Henrique Santiago
fb7ab21e71
Move RSA class to Crypt
12 years ago
Eduardo Bart
fa15c25951
Implement support for coroutines in C++
12 years ago
Eduardo Bart
6a68569319
Minor changes
12 years ago
Henrique Santiago
4e0642c814
Removed GMP and added OpenSSL. Rsa class might be moved to Crypto later.
12 years ago
Henrique Santiago
d939ade06d
Fix compile issue and miniwindows index
12 years ago
niczkx
092876d0e1
more fixes to compiling with gcc 4.6
12 years ago
Eduardo Bart
7d62763c92
Fix compile issue in gcc 4.6
12 years ago
Eduardo Bart
c218f915ba
Fix possible link issue in OS X
12 years ago
Henrique
4954d5fecb
Some mysql stuff
12 years ago
Eduardo Bart
9e917ece88
Fix glitch caused by grounds with speed 1
12 years ago
Eduardo Bart
ec1d5aa260
Minor changes
...
Update hovered widget when moving widget
Remove lockWalk from g_game.follow()
12 years ago
Eduardo Bart
f103f3ee62
Minor fix in packed_vector
12 years ago
Henrique
7116f6dea1
More sql stuff
12 years ago
Eduardo Bart
ee4f155b92
Minor fix in std::packed_any
12 years ago
Henrique
8a5195430a
Add SQL extension, still in early stage
12 years ago
Eduardo Bart
773d58da01
Optimize lua object pushing
12 years ago
Henrique
3b345cf868
Add setXteaKey function
12 years ago
Eduardo Bart
103daa63e3
Fix compile issues with clang
12 years ago
Henrique
4f0e00fdfa
Change to RSA decrypt function
12 years ago
Eduardo Bart
3bac3dcbb4
Rework stdext classes
...
Implement new classes:
* stdext::any => ligher replacement for boost::any
* stdext::packed_any => like any but optimized to use less memory
* stdext::shared_object => ligher replacement for std::shared_ptr
* stdext::shared_object_ptr => replacement for boost::intrusive_ptr
* stdext::fast_storage => for storing dynamic data
* stdext::packed_storage => same but with less memory
* stdext::packed_vector => std::vector with less memory
Compiling should be a little faster now because global boost including
is not needed anymore
12 years ago
Henrique
3c1a5f24e8
Fix to protocolgame
12 years ago
Eduardo Bart
614d1544c0
Fix market reload and a crash when exiting
12 years ago
Eduardo Bart
bca1af8f11
Add warning when trying to use invalid LuaObject class
12 years ago
Eduardo Bart
f4641333f4
Fix a rare drag/drop issue
12 years ago
Eduardo Bart
fbb3c9933a
Fix audio stopping on buffer underruns
12 years ago
Eduardo Bart
a1fb373b1b
Revert protocol bug added in lasts commit
12 years ago
niczkx
e316c0b5cd
Merge both getString functions in binarytree
12 years ago
Henrique
12e6602925
Bind connection and fix protocol recv without xtea
12 years ago
Henrique
c969f5209f
Some changes to server compatibility
12 years ago
niczkx
4c369bc823
fix compiling on gcc 4.6 (too early to use 4.7.1...)
12 years ago
Mark Samman
39db801f93
Fixed 9.6 otb loading
12 years ago
Eduardo Bart
03b8241bbc
Rename stdext::shared_object_ptr to compile in gcc 4.6
12 years ago
Eduardo Bart
59b6abfa09
Implement message modes for 9.6
...
Fix possible crash when closing otclient
Fix private messages
Fix messages in 9.6
12 years ago
Eduardo Bart
05436e135a
Fix some bugs
12 years ago
Eduardo Bart
1e2d20d289
Fix typos
12 years ago
Eduardo Bart
487dafb8c0
Fix compile issue in mingw32
12 years ago
Eduardo Bart
e2efbcffbe
Fix crash in clang while casting enums
12 years ago
Eduardo Bart
68ebcb559f
Fixes for compiling with clang
12 years ago
Eduardo Bart
73769c62e4
Just some refactoring
12 years ago
Eduardo Bart
e0431021b5
Huge engine change, replace all std::shared_ptrs
...
Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj
using boost::intrusive_ptr
Advantages:
* half memory usage
* faster and lightweight
Disadvantages:
* using weak_ptr is not supported anymore
* compiling seems slower
12 years ago
Eduardo Bart
17dd08d983
More compatibility with OS X in CMake
...
Optimize Tile
12 years ago
Eduardo Bart
497902736c
Enable widget debugging
12 years ago
Eduardo Bart
4566472662
Allow to use more than 2GB of memory on win32
12 years ago
Eduardo Bart
d85dd3e20f
Normalize source code
...
Add .gitattributes
Remove trailing whitespaces
12 years ago
niczkx
a240429cb8
Fix possible gcc optimizations to binary reading
12 years ago
Eduardo Bart
d2b85bdba8
More modules fixes
12 years ago
Eduardo Bart
0a49f58e50
Fix crash when InputMessage is too large
12 years ago
Eduardo Bart
c795eb91ab
More multiprotocol support
12 years ago
Eduardo Bart
c54cd1fdf1
Use new coding style in game modules
...
Lots of refactoring and changes
Remove docs folder
12 years ago
Eduardo Bart
1c3e630237
Improve modules and sandbox system
12 years ago
Eduardo Bart
61d64c7417
Support for OTML inline sequences
12 years ago
Eduardo Bart
c9dce51458
Update otml and casts
...
Improve casts performance
OTML can now understand value escaped sequences
Use long instead of int for lua integer
12 years ago
niczkx
3461761739
comment out & remove untested stuff
12 years ago
niczkx
8a49d09b75
stop using pairs instead of index loops, please, it's so much slower
12 years ago
Eduardo Bart
a11d6e501e
More refactoring and some changes
...
* Move protocol safeSend() to send()
* Bind some new functions
* Refactor lots of enums
12 years ago
Eduardo Bart
a6d53532d2
Rename ThingType classes
12 years ago
niczkx
9dc88de6b0
missed something in last commit
12 years ago
niczkx
f74b013da2
ignore this
12 years ago
Eduardo Bart
f289db3a9e
Module sandboxing system
...
Sandboxing makes module scripts run inside an isolated lua environments,
making more easier and secure to script
Move and rework TextMessage using the new sandbox system
12 years ago
Eduardo Bart
b0e6b3b8fb
Update item OTBM attributes reader
...
* Fix some lua errors generated by playMusic
* Fix possible crash when starting otcliet without dat loaded
12 years ago
niczkx
c8d1d5ecf2
rewrite xml stuff #2 - will be testing the monsters xml code soon
12 years ago
Eduardo Bart
cb1848d48d
Fix error in start/stop music
12 years ago
Eduardo Bart
eb24d6776e
Multi-protocol
...
Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature
* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
12 years ago
niczkx
28825a3298
lalala
12 years ago
niczkx
02f89dd8be
fixes
12 years ago
BeniS
b7ac6ce6d5
Added Market/MarketProtocol module to begin the construction of the Market! Fixed some Minor Issues, and Some Cosmetics
...
* Added new protocol lib.
* Added missing Game Features to game/const.lua
* Added new Market module that will handle the market/market protocols too.
* Finished Market protocol and begun on the market structure (MarketOffer etc).
* Removed any traces of market protocol in the core (I think).
* Moved minimap images to /images.
* Removed old zoom images for minimap.
* Fixed a bug with randomize outfit.
12 years ago
niczkx
12d30f7355
monsters
12 years ago
Eduardo Bart
c131d29b5f
Fix some issues with the current working directory
12 years ago
Eduardo Bart
bc81c9c8bf
Packages system with .otpkg files
...
