otfallen
c8d9833444
woops, added new type to gitignore aswellas commit changes to init.lua
12 years ago
otfallen
42971b10f8
backing up at OTBM loading, if someone can continue working on it until I'm available again, I would appreciate it much, here is current progress: http://pastebin.com/qEfC9ftv
12 years ago
Eduardo Bart
4ac3ec8344
Minor fixes for releasing otclient
12 years ago
BeniS
4453242bee
Adjusted chase modes to work correctly, added new option for auto chase override. Fixed NPC speak messages to appear in the correct position.
12 years ago
Henrique Santiago
6a85c31a77
Some particle stuff, far from done
12 years ago
Eduardo Bart
6bce0bd680
Imrove lua engine
...
* Allow bound C++ functions to return multiples values to lua with tuples
12 years ago
Henrique Santiago
0b98dca50f
Changes to autowalk position on different floors, move its functions to game interface
12 years ago
Eduardo Bart
2c6b83b476
Fix issue #14 , pre animate autowalks
12 years ago
Henrique Santiago
cfd31ef4c0
Change uiitem draw
12 years ago
Eduardo Bart
16d4729f06
Check wrong slot/skill to avoid leaks
12 years ago
Eduardo Bart
472e78d368
Make C++ exception works for lua
...
* Throw exception when open a file fails
12 years ago
Eduardo Bart
98a1b611bf
Refactor for documentation
12 years ago
Eduardo Bart
2c7ae6e521
Now otb reader is properly working
12 years ago
Eduardo Bart
e65a8456e9
Add binary tree class for reading otb
12 years ago
Eduardo Bart
eec6114b2d
Optimize lua object push
...
* Optimize position hash
* Fix minimap reload
12 years ago
Eduardo Bart
79532cd612
Optimize minimap save/load
12 years ago
Eduardo Bart
fcd6d3cfe9
Minimap fixes
...
* Fix infinite loop while loading minimap
* Fix errors in FileStream class
* Remake OTCM map format
* Fixes in UIMap
12 years ago
Eduardo Bart
139f389d88
fix infinite loop while saving empty minimap
12 years ago
Eduardo Bart
d39cf361ab
improve minimap
12 years ago
Eduardo Bart
aed779a2c8
doc and luabinder changes
12 years ago
Eduardo Bart
c5674d10ba
some refactoring
12 years ago
Eduardo Bart
96c363d997
changes for otb compability
12 years ago
Eduardo Bart
f3499efe83
Adjust fallen changes
...
* Restore old map load() used in minimap
* Change tabs to 4 spaces
* Add missing cmake file
12 years ago
otfallen
6b0d922dd9
missing files
12 years ago
otfallen
d139c3738b
map stuff
12 years ago
Eduardo Bart
eb457bf9cd
Fix error when exiting in win32
12 years ago
Eduardo Bart
8761220deb
Refactoring and flexibility changes
...
* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
12 years ago
Henrique Santiago
4bdcae2f8b
improvements to skins
12 years ago
Eduardo Bart
1c7bbaea89
Fix memory leaks
...
* Fix recursive reference memory leak in UIWidget
* Make Event/ScheduledEvent memory-leak safe
* Fix exit crashs by freeing graphics resources before destroying GL context
* Add many asserts to avoid any leak regression
12 years ago
Eduardo Bart
f650b0e5bb
Restore and fix compile warnings
12 years ago
Eduardo Bart
ad04043a88
Lua binder compability changes
...
* A lot of changes in lua binder to compile with clang's libc++
* Add more portability to luabinder
* Remove const keyword from bound lua functions
* Deprecate std::bind usage with luabinder replace its usage with registerSingletonClass/bindSingletonFunction for binding singleton classes
* Fix a bug in lua binder where calling functions with bil object would make the client crash
* More fixes to compile with clang
12 years ago
Eduardo Bart
10b33c6124
Compile with clang and add cotire
...
