a3298
lalala
2012-07-18 00:03:46 +02:00
niczkx
02f89dd8be
fixes
2012-07-17 16:12:29 -03:00
BeniS
b7ac6ce6d5
Added Market/MarketProtocol module to begin the construction of the Market! Fixed some Minor Issues, and Some Cosmetics
...
* Added new protocol lib.
* Added missing Game Features to game/const.lua
* Added new Market module that will handle the market/market protocols too.
* Finished Market protocol and begun on the market structure (MarketOffer etc).
* Removed any traces of market protocol in the core (I think).
* Moved minimap images to /images.
* Removed old zoom images for minimap.
* Fixed a bug with randomize outfit.
2012-07-18 02:36:27 +12:00
niczkx
12d30f7355
monsters
2012-07-17 12:00:22 +03:00
Eduardo Bart
c131d29b5f
Fix some issues with the current working directory
2012-07-16 21:30:15 -03:00
Eduardo Bart
bc81c9c8bf
Packages system with .otpkg files
...
When otclient initializes it tries to find all .otpkg files inside the
current search paths (./ ./modules ./addons) and then add them
to the front of current search paths. This way .otpkg can contains
many modules/addons and modifications in a single file that otclient
can recognize.
otpkg files can be compressed files supported by PhysFS, which
are ZIP (.zip) and LZMA (.7z).
2012-07-16 16:35:14 -03:00
BeniS
09425eba31
Fixed crash issue with outfit window with protocols <= 860
2012-07-17 02:39:08 +12:00
BeniS
92e3c2cbd6
Fixes to mounting, outfit randomizing, and added creature getSpeed to the lua binding.
2012-07-16 11:08:27 +12:00
Eduardo Bart
f47a947bf3
Fixes for last commits
2012-07-15 11:29:05 -03:00
Eduardo Bart
7a08fed689
Optimize overall memory usage
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* Fixes in otbm loader
* Rework BinaryTree
2012-07-15 10:30:39 -03:00
BeniS
03ca792dbd
* Missed in last commit.
2012-07-15 23:58:51 +12:00
BeniS
81e6cf210e
Merge remote-tracking branch 'origin/master'
2012-07-15 23:50:36 +12:00
BeniS
5520501673
Implemented the mount interface, Fixed some interface stuff, Some cosmetics, and Updated the outfits window
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* Added new arrow buttons.
* Fixed the vertical separator.
* Added new game_playermount module to handle player mounting.
* Moved the battle icons to /images.
* Outfit window accommodates for mounts, loads addons more efficiently and keeps addons set on update, added new Outfit.randomize function that allows you to randomize your outfit colors, and set up a new layout.
2012-07-15 23:49:28 +12:00
niczkx
3db6217b7c
trolol
2012-07-15 20:54:44 +03:00
Eduardo Bart
1b0c527ad6
Fix Thing::getTopThing
2012-07-15 03:17:31 -03:00
Eduardo Bart
98c4240446
Changes for the mapeditor
2012-07-15 03:17:31 -03:00
niczkx
7ffb760368
trolo
2012-07-15 21:12:03 +03:00
Eduardo Bart
ec5106e7ce
Fix skin texture caching
2012-07-14 18:30:00 -03:00
Eduardo Bart
36e5a5a92f
Remove if spaces
2012-07-14 14:29:42 -03:00
Eduardo Bart
70115e391d
Merge fallen changes
2012-07-14 14:22:18 -03:00
niczkx
5e0f18ab5b
missing files
2012-07-14 16:34:24 -07:00
niczkx
992cbf9d1d
mapeditor changes
2012-07-14 16:20:38 -07:00
Eduardo Bart
e3298d561c
Rework application class and framework
...