When otclient initializes it tries to find all .otpkg files inside the
current search paths (./ ./modules ./addons) and then add them
to the front of current search paths. This way .otpkg can contains
many modules/addons and modifications in a single file that otclient
can recognize.
otpkg files can be compressed files supported by PhysFS, which
are ZIP (.zip) and LZMA (.7z).
12 years ago
Eduardo Bart
7a08fed689
Optimize overall memory usage
...
* Fixes in otbm loader
* Rework BinaryTree
12 years ago
Eduardo Bart
1b0c527ad6
Fix Thing::getTopThing
12 years ago
Eduardo Bart
98c4240446
Changes for the mapeditor
12 years ago
Eduardo Bart
ec5106e7ce
Fix skin texture caching
12 years ago
Eduardo Bart
36e5a5a92f
Remove if spaces
12 years ago
Eduardo Bart
70115e391d
Merge fallen changes
12 years ago
niczkx
992cbf9d1d
mapeditor changes
12 years ago
Eduardo Bart
e3298d561c
Rework application class and framework
...
Make otclient's framework flexible enough to run console apps like
servers, so this mean is possible to build otclient versions without
graphical interface and use it's framework to code servers
12 years ago
Eduardo Bart
29ab28065b
Fix alt tab issue on win32
12 years ago
Eduardo Bart
c0c2411854
Improve minimap
12 years ago
Kamil
8f492f7e06
Fixed bug with adding Vip from console or map, who is already on viplist.
12 years ago
Henrique
9523b5cde5
Changes to last commit. Maybe add FW_LUA, FW_SOUND, etc definitions further
12 years ago
Henrique
962e9c7d16
Allow logger usage on console applications
12 years ago
kilouco
aaf3351e87
Fixed so Shift-Tab functionality works properly.
12 years ago
Eduardo Bart
d39ca7de10
Restore periodicalEvent function
...
* and typo fixes
12 years ago
Eduardo Bart
77648a2ffa
Fix compilation using static libs on linux
12 years ago
Eduardo Bart
e7691b873b
Add error code to onError protocol event
12 years ago
Eduardo Bart
a1644cad29
Minor g_app lua binding fix
12 years ago
Eduardo Bart
f215b206b1
Fix issue #25
12 years ago
Eduardo Bart
31612036fb
Fix issue #23
12 years ago
otfallen
42971b10f8
backing up at OTBM loading, if someone can continue working on it until I'm available again, I would appreciate it much, here is current progress: http://pastebin.com/qEfC9ftv
12 years ago
Eduardo Bart
1e8491cdcd
fix possible compile issue in Os X
12 years ago
Eduardo Bart
4ac3ec8344
Minor fixes for releasing otclient
12 years ago
Henrique Santiago
6a85c31a77
Some particle stuff, far from done
12 years ago
Eduardo Bart
8cc14c2d2d
Save graphics options
12 years ago
Eduardo Bart
6bce0bd680
Imrove lua engine
...
* Allow bound C++ functions to return multiples values to lua with tuples
12 years ago
Eduardo Bart
71bed49f80
Fixed issue #15 that caused lua stack to grow indefinitely
12 years ago
Eduardo Bart
472e78d368
Make C++ exception works for lua
...
* Throw exception when open a file fails
12 years ago
Eduardo Bart
98a1b611bf
Refactor for documentation
12 years ago
Eduardo Bart
2c7ae6e521
Now otb reader is properly working
12 years ago
Eduardo Bart
e65a8456e9
Add binary tree class for reading otb
12 years ago
Eduardo Bart
dbf5e8266b
Rename crash file
12 years ago
Eduardo Bart
eec6114b2d
Optimize lua object push
...