* Add cotire cmake module to speedup compilation https://github.com/sakra/cotire
* Fix clang error and warnings
* Rename Font to BitmapFont to fix conflict with Xlib.g Font typedef
* Remove legacy PCH support
* Improve Position hash
12 years ago
Eduardo Bart
4813b7eb4b
many changes
...
* Fixes in WIN32 platform
* Remove unused files
* Make StaticText work more like tibia
* Fix WIN32 compilation
* Fix regression in framebuffers that caused battle to disappear
* Shader fixes for DX9
* Add two new shaders: noise and heat
12 years ago
Eduardo Bart
0a6470eac4
...
12 years ago
Eduardo Bart
fb36ff2da3
fix freezes from server talks spam
12 years ago
Eduardo Bart
83f86eac64
experimental map shaders
12 years ago
Eduardo Bart
318109158a
changes to make development easier in QtCreator
12 years ago
Eduardo Bart
72f569c250
improve walk animation on low end hardware
12 years ago
Eduardo Bart
e91f822f62
fixes in WIN32-EGL
12 years ago
Henrique Santiago
db59c73ed2
changes to progressrect
12 years ago
Henrique Santiago
52333f5d28
progress rect
12 years ago
Eduardo Bart
1a2e97bb5e
show private message on screen
...
* disable GL blending in some situations to speedup on older hardware
* fix wrap size in CachedText
12 years ago
Eduardo Bart
95cf7eb788
graphics optimizations/fixes/features
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* cache text vertex for StaticText, AnimatedText and Creature names
* improved outfit rendering
* fully compatible with OpenGL 1.1
* enable mipmaping for game sprites again
* Ctrl+W hotkey clean game texts
12 years ago
Eduardo Bart
1a7f2a44fc
graphics fixes and improvements
12 years ago
Henrique Santiago
587db0d89f
changes to uiitem
12 years ago
Eduardo Bart
486837a61d
minor fixes
...
* change chase mode while walking and attacking
* avoid lua errors in frame counter when starting
12 years ago
Eduardo Bart
bb1fb939c4
just fixes
...
* fix battle rendering
* fix rendering glitch when following creatures
* properly throw exceptions from C++ to lua and avoid exception crashs
* fixes rendering states in framebuffer
12 years ago
Eduardo Bart
2dde63d2bc
more changes in container API
12 years ago
Henrique Santiago
86cade0aa9
waiting list, u16 effects feature, protocolsend uses clientversion
12 years ago
Henrique Santiago
3cb5216858
protocol login working
12 years ago
Henrique Santiago
6b9943447a
protocol login at lua
12 years ago
Eduardo Bart
8ef4716d71
some APi changes in Container
12 years ago
Eduardo Bart
023a4ebef6
performance improvements
12 years ago
Eduardo Bart
4de9787198
new gcc compile optimizations
12 years ago
Eduardo Bart
296f2a17c4
many modules fixes
12 years ago
Henrique Santiago
3f95d62467
fix draw square
12 years ago
Eduardo Bart
576e775494
fix initialization opengl glitch
12 years ago
Henrique Santiago
fda3ae6809
fix scroll, container item size, tradewindow scroll, questlog window alignment, stop attacking same creature
12 years ago
Eduardo Bart
250e9ac238
more autowalk rework
12 years ago
Eduardo Bart
05d6e8c3e1
autowalk improvement, but still needs to be reworked
12 years ago
Eduardo Bart
3a6f326a8a
attack moving creatures
12 years ago
Eduardo Bart
1c5b906b5b
some optimizations
12 years ago
Eduardo Bart
4c143f4a33
fix splash colors regression
12 years ago
Eduardo Bart
59a80ffaf9
scroll when focusing widgets
12 years ago
Eduardo Bart
ba01909088
fix alpha blending issues
12 years ago
Eduardo Bart
14db1066fc
change logger
12 years ago
Eduardo Bart
bd2faabe99
graphics optimization feature inspirated by diablo3 engine
...
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
12 years ago
Eduardo Bart
c01b32b032
rework log function and protocol
...