Make otclient's framework flexible enough to run console apps like
servers, so this mean is possible to build otclient versions without
graphical interface and use it's framework to code servers
2012-07-13 22:23:11 -03:00
Eduardo Bart
29ab28065b
Fix alt tab issue on win32
2012-07-13 00:56:56 -03:00
Eduardo Bart
c0c2411854
Improve minimap
2012-07-12 16:16:23 -03:00
BeniS
8850528091
Updated Top Menu, Health Info, Combat Controls, Console (Channels), Game Toggle Buttons, Minimap Layout, Game Interface Prompts, and Creature Draw Info.
...
* Added new left and right game button panels.
* Relocated main game toggle buttons to the right side of the screen to make it easier to toggle miniwindows.
* Added table.empty(t) function to table lib.
* Renamed module game_healthbar to game_healthinfo.
* Combat controls now save per character (e.g. Fight mode, chase mode, safe fight mode)
* Last channels open now save per character.
* Fixed typo in containers.lua.
* Added logout prompting window message when you logout via the logout button.
* Added exit promting window message when you attempt to exit the client.
* Repositioned some minimap buttons.
* Fixed so when creatures health percent is < 1 it will not draw the creature information.
Known Issues:
* If you move a container widget into the map rect if you move an item onto itself it will allow this to execute still dropping the item on the ground.
* The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server.
2012-07-13 04:45:22 +12:00
Kamil
8f492f7e06
Fixed bug with adding Vip from console or map, who is already on viplist.
2012-07-12 13:21:51 +02:00
Henrique
9523b5cde5
Changes to last commit. Maybe add FW_LUA, FW_SOUND, etc definitions further
2012-07-12 00:55:18 -03:00
Henrique
962e9c7d16
Allow logger usage on console applications
2012-07-12 00:21:26 -03:00
kilouco
aaf3351e87
Fixed so Shift-Tab functionality works properly.
2012-07-10 23:18:33 -03:00
Eduardo Bart
d39ca7de10
Restore periodicalEvent function
...
* and typo fixes
2012-07-10 14:36:18 -03:00
Eduardo Bart
77648a2ffa
Fix compilation using static libs on linux
2012-07-09 20:28:48 -03:00
Eduardo Bart
e7691b873b
Add error code to onError protocol event
2012-07-09 19:45:34 -03:00
Eduardo Bart
a1644cad29
Minor g_app lua binding fix
2012-07-09 13:36:46 -03:00
Eduardo Bart
f215b206b1
Fix issue #25
2012-07-09 10:38:03 -03:00
Eduardo Bart
31612036fb
Fix issue #23
2012-07-09 10:30:41 -03:00
BeniS
902ce06e88
Fixed an issue with the battle list filter.
...
More work on the minimap, interface changes, fixed direction controls, fixed reseting, fixed some draw things (needs some more work to finish).
Fixed a bug in the battle list causing Battle.onFollow(creature) to execute when there was no follow.
2012-07-09 09:19:02 -03:00
otfallen
c8d9833444
woops, added new type to gitignore aswellas commit changes to init.lua
2012-07-09 08:56:18 +02:00
otfallen
42971b10f8
backing up at OTBM loading, if someone can continue working on it until I'm available again, I would appreciate it much, here is current progress: http://pastebin.com/qEfC9ftv
2012-07-09 08:46:11 +02:00
Eduardo Bart
1e8491cdcd
fix possible compile issue in Os X
2012-07-08 14:05:29 -03:00
Eduardo Bart
4ac3ec8344
Minor fixes for releasing otclient
2012-07-08 13:46:09 -03:00
BeniS
4453242bee
Adjusted chase modes to work correctly, added new option for auto chase override. Fixed NPC speak messages to appear in the correct position.