* Optimize position hash
* Fix minimap reload
12 years ago
Eduardo Bart
79532cd612
Optimize minimap save/load
12 years ago
Eduardo Bart
fcd6d3cfe9
Minimap fixes
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* Fix infinite loop while loading minimap
* Fix errors in FileStream class
* Remake OTCM map format
* Fixes in UIMap
12 years ago
Eduardo Bart
4515e360e4
A lot of cmake changes, fix compile on win32
12 years ago
Eduardo Bart
139f389d88
fix infinite loop while saving empty minimap
12 years ago
Eduardo Bart
0c14a8e602
fix minor cmake issue
12 years ago
Eduardo Bart
170236f822
add missings files
12 years ago
Eduardo Bart
d39cf361ab
improve minimap
12 years ago
Eduardo Bart
aed779a2c8
doc and luabinder changes
12 years ago
Eduardo Bart
c5674d10ba
some refactoring
12 years ago
Henrique Santiago
a7c17cec2e
Save miniwindows states
12 years ago
Eduardo Bart
96c363d997
changes for otb compability
12 years ago
Eduardo Bart
f3499efe83
Adjust fallen changes
...
* Restore old map load() used in minimap
* Change tabs to 4 spaces
* Add missing cmake file
12 years ago
otfallen
d139c3738b
map stuff
12 years ago
Eduardo Bart
9d5d400f7a
Fix cmake issue
12 years ago
Henrique
db4ced65eb
Fix skin and locale at first run, adding new locale to combobox, exit function double call, enable sound option
12 years ago
Eduardo Bart
eb457bf9cd
Fix error when exiting in win32
12 years ago
Eduardo Bart
8761220deb
Refactoring and flexibility changes
...
* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
12 years ago
Eduardo Bart
9e72860178
fix compile issue
12 years ago
Henrique Santiago
4bdcae2f8b
improvements to skins
12 years ago
Eduardo Bart
5a048eb7ea
Minor graphics fixes
12 years ago
Eduardo Bart
cb58d2dcfa
Compile fixes for mingw32
12 years ago
Eduardo Bart
dff1564395
Fix bad usage of glDrawArrays that could lead to crash in some specific cases
12 years ago
Eduardo Bart
1c7bbaea89
Fix memory leaks
...
* Fix recursive reference memory leak in UIWidget
* Make Event/ScheduledEvent memory-leak safe
* Fix exit crashs by freeing graphics resources before destroying GL context
* Add many asserts to avoid any leak regression
12 years ago
Eduardo Bart
f650b0e5bb
Restore and fix compile warnings
12 years ago
Eduardo Bart
ad04043a88
Lua binder compability changes
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* A lot of changes in lua binder to compile with clang's libc++
* Add more portability to luabinder
* Remove const keyword from bound lua functions
* Deprecate std::bind usage with luabinder replace its usage with registerSingletonClass/bindSingletonFunction for binding singleton classes
* Fix a bug in lua binder where calling functions with bil object would make the client crash
* More fixes to compile with clang
12 years ago
Eduardo Bart
10b33c6124
Compile with clang and add cotire
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* Add cotire cmake module to speedup compilation https://github.com/sakra/cotire
* Fix clang error and warnings
* Rename Font to BitmapFont to fix conflict with Xlib.g Font typedef
* Remove legacy PCH support
* Improve Position hash
12 years ago
Eduardo Bart
4813b7eb4b
many changes
...
* Fixes in WIN32 platform
* Remove unused files
* Make StaticText work more like tibia
* Fix WIN32 compilation
* Fix regression in framebuffers that caused battle to disappear
* Shader fixes for DX9
* Add two new shaders: noise and heat
12 years ago
Eduardo Bart
10b60a3871
fix high CPU usage under low framerate limit
12 years ago
Eduardo Bart
cae4d46a7d
implement style priority with # syntax
12 years ago
Eduardo Bart
83f86eac64
experimental map shaders
12 years ago
Eduardo Bart
318109158a
changes to make development easier in QtCreator
12 years ago
Eduardo Bart
8cef6463b3
improve miniwindow moving
12 years ago
Eduardo Bart
e91f822f62
fixes in WIN32-EGL
12 years ago
Eduardo Bart
29dadb849e
add EGL to win32
12 years ago
Henrique Santiago
52333f5d28
progress rect
12 years ago
Eduardo Bart
1a2e97bb5e
show private message on screen
...