* remove some protocol ifdefs, replace with game features system
12 years ago
Eduardo Bart
4c80d783d6
rewrite and reoganize tools functions
...
* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
12 years ago
Henrique Santiago
2676eb4da3
fix crash with outfits
12 years ago
Henrique Santiago
b0fd5b3ec8
removed extended ifdef, its now activated serverside
12 years ago
Henrique Santiago
4f90783789
extended opcode disabled by default. current locale is sent to server on login, bot protection exception
12 years ago
Eduardo Bart
946ec64e7f
new protocol system fixes
12 years ago
Eduardo Bart
7bca3de8eb
allow usage of network messages in extended opcode
12 years ago
Eduardo Bart
2478809945
add lua flexibility for protocol
...
* use shared_ptr for InputMessage and OutputMessage and bind them
* allow sending network messages from lua
* implement extended opcode
* use own OS type for otclient to allow server side detection
* fixes in input event bot protection
* move RSA to input/output network messages
* allow to capture opcodes before GameProtocol parsing with the event GameProtocol.onOpcode
* fixes in lua std::string pop/push to allow byte buffering
12 years ago
Henrique Santiago
b9b9e47bba
isOnBotton draw changes, fixed items like mountains
12 years ago
Henrique Santiago
d33d0c2ee8
fix missiles, mapzoom, restore relwithdeb, replace 32 with tilepixels
12 years ago
Henrique Santiago
1203756baf
items draw rework, npc trade fix
12 years ago
Eduardo Bart
b7a70dd1e3
protocol compability fixes
12 years ago
Eduardo Bart
ffa94f10b6
fix wrong RSA
12 years ago
Eduardo Bart
ee5b00c1a6
fix compile for 862
12 years ago
Eduardo Bart
469e0bbbca
make dat reader more compatible with malformed dats
12 years ago
Eduardo Bart
ae2a476872
more bindings/sends for 870-953
12 years ago
Eduardo Bart
fa9c942471
basic protocol 953 support, logging in real tibia!
12 years ago
Eduardo Bart
abbd15b1c2
basic protocol 910 support
12 years ago
Eduardo Bart
cc261931be
more otserv compatibilities fixes
12 years ago
Eduardo Bart
d586bb5e93
some protocol changes for more compatibility
12 years ago
Eduardo Bart
5584bfdd99
support for protocol854
12 years ago
Eduardo Bart
5a47e9d8a9
support for protocol 810
...
* change in protocol/network classes to make compatible with older protocols
* use filestream for reading dat
* add many ifdefs for multi-protocol support
12 years ago
Eduardo Bart
f9bae92bff
fix walk bug
12 years ago
Eduardo Bart
3f2071d097
fix possible walk crash
12 years ago
Eduardo Bart
9abac474dd
style adjustment and fixes
...
* style adjustments, now window and button style
* fix bug when logging on a tile with too many creatures
* remove deprecated onLogin and onLogout events
12 years ago
Henrique Santiago
a20a56a66c
tile max things
12 years ago
Eduardo Bart
04eca969fa
fix compile issue for win32
12 years ago
Eduardo Bart
606fc38109
fixes and missing file
...
* fix walking on tile that has too many creatures
* add missing file
* some walk rework
12 years ago
Eduardo Bart
6495d74edd
restore outfit colors
...
* rework sprite manager and ThingType
* render colored outfits again compatible with OpenGL 1
12 years ago
Eduardo Bart
02c5e7b8ff
missing files
...