2012-07-08 02:09:50 +12:00
Henrique Santiago
6a85c31a77
Some particle stuff, far from done
2012-07-06 02:01:13 -03:00
Eduardo Bart
8cc14c2d2d
Save graphics options
2012-07-05 15:49:10 -03:00
Eduardo Bart
6bce0bd680
Imrove lua engine
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* Allow bound C++ functions to return multiples values to lua with tuples
2012-07-05 09:38:48 -03:00
Henrique Santiago
0b98dca50f
Changes to autowalk position on different floors, move its functions to game interface
2012-07-05 02:40:31 -03:00
Eduardo Bart
2c6b83b476
Fix issue #14 , pre animate autowalks
2012-07-05 01:10:01 -03:00
Eduardo Bart
71bed49f80
Fixed issue #15 that caused lua stack to grow indefinitely
2012-07-04 09:10:05 -03:00
Henrique Santiago
cfd31ef4c0
Change uiitem draw
2012-07-02 17:30:15 -03:00
Eduardo Bart
16d4729f06
Check wrong slot/skill to avoid leaks
2012-06-25 20:48:36 -03:00
Eduardo Bart
472e78d368
Make C++ exception works for lua
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* Throw exception when open a file fails
2012-06-25 19:42:38 -03:00
Eduardo Bart
98a1b611bf
Refactor for documentation
2012-06-25 19:19:17 -03:00
Eduardo Bart
2c7ae6e521
Now otb reader is properly working
2012-06-24 12:44:33 -03:00
Eduardo Bart
e65a8456e9
Add binary tree class for reading otb
2012-06-24 10:06:02 -03:00
Eduardo Bart
dbf5e8266b
Rename crash file
2012-06-24 10:06:02 -03:00
Eduardo Bart
eec6114b2d
Optimize lua object push
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* Optimize position hash
* Fix minimap reload
2012-06-24 08:20:39 -03:00
Eduardo Bart
79532cd612
Optimize minimap save/load
2012-06-23 18:30:54 -03:00
Eduardo Bart
fcd6d3cfe9
Minimap fixes
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* Fix infinite loop while loading minimap
* Fix errors in FileStream class
* Remake OTCM map format
* Fixes in UIMap
2012-06-23 12:03:28 -03:00
Eduardo Bart
4515e360e4
A lot of cmake changes, fix compile on win32
2012-06-22 16:04:03 -03:00
Eduardo Bart
139f389d88
fix infinite loop while saving empty minimap
2012-06-22 14:26:12 -03:00
Eduardo Bart
0c14a8e602
fix minor cmake issue
2012-06-22 13:02:16 -03:00
Eduardo Bart
170236f822
add missings files
2012-06-22 02:28:13 -03:00
Eduardo Bart
d39cf361ab
improve minimap
2012-06-22 02:26:22 -03:00
Eduardo Bart
aed779a2c8
doc and luabinder changes
2012-06-22 00:14:13 -03:00
Eduardo Bart
c5674d10ba
some refactoring
2012-06-21 20:58:18 -03:00
Henrique Santiago
a7c17cec2e
Save miniwindows states
2012-06-21 16:31:36 -03:00
Eduardo Bart
96c363d997
changes for otb compability
2012-06-21 14:54:20 -03:00
Eduardo Bart
f3499efe83
Adjust fallen changes
...