* disable GL blending in some situations to speedup on older hardware
* fix wrap size in CachedText
12 years ago
Eduardo Bart
205aefe12f
add missing file
12 years ago
Eduardo Bart
95cf7eb788
graphics optimizations/fixes/features
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* cache text vertex for StaticText, AnimatedText and Creature names
* improved outfit rendering
* fully compatible with OpenGL 1.1
* enable mipmaping for game sprites again
* Ctrl+W hotkey clean game texts
12 years ago
Eduardo Bart
1a7f2a44fc
graphics fixes and improvements
12 years ago
Henrique Santiago
4f9ca15ef0
bind clock, fixes to waiting list
12 years ago
Eduardo Bart
a8b9dcbf17
bind new system information functions
12 years ago
Eduardo Bart
321c09e471
fix compiler flags
12 years ago
Eduardo Bart
e698383538
fix addons search path
12 years ago
Eduardo Bart
70ea0361b6
new useful function, cycleEvent
12 years ago
Eduardo Bart
bb1fb939c4
just fixes
...
* fix battle rendering
* fix rendering glitch when following creatures
* properly throw exceptions from C++ to lua and avoid exception crashs
* fixes rendering states in framebuffer
12 years ago
Eduardo Bart
7a529d23be
check lua stack size to avoid possible overflows
12 years ago
Henrique Santiago
3cb5216858
protocol login working
12 years ago
Henrique Santiago
6b9943447a
protocol login at lua
12 years ago
Eduardo Bart
023a4ebef6
performance improvements
12 years ago
Eduardo Bart
4de9787198
new gcc compile optimizations
12 years ago
Eduardo Bart
e5000fa577
encrypt password and account number
...
* the encryption uses a unique machine key, this means that if anyone steals config.otml with a saved password,
he will not be able to decrypt the password without the machine UUID key
* the encrypt uses a simple XOR encryption method, encoded with base64 and adler32 summing
12 years ago
Eduardo Bart
296f2a17c4
many modules fixes
12 years ago
Eduardo Bart
cfa7db77da
fix possible crash in older opengl driver implementations
12 years ago
Henrique Santiago
3f95d62467
fix draw square
12 years ago
Eduardo Bart
576e775494
fix initialization opengl glitch
12 years ago
Eduardo Bart
75f8b255ec
fix initialization opengl glitch
12 years ago
Eduardo Bart
e4cb9b27db
fix crash in grid layout
12 years ago
Eduardo Bart
d49cad31e2
fixes in EGL platform
12 years ago
Eduardo Bart
079b7a5c41
allow to change graphics engine in options
12 years ago
Eduardo Bart
e6d2e877f0
remove testing code
12 years ago
Eduardo Bart
257f652bb7
more opengl graphics fixes
12 years ago
Eduardo Bart
cde81666b8
fix opengl regressions
12 years ago
Eduardo Bart
1c5b906b5b
some optimizations
12 years ago
Eduardo Bart
59a80ffaf9
scroll when focusing widgets
12 years ago
Eduardo Bart
ba01909088
fix alpha blending issues
12 years ago
Henrique Santiago
6fce78d519
compile error, lua const
12 years ago
Eduardo Bart
14db1066fc
change logger
12 years ago
Eduardo Bart
bd2faabe99
graphics optimization feature inspirated by diablo3 engine
...
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
12 years ago
Eduardo Bart
c01b32b032
rework log function and protocol
...