* add questlog icon
* add playertrade otui
* some protocol changes for extended messages
12 years ago
Eduardo Bart
4f08a288ca
fix compile error, rebind trade functions
12 years ago
Eduardo Bart
f290d821f1
textbooks module complete
12 years ago
Eduardo Bart
00740b56f3
begin playertrade, questlog and textbooks modules
12 years ago
Eduardo Bart
5b352ac999
add missing lua functions
12 years ago
Eduardo Bart
42ba5b7a2a
bind rule violations/bug report functions
12 years ago
Eduardo Bart
beaba25af1
UI tweaks
12 years ago
Eduardo Bart
dc0ade2bd0
fix teleport incompability with some servers
12 years ago
Eduardo Bart
008fa85635
revert windows and line ending sh*t
12 years ago
Eduardo Bart
df0147cf64
remove usage of libpng with custom save_png
12 years ago
Cayan
6ed0e099db
Added support for exporting the sprites as PNG files.
12 years ago
Eduardo Bart
d3665efbb2
fix some items not being rendered in npc trade
12 years ago
Eduardo Bart
53bbde0b48
add missing protocol 8.6 optbyte
12 years ago
Eduardo Bart
47bd619273
more fixes in count/subtypes
12 years ago
Eduardo Bart
519a52910e
fix in npc trade
12 years ago
Eduardo Bart
f589e6a786
fix in npc trade
12 years ago
Eduardo Bart
b75483e9bf
fixes
...
* fix filestream read
* fix transparent minimap
12 years ago
Eduardo Bart
d3c484938d
why so many readme updates?
12 years ago
Eduardo Bart
7b81a0cf3b
fix possible crash when trading and using containers
12 years ago
Eduardo Bart
ceb051cb75
finally reloadable vip, skills, inventory, chat and minimap
12 years ago
Eduardo Bart
34091bc48e
implement all needed tr() for localization
...
* implement some pt-BR translations
* remove legacy about module
12 years ago
Henrique Santiago
60495174a4
bot traceback, moveup function, chat setting default ongamestart
12 years ago
Eduardo Bart
9aa12acc22
performance improvements
...
* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
12 years ago
Henrique Santiago
dcefeb134c
remove print, fix creature name position
12 years ago
Eduardo Bart
f14706206a
continue implementing new graphics engine
...
* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
12 years ago
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
...
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
12 years ago
Eduardo Bart
cb7bd521d2
fix compilation on win32
12 years ago
Eduardo Bart
c4525059ce
implement basic sound engine using OpenAL
12 years ago
Eduardo Bart
0fe5491635
fix display of stackable items in shop
12 years ago
Eduardo Bart
353aa5215e
fix drawing of 2x2 items on UIItem
12 years ago
AndreFaramir
9c038e2f39
implement npc trade interface
12 years ago
Eduardo Bart
92bd1aba54
optimize graphics performance
12 years ago
Henrique Santiago
c93732a44a
close channel event
12 years ago
Henrique Santiago
9c88c525fb
fixed channels list size
12 years ago
Eduardo Bart
2e43a77d64
change mouse press behaviour
12 years ago
Eduardo Bart
2835a66bab
experimental minimap
...
* a lot of rework in MapView
* new APIs for UIMap
12 years ago
Eduardo Bart
43e2aeec73
fix far zoomout
12 years ago
Eduardo Bart
248ea9e8bc
fix rare crash in containers
12 years ago
Eduardo Bart
f1fda8050a
fix use with for bottom items
...
* fix hangables
12 years ago
Eduardo Bart
16acfebe3b
move clipping to painter
12 years ago
Eduardo Bart
c4693fb7b9
improve map framebuffer clear
12 years ago
Eduardo Bart
79b4136a8d
...
12 years ago
Eduardo Bart
b5a4d31fa7
more graphics optimizations
...
* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers
12 years ago
Eduardo Bart
dd875fc925
support for GL_EXT_framebuffer_object
12 years ago
Eduardo Bart
cb890e8cb1
prevent some protocol crashs
12 years ago
Eduardo Bart
d4afb71263
clean containers when relogging
12 years ago
Eduardo Bart
90d3acce2a
restore containers
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* implemente Container class
* restore module containers
* add lua bindings for std::map
* improve grid layout
* fixes in UIItem rendering
* changes in miniwindow design
12 years ago
Eduardo Bart
231ba17ba1
remove old unused game files
...