* Restore old map load() used in minimap
* Change tabs to 4 spaces
* Add missing cmake file
2012-06-21 00:05:44 -03:00
otfallen
6b0d922dd9
missing files
2012-06-21 04:39:40 +02:00
otfallen
d139c3738b
map stuff
2012-06-21 04:31:29 +02:00
Eduardo Bart
9d5d400f7a
Fix cmake issue
2012-06-20 04:13:19 -03:00
Henrique
db4ced65eb
Fix skin and locale at first run, adding new locale to combobox, exit function double call, enable sound option
2012-06-20 03:31:52 -03:00
Eduardo Bart
eb457bf9cd
Fix error when exiting in win32
2012-06-20 02:41:00 -03:00
Eduardo Bart
8761220deb
Refactoring and flexibility changes
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* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
2012-06-19 21:16:52 -03:00
Eduardo Bart
9e72860178
fix compile issue
2012-06-19 11:18:22 -03:00
Henrique Santiago
4bdcae2f8b
improvements to skins
2012-06-19 05:46:49 -03:00
Eduardo Bart
5a048eb7ea
Minor graphics fixes
2012-06-18 20:58:56 -03:00
Eduardo Bart
cb58d2dcfa
Compile fixes for mingw32
2012-06-18 13:05:16 -03:00
Eduardo Bart
dff1564395
Fix bad usage of glDrawArrays that could lead to crash in some specific cases
2012-06-18 11:15:44 -03:00
Eduardo Bart
1c7bbaea89
Fix memory leaks
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* Fix recursive reference memory leak in UIWidget
* Make Event/ScheduledEvent memory-leak safe
* Fix exit crashs by freeing graphics resources before destroying GL context
* Add many asserts to avoid any leak regression
2012-06-18 05:13:52 -03:00
Eduardo Bart
f650b0e5bb
Restore and fix compile warnings
2012-06-17 18:47:05 -03:00
Eduardo Bart
ad04043a88
Lua binder compability changes
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* A lot of changes in lua binder to compile with clang's libc++
* Add more portability to luabinder
* Remove const keyword from bound lua functions
* Deprecate std::bind usage with luabinder replace its usage with registerSingletonClass/bindSingletonFunction for binding singleton classes
* Fix a bug in lua binder where calling functions with bil object would make the client crash
* More fixes to compile with clang
2012-06-17 12:21:46 -03:00
Eduardo Bart
10b33c6124
Compile with clang and add cotire
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* Add cotire cmake module to speedup compilation https://github.com/sakra/cotire
* Fix clang error and warnings
* Rename Font to BitmapFont to fix conflict with Xlib.g Font typedef
* Remove legacy PCH support
* Improve Position hash
2012-06-16 20:20:22 -03:00
Eduardo Bart
4813b7eb4b
many changes
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* Fixes in WIN32 platform
* Remove unused files
* Make StaticText work more like tibia
* Fix WIN32 compilation
* Fix regression in framebuffers that caused battle to disappear
* Shader fixes for DX9
* Add two new shaders: noise and heat
2012-06-15 21:46:36 -03:00
Eduardo Bart
10b60a3871
fix high CPU usage under low framerate limit
2012-06-15 08:46:55 -03:00
Eduardo Bart
cae4d46a7d
implement style priority with # syntax
2012-06-14 21:30:46 -03:00
Eduardo Bart
0a6470eac4
...
2012-06-14 20:51:11 -03:00
Eduardo Bart
fb36ff2da3
fix freezes from server talks spam
2012-06-14 19:27:57 -03:00
Eduardo Bart
83f86eac64
experimental map shaders
2012-06-14 15:26:55 -03:00
Eduardo Bart
318109158a
changes to make development easier in QtCreator
2012-06-12 13:50:43 -03:00
Eduardo Bart
72f569c250
improve walk animation on low end hardware
2012-06-11 16:03:36 -03:00
Eduardo Bart
8cef6463b3
improve miniwindow moving
2012-06-11 11:10:03 -03:00
Eduardo Bart
e91f822f62
fixes in WIN32-EGL
2012-06-10 20:48:53 -03:00
Eduardo Bart
29dadb849e
add EGL to win32
2012-06-10 15:52:08 -03:00
Henrique Santiago
db59c73ed2
changes to progressrect
2012-06-10 04:46:00 -03:00
Henrique Santiago
52333f5d28
progress rect
2012-06-10 03:09:37 -03:00
Eduardo Bart
1a2e97bb5e
show private message on screen
...