* remove some protocol ifdefs, replace with game features system
12 years ago
Eduardo Bart
4c80d783d6
rewrite and reoganize tools functions
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* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
12 years ago
Eduardo Bart
946ec64e7f
new protocol system fixes
12 years ago
Eduardo Bart
7bca3de8eb
allow usage of network messages in extended opcode
12 years ago
Eduardo Bart
2478809945
add lua flexibility for protocol
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* use shared_ptr for InputMessage and OutputMessage and bind them
* allow sending network messages from lua
* implement extended opcode
* use own OS type for otclient to allow server side detection
* fixes in input event bot protection
* move RSA to input/output network messages
* allow to capture opcodes before GameProtocol parsing with the event GameProtocol.onOpcode
* fixes in lua std::string pop/push to allow byte buffering
12 years ago
Eduardo Bart
e7030a4995
...
12 years ago
Henrique Santiago
d33d0c2ee8
fix missiles, mapzoom, restore relwithdeb, replace 32 with tilepixels
12 years ago
Henrique Santiago
1203756baf
items draw rework, npc trade fix
12 years ago
Eduardo Bart
7b512bfa9f
fix minor bug in opengl1 framebuffer
12 years ago
Eduardo Bart
e2dd71185b
fixes for OpenGL ES platforms
12 years ago
Eduardo Bart
5e176ca6d1
fix in cmake configuration for LuaJIT and OpenGL ES
12 years ago
Eduardo Bart
fa9c942471
basic protocol 953 support, logging in real tibia!
12 years ago
Eduardo Bart
5a47e9d8a9
support for protocol 810
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* change in protocol/network classes to make compatible with older protocols
* use filestream for reading dat
* add many ifdefs for multi-protocol support
12 years ago
Eduardo Bart
16f991e2ed
fix float precision issue for comparing colors
12 years ago
Eduardo Bart
04eca969fa
fix compile issue for win32
12 years ago
Eduardo Bart
6495d74edd
restore outfit colors
...
* rework sprite manager and ThingType
* render colored outfits again compatible with OpenGL 1
12 years ago
Eduardo Bart
fea34a41ea
trade working
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* use only mouse left release in checkboxes
* remvoe duplicated code in radiogroup
* implement player trade
12 years ago
Eduardo Bart
2afa80b1cd
slowly adding documentation..
12 years ago
Eduardo Bart
44cf5e20d3
begin some documentation in styles
12 years ago
Eduardo Bart
02c5e7b8ff
missing files
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* add questlog icon
* add playertrade otui
* some protocol changes for extended messages
12 years ago
Eduardo Bart
788a831f24
bug report module
...
* change modules authors and website
* avoid anchors recursivity crash
* update README
12 years ago
Eduardo Bart
2f0a151fed
questlog module complete
12 years ago
Eduardo Bart
00740b56f3
begin playertrade, questlog and textbooks modules
12 years ago
Eduardo Bart
beaba25af1
UI tweaks
12 years ago
Eduardo Bart
3f689e0edf
optimize UIWidget for largers NPC trades
12 years ago
Eduardo Bart
008fa85635
revert windows and line ending sh*t
12 years ago
Eduardo Bart
df0147cf64
remove usage of libpng with custom save_png
12 years ago
Cayan
6ed0e099db
Added support for exporting the sprites as PNG files.
12 years ago
Eduardo Bart
cc965bb77b
add libpng as dependency
...
* NOTE: you will need to download the new required libraries
12 years ago
Eduardo Bart
b75483e9bf
fixes
...