* and fix minor allocation leak
12 years ago
Eduardo Bart
8450f1f896
add FileStream class
...
* minimize memory consumption by using FileStream for loading sprites
12 years ago
Eduardo Bart
0ddaa234af
rework on UILineEdit
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* allow multiline text editing
* rename UILineEdit to UITextEdit
12 years ago
Eduardo Bart
95e0a41b55
remove debug message, minor battle fix
12 years ago
Eduardo Bart
fa3d60a00a
minor fixes
12 years ago
Eduardo Bart
959d9a87b0
fix focus bug, change battle events
12 years ago
Eduardo Bart
a475384b73
ui fixes
...
* fix viplist
* fix skills update
* fix mouse grabber
* minimize send interval
* add api to get world name
12 years ago
Eduardo Bart
58d9426be8
small changes
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* show protocol version on background
* make 860 the default protocol
* avoid more crashes on mapview
* activa crash handler by default
12 years ago
Eduardo Bart
a4cef0d390
fix possible mapview crash
12 years ago
Eduardo Bart
ccf55132a1
OMG the chat is finally scrolling!
...
* implement UIScrollArea
* rework console to allow scrolling
* many core ui changes in the way.. so maybe we will have new bugs
* fix in UIScrollBar
12 years ago
Eduardo Bart
de0008caf1
ui and graphics changes
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* implement draw clipping using opengl stencil buffers
* allow to create Widgets by style name with g_ui.createWidgetByStyle
* styles can now have children widgets
* make proper use of the isNotPathable in pathfinding
* add scrollbar skin
12 years ago
Eduardo Bart
3aacd9d43c
console fixes
12 years ago
Eduardo Bart
fe86dc8050
real autowalking
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* smart autowalking using A* path finding algorithm
12 years ago
Eduardo Bart
8bc63e25df
simplistic autowalk
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* add simple and stupid autowalk algorithm
* fix issue in classic control
12 years ago
Eduardo Bart
239f58296e
restore inventory and healthbar
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* make inventory/healthbar work again allowing reload
* changes in top menu toggle buttons
* all modules are now reloadable by default
* fix warning when using fade in
* remove some unused files
12 years ago
Eduardo Bart
b301aa1a2b
rework splitter implementation
12 years ago
Eduardo Bart
79a1d66f3f
add splitter widget
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* add horizontal/vertical cursor
* possibildiade to resize game map with the new splitter widget
* fix reload warnings in textmessage
12 years ago
Eduardo Bart
33458a3e39
modules changes
...
* speedup widget destruction checks
* rework outfit module using grid layout and the new design
* fixes in console, terminal, textmessage modules
12 years ago
Eduardo Bart
159eb98df2
introduce startup options
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* startup options with -help and -version
* many startup options for graphics
12 years ago
Eduardo Bart
3ad97c9eab
crash handler, logger and oengles changes
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* save log messages to otclient.txt
* fixes in FrameBuffer and HardwareBuffer to work with OpenGLES
* possibility to get compilation information from lua (compiler version, build date, build revision, build type)
* make crash handler more informatave
* handle assert crash signals (SIGABRT)
12 years ago
Eduardo Bart
28633a9e20
fixes
...