* disable GL blending in some situations to speedup on older hardware
* fix wrap size in CachedText
2012-06-09 10:00:08 -03:00
Eduardo Bart
205aefe12f
add missing file
2012-06-08 22:15:58 -03:00
Eduardo Bart
95cf7eb788
graphics optimizations/fixes/features
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* cache text vertex for StaticText, AnimatedText and Creature names
* improved outfit rendering
* fully compatible with OpenGL 1.1
* enable mipmaping for game sprites again
* Ctrl+W hotkey clean game texts
2012-06-08 21:40:41 -03:00
Eduardo Bart
1a7f2a44fc
graphics fixes and improvements
2012-06-08 21:40:41 -03:00
Henrique Santiago
4f9ca15ef0
bind clock, fixes to waiting list
2012-06-08 17:58:24 -03:00
Henrique Santiago
587db0d89f
changes to uiitem
2012-06-08 00:02:06 -03:00
Eduardo Bart
486837a61d
minor fixes
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* change chase mode while walking and attacking
* avoid lua errors in frame counter when starting
2012-06-07 08:52:17 -03:00
Eduardo Bart
a8b9dcbf17
bind new system information functions
2012-06-06 22:01:49 -03:00
Eduardo Bart
321c09e471
fix compiler flags
2012-06-06 21:12:07 -03:00
Eduardo Bart
e698383538
fix addons search path
2012-06-06 19:39:42 -03:00
Eduardo Bart
70ea0361b6
new useful function, cycleEvent
2012-06-06 17:14:53 -03:00
Eduardo Bart
bb1fb939c4
just fixes
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* fix battle rendering
* fix rendering glitch when following creatures
* properly throw exceptions from C++ to lua and avoid exception crashs
* fixes rendering states in framebuffer
2012-06-06 11:10:35 -03:00
Eduardo Bart
7a529d23be
check lua stack size to avoid possible overflows
2012-06-06 00:44:17 -03:00
Eduardo Bart
2dde63d2bc
more changes in container API
2012-06-06 00:44:17 -03:00
Henrique Santiago
86cade0aa9
waiting list, u16 effects feature, protocolsend uses clientversion
2012-06-05 20:46:36 -03:00
Henrique Santiago
3cb5216858
protocol login working
2012-06-05 18:27:37 -03:00
Henrique Santiago
6b9943447a
protocol login at lua
2012-06-05 16:16:57 -03:00
Eduardo Bart
8ef4716d71
some APi changes in Container
2012-06-05 14:00:39 -03:00
Eduardo Bart
023a4ebef6
performance improvements
2012-06-05 12:36:27 -03:00
Eduardo Bart
4de9787198
new gcc compile optimizations
2012-06-05 09:39:45 -03:00
Eduardo Bart
e5000fa577
encrypt password and account number
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* the encryption uses a unique machine key, this means that if anyone steals config.otml with a saved password,
he will not be able to decrypt the password without the machine UUID key
* the encrypt uses a simple XOR encryption method, encoded with base64 and adler32 summing
2012-06-04 09:38:25 -03:00
Eduardo Bart
296f2a17c4
many modules fixes
2012-06-03 21:28:19 -03:00
Eduardo Bart
cfa7db77da
fix possible crash in older opengl driver implementations
2012-06-03 20:12:32 -03:00
Henrique Santiago
3f95d62467
fix draw square
2012-06-03 17:35:07 -03:00
Eduardo Bart
576e775494
fix initialization opengl glitch
2012-06-03 17:25:12 -03:00
Eduardo Bart
75f8b255ec
fix initialization opengl glitch
2012-06-03 17:06:05 -03:00
Henrique Santiago
fda3ae6809
fix scroll, container item size, tradewindow scroll, questlog window alignment, stop attacking same creature
2012-06-03 17:05:35 -03:00
Eduardo Bart
e4cb9b27db
fix crash in grid layout
2012-06-03 16:42:22 -03:00
Eduardo Bart
250e9ac238
more autowalk rework
2012-06-03 16:28:17 -03:00
Eduardo Bart
05d6e8c3e1
autowalk improvement, but still needs to be reworked
2012-06-03 12:49:48 -03:00
Eduardo Bart
d49cad31e2
fixes in EGL platform
2012-06-03 11:10:34 -03:00