* fix filestream read
* fix transparent minimap
12 years ago
Eduardo Bart
d0b839a4eb
fix warnings and some reloading issues
12 years ago
Eduardo Bart
fae2cc6481
new scripting functionality
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* dofiles functions to run all scripts inside a directory
* new style option ! that evaluates its value from a lua code
12 years ago
Eduardo Bart
243bd3a930
fix rendering of quotes
12 years ago
Eduardo Bart
9aa12acc22
performance improvements
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* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
12 years ago
Eduardo Bart
ee664657fb
avoid some opengl redundant calls
12 years ago
Eduardo Bart
70f14b5ac3
improve performance on linux by removing glFinish()
12 years ago
Eduardo Bart
9cf40d7f53
fix repeated texture allocation bug
12 years ago
Eduardo Bart
efd17361f8
non relevant drawing changes
12 years ago
Eduardo Bart
dc08ba2e17
fix F10 hotkey on Windows
12 years ago
Eduardo Bart
dcb196d45a
minor opengl1 optimization
12 years ago
Eduardo Bart
affcd03e06
don't use hardware buffers by default
12 years ago
Eduardo Bart
d006e52c78
support for non power of two textures
12 years ago
Eduardo Bart
f14706206a
continue implementing new graphics engine
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* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
12 years ago
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
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* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
12 years ago
Eduardo Bart
a4a00a49fe
cmake option to use luajit
12 years ago
Eduardo Bart
1d558bc412
make precompiled header work again
12 years ago
Eduardo Bart
fe33614c3a
fix memory leak in sound stream
12 years ago
Henrique Santiago
341898f1d0
add cmake toolchain for crosscompiling with w64-minwg32
12 years ago
Eduardo Bart
c3eae3ba06
bind sound functions and add sample startup music
12 years ago
Eduardo Bart
8e679f2da7
get stereo audo working on linux
12 years ago
Eduardo Bart
ae67c6adbc
drop usage of threads in sound system
12 years ago
Eduardo Bart
cb7bd521d2
fix compilation on win32
12 years ago
Eduardo Bart
c4525059ce
implement basic sound engine using OpenAL
12 years ago
Eduardo Bart
9b4115a7e5
fix EGL compilation
12 years ago
Eduardo Bart
0b8d8b4595
enable ogl debug with ifdefs
12 years ago
Eduardo Bart
879827bdbc
enable opengl debugging on x11
12 years ago
Eduardo Bart
a46a16738c
performance improvement, lock free render
12 years ago
Eduardo Bart
0fe5491635
fix display of stackable items in shop
12 years ago
Eduardo Bart
4c67e57dd4
fix cmake error
12 years ago
Eduardo Bart
1d2f6c7e9f
enable text-auto-resize for width
12 years ago
Eduardo Bart
48d2027327
use counter for disabling layout updates
12 years ago
Eduardo Bart
5425d344ba
optimize widget destruction
12 years ago
Eduardo Bart
2017fb366e
some optimizations
12 years ago
Eduardo Bart
db00792351
update compile options
12 years ago
Henrique Santiago
2f3c83e858
textedit maxlength, fix charlist status height
12 years ago
Eduardo Bart
92bd1aba54
optimize graphics performance
12 years ago
Eduardo Bart
2e43a77d64
change mouse press behaviour
12 years ago
Eduardo Bart
2835a66bab
experimental minimap
...
* a lot of rework in MapView
* new APIs for UIMap
12 years ago
Eduardo Bart
218f2e4994
add API to remove widget anchors
12 years ago
Eduardo Bart
4f15da695c
optimizations
12 years ago
Eduardo Bart
49727c573f
platform fixes
...
* fix black cursor on win32
* fix front buffer refresh on some x11 platforms
* fix outfit framebuffer glitch
* display entergame by default
* change some icons
12 years ago
Eduardo Bart
f8d4ef60d9
fixes in x11 platform
...
* fix clipboard paste on x11
* fix alt tab and keyboard issues
12 years ago
Eduardo Bart
16acfebe3b
move clipping to painter
12 years ago
Eduardo Bart
1410031e02
fix issues in ctrl/shift/alt states on win32
12 years ago
Eduardo Bart
79b4136a8d
...
12 years ago
Eduardo Bart
b5a4d31fa7
more graphics optimizations
...
* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers
12 years ago
Eduardo Bart
53d56259c7
fix compile error no ARM platforms
...
* and some improvements
12 years ago
Eduardo Bart
2c38dfb397
fix dumbfounding issue on win32 that caused HUGE lags
12 years ago
Eduardo Bart
034fce9147
improve clipping performance
12 years ago
Eduardo Bart
8b184d3ce8
compile fixes for gcc 4.7 in 32bit platforms
12 years ago