* dont use realtime mipmaps by default
* fix void rendering
* fix max Z rendering
12 years ago
Eduardo Bart
57adcb38bd
rework windows crash handler
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* use -Ofast -fomit-frame-pointer for release
* new windows crash handler that can generate backtraces reports
* fix crash after fatal errors
12 years ago
Eduardo Bart
c7469e4454
graphics fixes
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* zooming without real FBOs kinda works, but with lower quality
* hardware detection for glGenerateMipmaps
* possibility to disable bilinear filtering, mipmaps, framebuffers, and realtime mipmap generation in g_graphics
* otclient works well using 3D acceleration in VirtualBox again
* many fixes regarding FBOs fallback implementation
12 years ago
Eduardo Bart
5c35938a92
many graphics performance tweaks
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* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
12 years ago
Eduardo Bart
b4261a8c7b
bunch of optimizations
12 years ago
Eduardo Bart
f62f507813
just fixes
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* clean map when relogging
* fix otclientrc.lua reloading
* fix game disconnection messagebox
* fix animated texture
12 years ago
Eduardo Bart
4bac617fd9
some protocol 870 support
12 years ago
Eduardo Bart
c0611bfe2a
restore some game functionallity
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* i'm gradually restoring game functionality with the new modules design, though still a lot to do
* you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework)
* a bunch of fixes, but new regression too :P
* fix performance issue that could lead freezes in the client in older machines
* completely new game module with new design
* fix crashs in map render
* remove uigame.cpp (now every game input is via lua)
* enable DEBUG macro by default, with it you are able to view any possible lua leak while running
12 years ago
Eduardo Bart
a24212d4de
back to otclient dev, with new background!
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* show otclient version in background
* disable about module (don't really need it)
* new function for formating strings like sprintf, Fw::formatString
* new nice background (taken from RPG maker XV)
* update contact information in README
* fix text rendering issues with opacity
12 years ago
Eduardo Bart
b46d4c4d5f
non relevant changes
12 years ago
Eduardo Bart
e03bf33f58
BEAWARE all game functionality is disabled with this commit for a while
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* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
12 years ago
Eduardo Bart
1145eb7e42
fix creature draw bug
12 years ago
Eduardo Bart
a8c9980a5c
bind lua functions for questlog/npc trade/trade/channels/text edit/list edit/containers
12 years ago
Eduardo Bart
55fbb5f1a6
improvment in connect
12 years ago
Eduardo Bart
175f97b98f
reaname and cleanup many stuff
12 years ago
Eduardo Bart
f056131ae1
fix possible crash when reading border style, fix onLogin event
12 years ago
AndreFaramir
b56a7e3029
bind more needs for battle window
12 years ago
AndreFaramir
aff8c7717e
fixes and preparations for battle window
12 years ago
Eduardo Bart
9bff1aa6ea
changes in creature drawing for battle list
12 years ago
Eduardo Bart
a24fe38174
fix some issues with stackpos
12 years ago
Eduardo Bart
1013ae279b
fix messagebox and rename some stuff
12 years ago
Eduardo Bart
619f751371
fixes in uicreature rendering
12 years ago
Eduardo Bart
09b3aa82df
add onGameStart/onGameEnd/onLogin/onLogout events
12 years ago
Eduardo Bart
ee1357a848
add combat controls
12 years ago
Eduardo Bart
d6ade5a8e0
fix draw of uicreature
12 years ago
Eduardo Bart
0b220e2e88
pass item id to item shader
12 years ago
Eduardo Bart
e9411aa244
some cleanup
12 years ago
Eduardo Bart
85a121822e
allow useWith with inventory items
12 years ago
Eduardo Bart
53ead20de5
restore map clicking
12 years ago
Eduardo Bart
46df3c7dbe
some window moving
12 years ago
Eduardo Bart
88301c329a
a lot of changes in modules
12 years ago
Eduardo Bart
add8505a5b
implement auto repeat configuration for key press events, to give more flexibility
12 years ago
Eduardo Bart
a55e138002
some cleanup in modules, fixes in tooltip, uiwidget warnings, disable map saving for a while
12 years ago
Eduardo Bart
d83804f2cb
fiz win32 window positioning/moving issues
12 years ago
Eduardo Bart
444d3a4fcb
fix possible draw bug
12 years ago
AndreFaramir
1615bf7a36
-add tibia chat commands like #w, #y and private command.
...