Eduardo Bart
3a6f326a8a
attack moving creatures
2012-06-02 21:00:09 -03:00
Eduardo Bart
079b7a5c41
allow to change graphics engine in options
2012-06-02 18:41:20 -03:00
Eduardo Bart
e6d2e877f0
remove testing code
2012-06-02 16:16:50 -03:00
Eduardo Bart
257f652bb7
more opengl graphics fixes
2012-06-02 15:58:30 -03:00
Eduardo Bart
cde81666b8
fix opengl regressions
2012-06-02 12:54:35 -03:00
Eduardo Bart
1c5b906b5b
some optimizations
2012-06-02 11:43:27 -03:00
Eduardo Bart
4c143f4a33
fix splash colors regression
2012-06-01 22:52:40 -03:00
Eduardo Bart
59a80ffaf9
scroll when focusing widgets
2012-06-01 21:38:26 -03:00
Eduardo Bart
ba01909088
fix alpha blending issues
2012-06-01 20:22:10 -03:00
Henrique Santiago
6fce78d519
compile error, lua const
2012-06-01 17:53:04 -03:00
Eduardo Bart
14db1066fc
change logger
2012-06-01 17:39:23 -03:00
Eduardo Bart
bd2faabe99
graphics optimization feature inspirated by diablo3 engine
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* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart
c01b32b032
rework log function and protocol
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* remove some protocol ifdefs, replace with game features system
2012-05-28 19:04:44 -03:00
Eduardo Bart
4c80d783d6
rewrite and reoganize tools functions
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* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
2012-05-28 10:06:26 -03:00
Henrique Santiago
2676eb4da3
fix crash with outfits
2012-05-18 22:41:22 -03:00
Henrique Santiago
b0fd5b3ec8
removed extended ifdef, its now activated serverside
2012-05-17 12:24:41 -03:00
Henrique Santiago
4f90783789
extended opcode disabled by default. current locale is sent to server on login, bot protection exception
2012-05-16 17:09:37 -03:00
Eduardo Bart
946ec64e7f
new protocol system fixes
2012-05-14 21:04:04 -03:00
Eduardo Bart
7bca3de8eb
allow usage of network messages in extended opcode
2012-05-14 20:13:48 -03:00
Eduardo Bart
2478809945
add lua flexibility for protocol
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* use shared_ptr for InputMessage and OutputMessage and bind them
* allow sending network messages from lua
* implement extended opcode
* use own OS type for otclient to allow server side detection
* fixes in input event bot protection
* move RSA to input/output network messages
* allow to capture opcodes before GameProtocol parsing with the event GameProtocol.onOpcode
* fixes in lua std::string pop/push to allow byte buffering
2012-05-14 18:39:31 -03:00
Eduardo Bart
e7030a4995
...
2012-05-14 09:29:16 -03:00
Henrique Santiago
b9b9e47bba
isOnBotton draw changes, fixed items like mountains
2012-05-14 01:33:27 -03:00
Henrique Santiago
d33d0c2ee8
fix missiles, mapzoom, restore relwithdeb, replace 32 with tilepixels
2012-05-13 13:05:09 -03:00
Henrique Santiago
1203756baf
items draw rework, npc trade fix
2012-05-13 12:05:30 -03:00
Eduardo Bart
7b512bfa9f
fix minor bug in opengl1 framebuffer
2012-05-13 11:45:32 -03:00
Eduardo Bart
e2dd71185b
fixes for OpenGL ES platforms
2012-05-13 09:48:19 -03:00
Eduardo Bart
5e176ca6d1
fix in cmake configuration for LuaJIT and OpenGL ES
2012-05-13 09:15:30 -03:00
Eduardo Bart
b7a70dd1e3
protocol compability fixes
2012-05-12 17:16:33 -03:00
Eduardo Bart
ffa94f10b6
fix wrong RSA
2012-05-12 11:45:20 -03:00
Eduardo Bart
ee5b00c1a6
fix compile for 862
2012-05-12 11:10:47 -03:00
Eduardo Bart
469e0bbbca
make dat reader more compatible with malformed dats
2012-05-12 09:30:51 -03:00
Eduardo Bart
ae2a476872
more bindings/sends for 870-953
2012-05-12 08:55:22 -03:00
Eduardo Bart
fa9c942471
basic protocol 953 support, logging in real tibia!
2012-05-12 01:52:16 -03:00
Eduardo Bart
abbd15b1c2
basic protocol 910 support
2012-05-11 22:44:13 -03:00
Eduardo Bart
cc261931be
more otserv compatibilities fixes
2012-05-11 18:40:40 -03:00
Eduardo Bart
d586bb5e93
some protocol changes for more compatibility
2012-05-11 16:39:54 -03:00
Eduardo Bart
5584bfdd99
support for protocol854
2012-05-11 15:35:17 -03:00
Eduardo Bart
5a47e9d8a9
support for protocol 810
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* change in protocol/network classes to make compatible with older protocols
* use filestream for reading dat
* add many ifdefs for multi-protocol support
2012-05-11 15:02:57 -03:00
Eduardo Bart
f9bae92bff
fix walk bug
2012-05-11 06:17:46 -03:00
Eduardo Bart
3f2071d097
fix possible walk crash
2012-05-11 06:17:46 -03:00
Eduardo Bart
9abac474dd
style adjustment and fixes
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* style adjustments, now window and button style
* fix bug when logging on a tile with too many creatures
* remove deprecated onLogin and onLogout events
2012-05-11 06:17:46 -03:00
Henrique Santiago
a20a56a66c
tile max things
2012-05-10 09:09:44 -03:00
Eduardo Bart
16f991e2ed
fix float precision issue for comparing colors
2012-05-09 22:50:48 -03:00
Eduardo Bart
04eca969fa
fix compile issue for win32
2012-05-09 20:04:09 -03:00
Eduardo Bart
606fc38109
fixes and missing file
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* fix walking on tile that has too many creatures
* add missing file
* some walk rework
2012-05-09 19:19:05 -03:00
Eduardo Bart
6495d74edd
restore outfit colors
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* rework sprite manager and ThingType
* render colored outfits again compatible with OpenGL 1
2012-05-09 17:26:34 -03:00
Eduardo Bart
fea34a41ea
trade working
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* use only mouse left release in checkboxes
* remvoe duplicated code in radiogroup
* implement player trade
2012-05-09 09:24:35 -03:00
Eduardo Bart
2afa80b1cd
slowly adding documentation..
2012-05-02 20:20:25 -03:00
Eduardo Bart
44cf5e20d3
begin some documentation in styles
2012-05-02 15:31:07 -03:00
Eduardo Bart
02c5e7b8ff
missing files
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* add questlog icon
* add playertrade otui
* some protocol changes for extended messages
2012-05-01 21:41:42 -03:00
Eduardo Bart
788a831f24
bug report module
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* change modules authors and website
* avoid anchors recursivity crash
* update README
2012-05-01 10:06:38 -03:00
Eduardo Bart
4f08a288ca
fix compile error, rebind trade functions
2012-04-30 23:59:17 -03:00
Eduardo Bart
2f0a151fed
questlog module complete
2012-04-30 23:00:07 -03:00
Eduardo Bart
f290d821f1
textbooks module complete
2012-04-30 21:53:02 -03:00
Eduardo Bart
00740b56f3
begin playertrade, questlog and textbooks modules
2012-04-30 21:20:27 -03:00
Eduardo Bart
5b352ac999
add missing lua functions
2012-04-30 19:30:54 -03:00
Eduardo Bart
42ba5b7a2a
bind rule violations/bug report functions
2012-04-30 19:25:43 -03:00
Eduardo Bart
beaba25af1
UI tweaks
2012-04-30 16:30:37 -03:00
Eduardo Bart
3f689e0edf
optimize UIWidget for largers NPC trades
2012-04-30 03:34:29 -03:00
Eduardo Bart
dc0ade2bd0
fix teleport incompability with some servers
2012-04-28 23:02:50 -03:00
Eduardo Bart
008fa85635
revert windows and line ending sh*t
2012-04-28 22:07:47 -03:00
Eduardo Bart
df0147cf64
remove usage of libpng with custom save_png
2012-04-28 21:16:22 -03:00
Cayan
6ed0e099db
Added support for exporting the sprites as PNG files.