-fixed redundant onEnter/onReturn on chat panel
12 years ago
Eduardo Bart
710f105675
fix more compile issues on 861
12 years ago
Eduardo Bart
94a128da5e
fix compile issue
12 years ago
Eduardo Bart
7bb828faee
merge revgraphics
12 years ago
Eduardo Bart
411ac72fdc
change some comments
12 years ago
Eduardo Bart
05f649cdeb
rework speak types
12 years ago
Eduardo Bart
fa915e088c
animate idle creatures
12 years ago
Eduardo Bart
30330d1d2e
fix some elevation issues
12 years ago
Eduardo Bart
8c8749520d
fix bookcase draw
12 years ago
Eduardo Bart
496efc44ce
bind all channels/chat lua functions
12 years ago
Eduardo Bart
a4546942d2
draw yells outside screen range
12 years ago
Eduardo Bart
82dc42dc26
restore drawing elevation for creature names
12 years ago
Eduardo Bart
3a83666b9f
restore missiles
12 years ago
Eduardo Bart
614d34b382
fix corpses drawing
12 years ago
Eduardo Bart
2eec08d091
fix drawing of hangable objects
12 years ago
Eduardo Bart
ef96215421
rename item count to countOrSubType, rework and improve things animation/drawing
12 years ago
Eduardo Bart
edeee80631
speedup sprite loading
12 years ago
Eduardo Bart
4584ce5b86
bind Game.turn
12 years ago
Eduardo Bart
289efe34cf
fix tcp congestion
12 years ago
Eduardo Bart
20390d6684
bind g_map.getSpectators
12 years ago
Eduardo Bart
2a62159a61
rename item data to count, add function to get current class name in lua
12 years ago
Eduardo Bart
266917cc3c
introduce virtual items for UIItem
12 years ago
Eduardo Bart
3e841cd7b6
fix covered issues
12 years ago
Eduardo Bart
7a12312220
..
12 years ago
Eduardo Bart
aa1a10afbc
improve map far view rendering
12 years ago
Eduardo Bart
51b0822267
zoom out much more smoother
12 years ago
Eduardo Bart
deedef235d
resize changes
12 years ago
Eduardo Bart
7b965a27af
render walking creatures in the correct way
12 years ago
Eduardo Bart
cf18b0c36f
many changes
12 years ago
Eduardo Bart
437f515e7c
fix outfit problems
12 years ago
Eduardo Bart
7d8d214324
simpli map load/save
12 years ago
Eduardo Bart
9db7bd2602
rework map rendering
12 years ago
Eduardo Bart
d3a403eb93
fix issue in move window, allow 861 protocols, update todo, remove wrong code from spinbox
12 years ago
Eduardo Bart
e8767d3971
fix possible crash when disconnecting, fix status small message
12 years ago
Eduardo Bart
cfcc3fd428
fix death issues, improve text messages
12 years ago
Eduardo Bart
29f99ee9b3
fix double walks on teleport
12 years ago
Eduardo Bart
99ff5ce24c
implement line wrap for text messages
12 years ago
Henrique Santiago
dd457b2b2f
complete fluidsdescription
12 years ago
Eduardo Bart
24aab00431
fix use with, improve move, change icons, improve topbar
12 years ago
Eduardo Bart
d500de9aa0
change in topmenu and some fixes
12 years ago
Henrique Santiago
e3096c1648
fix move on different floors, dragqueen border on uiitem
13 years ago
Eduardo Bart
820f94a1d9
fix stop walk
13 years ago
Eduardo Bart
a5b4ee2c19
fix walk up/down with parcels
13 years ago
Henrique Santiago
7fef0809cb
fix usewith, mana null
13 years ago
Henrique Santiago
b17cc43fc6
fix container update item
13 years ago
Henrique Santiago
bd63bde722
fix dragqueen and containers
13 years ago
Eduardo Bart
759b7f43b3
dran and drop for UIWidget
13 years ago
Henrique Santiago
733039e50e
init move items
13 years ago
Eduardo Bart
9450fab9e7
fix walk freeze, fix some texts displaying in pink
13 years ago
Henrique Santiago
3725577aac
little change to support mapeditor again
13 years ago
Eduardo Bart
ad310e2baf
fix diagonal walking regression
13 years ago
Eduardo Bart
950730a77f
fix walk interval regression
13 years ago