2012-04-28 20:47:34 -03:00
Eduardo Bart
cc965bb77b
add libpng as dependency
...
* NOTE: you will need to download the new required libraries
2012-04-28 19:02:57 -03:00
Eduardo Bart
d3665efbb2
fix some items not being rendered in npc trade
2012-04-28 12:35:15 -03:00
Eduardo Bart
53bbde0b48
add missing protocol 8.6 optbyte
2012-04-28 12:12:02 -03:00
Eduardo Bart
47bd619273
more fixes in count/subtypes
2012-04-27 21:44:55 -03:00
Eduardo Bart
519a52910e
fix in npc trade
2012-04-27 20:51:46 -03:00
Eduardo Bart
f589e6a786
fix in npc trade
2012-04-27 20:47:08 -03:00
Eduardo Bart
b75483e9bf
fixes
...
* fix filestream read
* fix transparent minimap
2012-04-27 19:17:51 -03:00
Eduardo Bart
d3c484938d
why so many readme updates?
2012-04-27 06:59:32 -03:00
Eduardo Bart
7b81a0cf3b
fix possible crash when trading and using containers
2012-04-27 04:28:06 -03:00
Eduardo Bart
ceb051cb75
finally reloadable vip, skills, inventory, chat and minimap
2012-04-27 03:30:54 -03:00
Eduardo Bart
d0b839a4eb
fix warnings and some reloading issues
2012-04-27 01:54:14 -03:00
Eduardo Bart
34091bc48e
implement all needed tr() for localization
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* implement some pt-BR translations
* remove legacy about module
2012-04-26 16:54:16 -03:00
Eduardo Bart
fae2cc6481
new scripting functionality
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* dofiles functions to run all scripts inside a directory
* new style option ! that evaluates its value from a lua code
2012-04-26 12:11:03 -03:00
Eduardo Bart
243bd3a930
fix rendering of quotes
2012-04-26 00:34:32 -03:00
Henrique Santiago
60495174a4
bot traceback, moveup function, chat setting default ongamestart
2012-04-25 21:15:48 -03:00
Eduardo Bart
9aa12acc22
performance improvements
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* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
2012-04-24 18:05:46 -03:00
Eduardo Bart
ee664657fb
avoid some opengl redundant calls
2012-04-24 13:37:46 -03:00
Eduardo Bart
70f14b5ac3
improve performance on linux by removing glFinish()
2012-04-24 13:23:33 -03:00
Eduardo Bart
9cf40d7f53
fix repeated texture allocation bug
2012-04-24 13:18:45 -03:00
Eduardo Bart
efd17361f8
non relevant drawing changes
2012-04-24 09:21:48 -03:00
Eduardo Bart
dc08ba2e17
fix F10 hotkey on Windows
2012-04-24 09:21:48 -03:00
Henrique Santiago
dcefeb134c
remove print, fix creature name position
2012-04-21 21:45:05 -03:00
Eduardo Bart
dcb196d45a
minor opengl1 optimization
2012-04-20 10:32:21 -03:00
Eduardo Bart
affcd03e06
don't use hardware buffers by default
2012-04-20 10:18:33 -03:00
Eduardo Bart
d006e52c78
support for non power of two textures
2012-04-20 09:07:47 -03:00
Eduardo Bart
f14706206a
continue implementing new graphics engine
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* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
2012-04-20 07:16:03 -03:00
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
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* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart
a4a00a49fe
cmake option to use luajit
2012-04-16 10:57:24 -03:00
Eduardo Bart
1d558bc412
make precompiled header work again
2012-04-15 08:00:13 -03:00